public GameScanProgressForm(string gameFilesPath, bool isSteam = false, int concurrentDownload = 0) { InitializeComponent(); if (string.IsNullOrWhiteSpace(gameFilesPath)) { throw new Exception(@"Game files path is empty!"); } SkinHelperFonts.SetFont(Controls); if (!Directory.Exists(gameFilesPath)) { Directory.CreateDirectory(gameFilesPath); } _concurrentDownload = concurrentDownload; _gameScanner = new GameScannerManager(gameFilesPath, isSteam); lbl_ProgressTitle.Text = string.Empty; lbl_ProgressDetail.Text = string.Empty; lbl_GlobalProgress.Text = string.Empty; label1.Text = string.Empty; pB_GlobalProgress.Value = 0; pB_SubProgress.Value = 0; }
public GameScannerWindow(string gameFilesPath, bool isSteam, bool useParallelDownloader) { InitializeComponent(); if (!Directory.Exists(gameFilesPath)) { Directory.CreateDirectory(gameFilesPath); } GameScanner = new GameScannerManager(gameFilesPath, isSteam); _useParallelDownloader = useParallelDownloader; }
static async Task <int> Main(string[] args) { var rootCommand = new RootCommand { new Option <string>( "--game-dir", description: "Path to the directory where Spartan.exe is located") { IsRequired = true }, new Option <bool>( "--is-steam", description: "Enabled for installations that are launchable through Steam"), new Option <bool>( "--verbose-mode", getDefaultValue: () => false, description: "Write more detailed log about progress"), }; rootCommand.Handler = CommandHandler.Create <string, bool, bool>(async(gameDir, isSteam, verboseMode) => { Console.WriteLine($"Starting game scan towards {gameDir}"); var gameScannner = new GameScannerManager(gameDir, isSteam); Console.WriteLine("Fetching manifest data"); await gameScannner.InitializeFromCelesteManifest(); Console.WriteLine("Scanning game files"); var progress = new Progress <ScanProgress>(); var subProgress = new Progress <ScanSubProgress>(); if (verboseMode) { subProgress.ProgressChanged += SubProgress_ProgressChanged; progress.ProgressChanged += Progress_ProgressChanged; } if (!await gameScannner.ScanAndRepair(progress, subProgress)) { Console.WriteLine("Scan completed: No game files were updated, everything up to date"); return(0); } else { Console.WriteLine("Gamescan has completed and updated game files"); return(0); } }); return(await rootCommand.InvokeAsync(args)); }
public GameScan() { InitializeComponent(); SkinHelperFonts.SetFont(Controls); if (Program.UserConfig != null && !string.IsNullOrWhiteSpace(Program.UserConfig.GameFilesPath)) { tb_GamePath.Text = Program.UserConfig.GameFilesPath; } else { tb_GamePath.Text = GameScannerManager.GetGameFilesRootPath(); } }
public GameScannerWindow() { var gameFilesPath = LegacyBootstrapper.UserConfig.GameFilesPath; var isSteam = LegacyBootstrapper.UserConfig.IsSteamVersion; InitializeComponent(); Logger.Information($"Initialized game scanner to directory {gameFilesPath}"); if (!Directory.Exists(gameFilesPath)) { Directory.CreateDirectory(gameFilesPath); } GameScanner = new GameScannerManager(gameFilesPath, isSteam); }
private async void GameScanProgressForm_Shown(object sender, EventArgs e) { var progress = new Progress <ScanProgress>(); progress.ProgressChanged += ProgressChanged; var subProgress = new Progress <ScanSubProgress>(); subProgress.ProgressChanged += SubProgressChanged; try { await _gameScanner.InitializeFromCelesteManifest(); if (await _gameScanner.ScanAndRepair(progress, subProgress, _concurrentDownload)) { MsgBox.ShowMessage(@"Game scan completed with success.", @"Celeste Fan Project", MessageBoxButtons.OK, MessageBoxIcon.Information); DialogResult = DialogResult.OK; } else { throw new Exception("Game scan failed"); } } catch (Exception ex) { _gameScanner?.Abort(); _gameScanner?.Dispose(); _gameScanner = null; MsgBox.ShowMessage("Exception:\r\n" + ex.Message, @"Celeste Fan Project", MessageBoxButtons.OK, MessageBoxIcon.Error); DialogResult = DialogResult.Cancel; } }
