Esempio n. 1
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 void OnExitComplete(GameScene gameScene, GameSceneParam param)
 {
     state = State.EnterGameScene;
     GameEvent.SceneEvent.FireOnExitSceneComplete(m_CurGameScene.type);
     GameEvent.SceneEvent.FireOnBeginEnterScene(m_NextGameScene.type);
     m_NextGameScene.EnterScene(param);
 }
Esempio n. 2
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 void OnDestroyLevelComplete(LevelInstance level, ExitLevelType type)
 {
     GameEvent.LevelEvent.onExitLevel.RemoveListener(OnExitLevel);
     GameEvent.LevelEvent.onDestroyLevelComplete.RemoveListener(OnDestroyLevelComplete);
     ExitComplete(m_Param);
     m_Param = null;
 }
Esempio n. 3
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 protected override void OnEnterScene(GameSceneParam param)
 {
     LevelManager.instance.BuildLevel(-1, GameManager.instance.seed);
     GameEvent.LevelEvent.onBuildLevelComplete.AddListener(OnBuildLevelComplete);
     GameEvent.RoomEvent.onEnterRoom.AddListener(OnEnterRoom);
     GameEvent.RoomEvent.onBeforeEnterRoom.AddListener(OnBeforeEnterRoom);
 }
Esempio n. 4
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    protected override void OnExitScene(GameSceneParam param)
    {
        GameEvent.LevelEvent.onExitLevel.AddListener(OnExitLevel);
        GameEvent.LevelEvent.onDestroyLevelComplete.AddListener(OnDestroyLevelComplete);

        m_Param = param;
        LevelManager.instance.ExitLevel(m_Param.exitLevelType);
    }
Esempio n. 5
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 public void ExitScene(GameSceneParam param)
 {
     OnExitScene(param);
     //关闭共同的窗口
     UIManager.instance.CloseUI <UICombatMenuWnd>();
     UIManager.instance.CloseUI <UICombatMainWnd>();
     UIManager.instance.CloseUI <UIHeadWnd>();
 }
Esempio n. 6
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 void OnEnterComplete(GameScene gameScene, GameSceneParam param)
 {
     m_OldGameScene  = m_CurGameScene;
     m_CurGameScene  = m_NextGameScene;
     m_NextGameScene = null;
     GameEvent.SceneEvent.FireOnEnterSceneComplete(gameScene.type);
     state = State.Done;
 }
Esempio n. 7
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 void EnterGameScene(GameScene nextScene, GameSceneParam param)
 {
     if (state == State.Done)
     {
         state           = State.ExitGameScene;
         m_NextGameScene = nextScene;
         GameEvent.SceneEvent.FireOnBeginExitScene(m_CurGameScene.type);
         m_CurGameScene.ExitScene(param);
     }
 }
Esempio n. 8
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 protected abstract void OnEnterScene(GameSceneParam param);
Esempio n. 9
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 protected override void OnEnterScene(GameSceneParam param)
 {
     UIManager.instance.OpenUI <UITitleWnd>(false);
     EnterComplete(null);
 }
Esempio n. 10
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 protected override void OnExitScene(GameSceneParam param)
 {
     UIManager.instance.CloseUI <UITitleWnd>();
     ExitComplete(null);
 }
Esempio n. 11
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 protected override void OnEnterScene(GameSceneParam param)
 {
     EnterComplete(null);
 }
Esempio n. 12
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 protected override void OnExitScene(GameSceneParam param)
 {
     ExitComplete(null);
 }
Esempio n. 13
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 public void EnterScene(GameSceneParam param)
 {
     OnEnterScene(param);
 }
Esempio n. 14
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 protected void ExitComplete(GameSceneParam param)
 {
     onExitComplete.Invoke(this, param);
 }
Esempio n. 15
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 protected override void OnExitScene(GameSceneParam param)
 {
     m_Param = param;
     GameEvent.LevelEvent.onDestroyLevelComplete.AddListener(OnDestroyLevelComplete);
 }
Esempio n. 16
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 protected override void OnEnterScene(GameSceneParam param)
 {
     m_Param = param;
     LevelManager.instance.BuildLevel(-1, GameManager.instance.seed);
     GameEvent.LevelEvent.onBuildLevelComplete.AddListener(OnEnterLevel);
 }
Esempio n. 17
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 public void EnterGameScene(GameSceneType nextScene, GameSceneParam param = null)
 {
     EnterGameScene(GetGameScene(nextScene), param);
 }
Esempio n. 18
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 protected abstract void OnExitScene(GameSceneParam param);
Esempio n. 19
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 void OnEnterLevel(LevelInstance level)
 {
     GameEvent.LevelEvent.onBuildLevelComplete.RemoveListener(OnEnterLevel);
     EnterComplete(m_Param);
     m_Param = null;
 }