Esempio n. 1
0
    public void ShowSelectScene(Dictionary <int, GameScene> dicScene)
    {
        string    itemName   = "SelectSceneItem";
        Transform parent     = GetNode <Transform>("selectSceneContent");
        int       sceneCount = dicScene.Count;
        int       index      = 1;

        LoadItem(itemName, parent, sceneCount, (UIPrefab itemPrefab) => {
            itemPrefab.GetNode <Text>("textScene").text   = GameSceneInfo.GetName(dicScene[index]);
            itemPrefab.GetNode <Text>("textBtnOpen").text = CsvTool.Text("common_open");
            int indexCopy = index;
            itemPrefab.GetNode <Button>("btnOpenScene").onClick.AddListener(
                () =>
                EventManager.Dispatch(GameMoudle.Select, GameEvent.Type.Click, indexCopy)
                );
            index++;
        });
    }
Esempio n. 2
0
 private void Awake()
 {
     Instance = this;
 }