public static async void StartGame(bool isOffline = false) { var pname = Process.GetProcessesByName("spartan"); if (pname.Length > 0) { MsgBox.ShowMessage(@"Game already running!"); return; } //QuickGameScan if (!isOffline || InternetUtils.IsConnectedToInternet()) { try { var gameFilePath = !string.IsNullOrWhiteSpace(Program.UserConfig.GameFilesPath) ? Program.UserConfig.GameFilesPath : GameScannerManager.GetGameFilesRootPath(); using (var gameScannner = new GameScannerManager(gameFilePath, Program.UserConfig.IsSteamVersion)) { await gameScannner.InitializeFromCelesteManifest(); retry: if (!await gameScannner.Scan(true)) { bool success; using (var form = new MsgBoxYesNo( @"Error: Your game files are corrupted or outdated. Click ""Yes"" to run a ""Game Scan"" to fix your game files, or ""No"" to ignore the error (not recommended).") ) { var dr = form.ShowDialog(); if (dr == DialogResult.OK) { using (var form2 = new GameScan()) { form2.ShowDialog(); success = false; } } else { success = true; } } if (!success) { goto retry; } } } } catch (Exception ex) { MsgBox.ShowMessage( $"Warning: Error during quick scan. Error message: {ex.Message}", @"Celeste Fan Project", MessageBoxButtons.OK, MessageBoxIcon.Warning); } } //isSteam if (!Program.UserConfig.IsSteamVersion) { var steamApiDll = Path.Combine(Program.UserConfig.GameFilesPath, "steam_api.dll"); if (File.Exists(steamApiDll)) { File.Delete(steamApiDll); } } //MpSettings if (!isOffline && Program.UserConfig.MpSettings != null) { if (Program.UserConfig.MpSettings.ConnectionType == ConnectionType.Wan) { Program.UserConfig.MpSettings.PublicIp = Program.CurrentUser.Ip; if (Program.UserConfig.MpSettings.PortMappingType == PortMappingType.Upnp) { try { await OpenNat.MapPortTask(1000, 1000); } catch (Exception) { Program.UserConfig.MpSettings.PortMappingType = PortMappingType.NatPunch; MsgBox.ShowMessage( "Error: Upnp device not found! \"UPnP Port Mapping\" has been disabled.", @"Celeste Fan Project", MessageBoxButtons.OK, MessageBoxIcon.Error); } }
private static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); var mutex = new Mutex(true, AppName, out bool createdNew); //Only one instance if (!createdNew) { MsgBox.ShowMessage( $@"""Celeste Fan Project Launcher"" v{ Assembly.GetEntryAssembly()?.GetName().Version } already running!", "Celeste Fan Project", MessageBoxButtons.OK, MessageBoxIcon.Error); return; } // Thread.CurrentThread.CurrentCulture = new CultureInfo("en-US"); //Load UserConfig try { if (File.Exists(UserConfigFilePath)) { UserConfig = UserConfig.Load(UserConfigFilePath); } } catch (Exception) { // } try { if (string.IsNullOrWhiteSpace(UserConfig.GameFilesPath)) { UserConfig.GameFilesPath = GameScannerManager.GetGameFilesRootPath(); } } catch (Exception) { // } //Check if Steam Version try { UserConfig.IsSteamVersion = Assembly.GetEntryAssembly()?.Location .EndsWith("AOEOnline.exe", StringComparison.OrdinalIgnoreCase) ?? false; } catch (Exception) { // } //SslFix (invalid cert) InternetUtils.SslFix(); //Init WebSocketApi WebSocketApi = new WebSocketApi(UserConfig.ServerUri); //Start Gui Application.Run(new MainForm()); GC.KeepAlive(mutex); }
public static async Task StartGame(bool isOffline = false) { Logger.Information("Preparing to start game, is offline: {@isOffline}", isOffline); var pname = Process.GetProcessesByName("spartan"); if (pname.Length > 0) { Logger.Information("Game is already started with PID {@PID}", pname.Select(t => t.Id)); GenericMessageDialog.Show(Properties.Resources.GameAlreadyRunningError, DialogIcon.Warning); return; } //QuickGameScan if (!isOffline || InternetUtils.IsConnectedToInternet()) { Logger.Information("User is online, will perform game scan"); try { var success = false; while (!success) { Logger.Information("Starting quick game scan"); var gameFilePath = !string.IsNullOrWhiteSpace(LegacyBootstrapper.UserConfig.GameFilesPath) ? LegacyBootstrapper.UserConfig.GameFilesPath : GameScannerManager.GetGameFilesRootPath(); Logger.Information("Preparing games canner api"); var gameScannner = new GameScannerManager(gameFilePath, LegacyBootstrapper.UserConfig.IsSteamVersion); await gameScannner.InitializeFromCelesteManifest(); if (!await gameScannner.Scan(true)) { Logger.Information("Game scanner did not approve game files"); var dialogResult = GenericMessageDialog.Show( Properties.Resources.GameScannerDidNotPassQuickScan, DialogIcon.None, DialogOptions.YesNo); if (dialogResult.Value) { var gamePathSelectionWindow = new GamePathSelectionWindow(); gamePathSelectionWindow.ShowDialog(); } else { success = true; } } else { Logger.Information("Game files passed file scanner"); success = true; } } } catch (Exception ex) { Logger.Error(ex, ex.Message); GenericMessageDialog.Show(Properties.Resources.GameScannerScanError, DialogIcon.Warning); } } //isSteam if (!LegacyBootstrapper.UserConfig.IsSteamVersion) { var steamApiDll = Path.Combine(LegacyBootstrapper.UserConfig.GameFilesPath, "steam_api.dll"); if (File.Exists(steamApiDll)) { File.Delete(steamApiDll); } } //MpSettings if (!isOffline && LegacyBootstrapper.UserConfig.MpSettings != null) { if (LegacyBootstrapper.UserConfig.MpSettings.ConnectionType == ConnectionType.Wan) { LegacyBootstrapper.UserConfig.MpSettings.PublicIp = LegacyBootstrapper.CurrentUser.Ip; if (LegacyBootstrapper.UserConfig.MpSettings.PortMappingType == PortMappingType.Upnp) { try { await OpenNat.MapPortTask(1000, 1000); } catch (Exception ex) { Logger.Error(ex, ex.Message); LegacyBootstrapper.UserConfig.MpSettings.PortMappingType = PortMappingType.NatPunch; GenericMessageDialog.Show(Properties.Resources.UPnPDisabledError, DialogIcon.Error); } finally { NatDiscoverer.TraceSource.Close(); } } } } try { //Launch Game var gamePath = !string.IsNullOrWhiteSpace(LegacyBootstrapper.UserConfig.GameFilesPath) ? LegacyBootstrapper.UserConfig.GameFilesPath : GameScannerManager.GetGameFilesRootPath(); var spartanPath = Path.Combine(gamePath, "Spartan.exe"); if (!File.Exists(spartanPath)) { GenericMessageDialog.Show(Properties.Resources.GameScannerSpartanNotFound, DialogIcon.Error); return; } string lang; switch (LegacyBootstrapper.UserConfig.GameLanguage) { case GameLanguage.deDE: lang = "de-DE"; break; case GameLanguage.enUS: lang = "en-US"; break; case GameLanguage.esES: lang = "es-ES"; break; case GameLanguage.frFR: lang = "fr-FR"; break; case GameLanguage.itIT: lang = "it-IT"; break; case GameLanguage.zhCHT: lang = "zh-CHT"; break; case GameLanguage.ptBR: lang = "pt-BR"; break; default: throw new ArgumentOutOfRangeException(nameof(LegacyBootstrapper.UserConfig.GameLanguage), LegacyBootstrapper.UserConfig.GameLanguage, null); } try { if (LegacyBootstrapper.UserConfig.IsDiagnosticMode) { Logger.Information("Diagnostics mode is enabled"); // try { var killInfo = new ProcessStartInfo("cmd.exe", "/c taskkill /F /IM procdump.exe /T") { WorkingDirectory = gamePath, CreateNoWindow = true, UseShellExecute = false, RedirectStandardError = true, RedirectStandardOutput = true }; Logger.Information("Starting prcoess {@Proc} with args {@Procargs}", killInfo.FileName, killInfo.Arguments); Process.Start(killInfo); } catch (Exception ex) { Logger.Error(ex, ex.Message); } var procdumpFileName = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "procdump.exe"); const int maxNumOfCrashDumps = 30; if (!File.Exists(procdumpFileName)) { Logger.Information("Could not find procdump.exe"); LegacyBootstrapper.UserConfig.IsDiagnosticMode = false; throw new FileNotFoundException( Properties.Resources.DiagnosticsModeMissingProcdump, procdumpFileName); } // First ensure that all directories are set var pathToCrashDumpFolder = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments), @"Spartan\MiniDumps"); Logger.Information("CrashDumpFolder is set to {@CrashDumpFolder}", pathToCrashDumpFolder); if (!Directory.Exists(pathToCrashDumpFolder)) { Directory.CreateDirectory(pathToCrashDumpFolder); } // Check for cleanup Directory.GetFiles(pathToCrashDumpFolder) .OrderByDescending(File.GetLastWriteTime) // Sort by age --> old one last .Skip(maxNumOfCrashDumps) // Skip max num crash dumps .ToList() .ForEach(File.Delete); // Remove the rest var excludeExceptions = new[] { "E0434F4D.COM", // .NET native exception "E06D7363.msc", "E06D7363.PAVEEFileLoadException@@", "E0434F4D.System.IO.FileNotFoundException" // .NET managed exception }; var excludeExcpetionsCmd = string.Join(" ", excludeExceptions.Select(elem => "-fx " + elem)); var fullCmdArgs = "-accepteula -mm -e 1 -n 10 " + excludeExcpetionsCmd + " -g -w Spartan.exe \"" + pathToCrashDumpFolder + "\""; var startInfo = new ProcessStartInfo(procdumpFileName, fullCmdArgs) { WorkingDirectory = gamePath, CreateNoWindow = true, UseShellExecute = false, RedirectStandardError = true, RedirectStandardOutput = true }; Logger.Information("Starting prcoess {@Proc} with args {@Procargs}", startInfo.FileName, startInfo.Arguments); Process.Start(startInfo); } } catch (Exception exception) { Logger.Error(exception, exception.Message); GenericMessageDialog.Show(Properties.Resources.DiagnosticsModeError, DialogIcon.Warning); } //SymLink CustomScn Folder var profileDir = Path.Combine(Environment.GetEnvironmentVariable("userprofile")); var customScnGamePath = Path.Combine(gamePath, "Scenario", "CustomScn"); var scenarioUserPath = Path.Combine(profileDir, "Documents", "Spartan", "Scenario"); Logger.Information("CustomScn directory: {@customScnPath}", customScnGamePath); Logger.Information("Scenario directory: {@scenarioPath}", scenarioUserPath); if (!Directory.Exists(scenarioUserPath)) { Directory.CreateDirectory(scenarioUserPath); } if (Directory.Exists(customScnGamePath) && (!Misc.IsSymLink(customScnGamePath, Misc.SymLinkFlag.Directory) || !string.Equals(Misc.GetRealPath(customScnGamePath), scenarioUserPath, StringComparison.OrdinalIgnoreCase))) { Directory.Delete(customScnGamePath, true); Misc.CreateSymbolicLink(customScnGamePath, scenarioUserPath, Misc.SymLinkFlag.Directory); } else { Misc.CreateSymbolicLink(customScnGamePath, scenarioUserPath, Misc.SymLinkFlag.Directory); } string arg; if (isOffline) { arg = $"--offline --ignore_rest LauncherLang={lang} LauncherLocale=1033"; } else if (LegacyBootstrapper.UserConfig?.MpSettings == null || LegacyBootstrapper.UserConfig.MpSettings.ConnectionType == ConnectionType.Wan) { arg = LegacyBootstrapper.UserConfig.MpSettings.PortMappingType == PortMappingType.NatPunch ? $"--email \"{CurrentEmail}\" --password \"{CurrentPassword.GetValue()}\" --ignore_rest LauncherLang={lang} LauncherLocale=1033" : $"--email \"{CurrentEmail}\" --password \"{CurrentPassword.GetValue()}\" --no-nat-punchthrough --ignore_rest LauncherLang={lang} LauncherLocale=1033"; } else { arg = $"--email \"{CurrentEmail}\" --password \"{CurrentPassword.GetValue()}\" --online-ip \"{LegacyBootstrapper.UserConfig.MpSettings.PublicIp}\" --ignore_rest LauncherLang={lang} LauncherLocale=1033"; } Logger.Information("Starting game {@GameExecutable} at {@GamePath}", spartanPath, gamePath); Process.Start(new ProcessStartInfo(spartanPath, arg) { WorkingDirectory = gamePath }); } catch (Exception exception) { Logger.Error(exception, exception.Message); GenericMessageDialog.Show(Properties.Resources.StartGameError, DialogIcon.Error); } }
private void GameScan_FormClosing(object sender, FormClosingEventArgs e) { _gameScanner?.Dispose(); _gameScanner = null; }
public static void InitializeLegacyComponents() { Logger.Information("Initializing bootstrapper"); Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); // TODO: Move this to app.xaml.cs var mutex = new Mutex(true, AppName, out bool createdNew); //Only one instance if (!createdNew) { Logger.Information("Launcher is already started, will exit"); GenericMessageDialog.Show(Properties.Resources.LauncherAlreadyRunningMessage, DialogIcon.Warning, DialogOptions.Ok); return; } // Thread.CurrentThread.CurrentCulture = new CultureInfo("en-US"); //Load UserConfig try { if (File.Exists(UserConfigFilePath)) { UserConfig = UserConfig.Load(UserConfigFilePath); Logger.Information("User config loaded from {@Path}", UserConfigFilePath); } else { Logger.Information("No user config loaded, path {@Path} does not exist", UserConfigFilePath); } } catch (Exception ex) { Logger.Error(ex, ex.Message); } try { if (string.IsNullOrWhiteSpace(UserConfig.GameFilesPath)) { UserConfig.GameFilesPath = GameScannerManager.GetGameFilesRootPath(); Logger.Information("Game path set to {@Path}", UserConfigFilePath); } else { Logger.Information("No game path is set"); } } catch (Exception ex) { Logger.Error(ex, ex.Message); } //Check if Steam Version try { UserConfig.IsSteamVersion = Assembly.GetEntryAssembly().Location .EndsWith("AOEOnline.exe", StringComparison.OrdinalIgnoreCase); Logger.Information("IsSteamVersion: {@IsSteamVersion}", UserConfig.IsSteamVersion); } catch (Exception ex) { Logger.Error(ex, ex.Message); } //Init WebSocketApi WebSocketApi = new WebSocketApi(UserConfig.ServerUri); Logger.Information("Initialized web socket"); GC.KeepAlive(mutex); Logger.Information("Initializing fingerprint provider"); FingerPrintProvider.Initialize(); SetUILanguage(); Logger.Information("Bootstrapper initialized"); }
public static void InitializeLegacyComponents() { if (!FileSystem.IsWritableDirectory(AppDomain.CurrentDomain.BaseDirectory)) { MessageBox.Show(string.Format(Properties.Resources.InstallationPathForbidden, AppDomain.CurrentDomain.BaseDirectory), "Celeste Launcher", MessageBoxButtons.OK, MessageBoxIcon.Error); System.Windows.Application.Current.Shutdown(); return; } Logger.Information("Initializing bootstrapper"); Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); // TODO: Move this to app.xaml.cs var mutex = new Mutex(true, AppName, out bool createdNew); //Only one instance if (!createdNew) { Logger.Information("Launcher is already started, will exit"); GenericMessageDialog.Show(Properties.Resources.LauncherAlreadyRunningMessage, DialogIcon.Warning, DialogOptions.Ok); return; } Thread.CurrentThread.CurrentCulture = new CultureInfo("en-US"); LoadUserConfig(); try { if (string.IsNullOrWhiteSpace(UserConfig.GameFilesPath)) { UserConfig.GameFilesPath = GameScannerManager.GetGameFilesRootPath(); Logger.Information("Game path set to {@Path}", UserConfigFilePath); } else { Logger.Information("No game path is set"); } } catch (Exception ex) { Logger.Error(ex, ex.Message); } //Check if Steam Version try { var isSteamVersion = Assembly.GetEntryAssembly().Location .EndsWith("AOEOnline.exe", StringComparison.OrdinalIgnoreCase); if (UserConfig.IsSteamVersion != isSteamVersion) { UserConfig.IsSteamVersion = isSteamVersion; UserConfig.Save(UserConfigFilePath); } Logger.Information("IsSteamVersion: {@IsSteamVersion}", UserConfig.IsSteamVersion); } catch (Exception ex) { Logger.Error(ex, ex.Message); } //Init WebSocketApi WebSocketApi = new WebSocketApi(UserConfig.ServerUri); Logger.Information("Initialized web socket"); GC.KeepAlive(mutex); Logger.Information("Initializing fingerprint provider"); FingerPrintProvider.Initialize(); SetUILanguage(); Logger.Information("Bootstrapper initialized"); }
private void SpartanOpenBtn_Click(object sender, RoutedEventArgs e) { IsEnabled = false; try { var path = !string.IsNullOrWhiteSpace(LegacyBootstrapper.UserConfig?.GameFilesPath) ? LegacyBootstrapper.UserConfig?.GameFilesPath : GameScannerManager.GetGameFilesRootPath(); var spartanPath = Path.Combine(path, "Spartan.exe"); if (!File.Exists(spartanPath)) { GenericMessageDialog.Show(Celeste_Launcher_Gui.Properties.Resources.WindowsFirewallHelperSpartanNotFound, DialogIcon.Error, DialogOptions.Ok); Close(); return; } //inbound_tcp var rule = FirewallHelper.RuleExist("celeste_spartan_inbound_tcp"); if (rule) { FirewallHelper.RemoveRules("celeste_spartan_inbound_tcp"); } FirewallHelper.AddApplicationRule("celeste_spartan_inbound_tcp", spartanPath, FirewallDirection.Inbound, FirewallProtocol.TCP); //outbound_tcp rule = FirewallHelper.RuleExist("celeste_spartan_outbound_tcp"); if (rule) { FirewallHelper.RemoveRules("celeste_spartan_outbound_tcp"); } FirewallHelper.AddApplicationRule("celeste_spartan_outbound_tcp", spartanPath, FirewallDirection.Outbound, FirewallProtocol.TCP); //inbound_udp rule = FirewallHelper.RuleExist("celeste_spartan_inbound_udp"); if (rule) { FirewallHelper.RemoveRules("celeste_spartan_inbound_udp"); } FirewallHelper.AddApplicationRule("celeste_spartan_inbound_udp", spartanPath, FirewallDirection.Inbound, FirewallProtocol.UDP); //outbound_udp rule = FirewallHelper.RuleExist("celeste_spartan_outbound_udp"); if (rule) { FirewallHelper.RemoveRules("celeste_spartan_outbound_udp"); } FirewallHelper.AddApplicationRule("celeste_spartan_outbound_udp", spartanPath, FirewallDirection.Outbound, FirewallProtocol.UDP); } catch (Exception ex) { Logger.Error(ex, ex.Message); GenericMessageDialog.Show(Celeste_Launcher_Gui.Properties.Resources.GenericUnexpectedErrorMessage, DialogIcon.Error, DialogOptions.Ok); } LoadFirewallRules(); IsEnabled = true; }
private void LoadFirewallRules() { try { //Launcher var launcherPath = Assembly.GetEntryAssembly().Location; if (!File.Exists(launcherPath)) { GenericMessageDialog.Show(Celeste_Launcher_Gui.Properties.Resources.WindowsFirewallHelperLauncherNotFound, DialogIcon.Error, DialogOptions.Ok); Close(); return; } var rule = (StandardRuleWin7)FirewallHelper.FindRule("celeste_launcher_outbound_tcp"); if (rule == null) { LauncherOutboundStatus.Content = Celeste_Launcher_Gui.Properties.Resources.WindowsFirewallHelperRuleNotFound; LauncherOutboundStatus.Foreground = new SolidColorBrush(Colors.Red); } else { if (rule.Protocol != FirewallProtocol.TCP || rule.ApplicationName != launcherPath || rule.LocalPortType != FirewallPortType.All || rule.Direction != FirewallDirection.Outbound) { LauncherOutboundStatus.Content = Celeste_Launcher_Gui.Properties.Resources.WindowsFirewallHelperRuleInvalid; LauncherOutboundStatus.Foreground = new SolidColorBrush(Colors.Red); } else { LauncherOutboundStatus.Content = Celeste_Launcher_Gui.Properties.Resources.WindowsFirewallHelperRuleOpen; LauncherOutboundStatus.Foreground = new SolidColorBrush(Colors.Green); } } var path = !string.IsNullOrWhiteSpace(LegacyBootstrapper.UserConfig?.GameFilesPath) ? LegacyBootstrapper.UserConfig?.GameFilesPath : GameScannerManager.GetGameFilesRootPath(); var spartanPath = Path.Combine(path, "Spartan.exe"); if (!File.Exists(spartanPath)) { GenericMessageDialog.Show(Celeste_Launcher_Gui.Properties.Resources.WindowsFirewallHelperSpartanNotFound, DialogIcon.Error, DialogOptions.Ok); Close(); return; } //Spartan var rule1 = (StandardRuleWin7)FirewallHelper.FindRule("celeste_spartan_inbound_tcp"); var rule2 = (StandardRuleWin7)FirewallHelper.FindRule("celeste_spartan_inbound_udp"); if (rule1 == null || rule2 == null) { SpartanInboundStatus.Content = Celeste_Launcher_Gui.Properties.Resources.WindowsFirewallHelperRuleNotFound; SpartanInboundStatus.Foreground = new SolidColorBrush(Colors.Red); } else { if (rule1.Protocol != FirewallProtocol.TCP || rule1.ApplicationName != spartanPath || rule1.LocalPortType != FirewallPortType.All || rule1.Direction != FirewallDirection.Inbound || rule2.Protocol != FirewallProtocol.UDP || rule2.ApplicationName != spartanPath || rule2.LocalPortType != FirewallPortType.All || rule2.Direction != FirewallDirection.Inbound) { SpartanInboundStatus.Content = Celeste_Launcher_Gui.Properties.Resources.WindowsFirewallHelperRuleInvalid; SpartanInboundStatus.Foreground = new SolidColorBrush(Colors.Red); } else { SpartanInboundStatus.Content = Celeste_Launcher_Gui.Properties.Resources.WindowsFirewallHelperRuleOpen; SpartanInboundStatus.Foreground = new SolidColorBrush(Colors.Green); } } rule1 = (StandardRuleWin7)FirewallHelper.FindRule("celeste_spartan_outbound_tcp"); rule2 = (StandardRuleWin7)FirewallHelper.FindRule("celeste_spartan_outbound_udp"); if (rule1 == null || rule2 == null) { SpartanOutboundStatus.Content = Celeste_Launcher_Gui.Properties.Resources.WindowsFirewallHelperRuleNotFound; SpartanOutboundStatus.Foreground = new SolidColorBrush(Colors.Red); } else { if (rule1.Protocol != FirewallProtocol.TCP || rule1.ApplicationName != spartanPath || rule1.LocalPortType != FirewallPortType.All || rule1.Direction != FirewallDirection.Outbound || rule2.Protocol != FirewallProtocol.UDP || rule2.ApplicationName != spartanPath || rule2.LocalPortType != FirewallPortType.All || rule2.Direction != FirewallDirection.Outbound) { SpartanOutboundStatus.Content = Celeste_Launcher_Gui.Properties.Resources.WindowsFirewallHelperRuleInvalid; SpartanOutboundStatus.Foreground = new SolidColorBrush(Colors.Red); } else { SpartanOutboundStatus.Content = Celeste_Launcher_Gui.Properties.Resources.WindowsFirewallHelperRuleOpen; SpartanOutboundStatus.Foreground = new SolidColorBrush(Colors.Green); } } //Port 1000 rule = (StandardRuleWin7)FirewallHelper.FindRule("celeste_port1000_inbound_udp"); if (rule == null) { MultiplayerInboundStatus.Content = Celeste_Launcher_Gui.Properties.Resources.WindowsFirewallHelperRuleNotFound; MultiplayerInboundStatus.Foreground = new SolidColorBrush(Colors.Red); } else { if (rule.Protocol != FirewallProtocol.UDP || rule.LocalPorts.All(key => key != 1000) || rule.LocalPortType != FirewallPortType.Specific || rule.Direction != FirewallDirection.Inbound) { MultiplayerInboundStatus.Content = Celeste_Launcher_Gui.Properties.Resources.WindowsFirewallHelperRuleInvalid; MultiplayerInboundStatus.Foreground = new SolidColorBrush(Colors.Red); } else { MultiplayerInboundStatus.Content = Celeste_Launcher_Gui.Properties.Resources.WindowsFirewallHelperRuleOpen; MultiplayerInboundStatus.Foreground = new SolidColorBrush(Colors.Green); } } rule = (StandardRuleWin7)FirewallHelper.FindRule("celeste_port1000_outbound_udp"); if (rule == null) { MultiplayerOutboundStatus.Content = Celeste_Launcher_Gui.Properties.Resources.WindowsFirewallHelperRuleNotFound; MultiplayerOutboundStatus.Foreground = new SolidColorBrush(Colors.Red); } else { if (rule.Protocol != FirewallProtocol.UDP || rule.LocalPorts.All(key => key != 1000) || rule.LocalPortType != FirewallPortType.Specific || rule.Direction != FirewallDirection.Outbound) { MultiplayerOutboundStatus.Content = Celeste_Launcher_Gui.Properties.Resources.WindowsFirewallHelperRuleInvalid; MultiplayerOutboundStatus.Foreground = new SolidColorBrush(Colors.Red); } else { MultiplayerOutboundStatus.Content = Celeste_Launcher_Gui.Properties.Resources.WindowsFirewallHelperRuleOpen; MultiplayerOutboundStatus.Foreground = new SolidColorBrush(Colors.Green); } } } catch (Exception ex) { Logger.Error(ex, ex.Message); GenericMessageDialog.Show(Celeste_Launcher_Gui.Properties.Resources.GenericUnexpectedErrorMessage, DialogIcon.Error, DialogOptions.Ok); } }
private void RefreshForm() { try { //Launcher var launcherPath = Assembly.GetEntryAssembly().Location; if (!File.Exists(launcherPath)) { throw new FileNotFoundException("Launcher not found!", launcherPath); } var rule = (StandardRuleWin7)FirewallHelper.FindRule("celeste_launcher_inbound_tcp"); if (rule == null) { l_State_L_In.Text = @"Not Found"; l_State_L_In.ForeColor = Color.Red; } else { if (rule.Protocol != FirewallProtocol.TCP || rule.ApplicationName != launcherPath || rule.LocalPortType != FirewallPortType.All || rule.Direction != FirewallDirection.Inbound) { l_State_L_In.Text = @"Invalid"; l_State_L_In.ForeColor = Color.Red; } else { l_State_L_In.Text = @"Valid"; l_State_L_In.ForeColor = Color.Green; } } rule = (StandardRuleWin7)FirewallHelper.FindRule("celeste_launcher_outbound_tcp"); if (rule == null) { l_State_L_Out.Text = @"Not Found"; l_State_L_Out.ForeColor = Color.Red; } else { if (rule.Protocol != FirewallProtocol.TCP || rule.ApplicationName != launcherPath || rule.LocalPortType != FirewallPortType.All || rule.Direction != FirewallDirection.Outbound) { l_State_L_Out.Text = @"Invalid"; l_State_L_Out.ForeColor = Color.Red; } else { l_State_L_Out.Text = @"Valid"; l_State_L_Out.ForeColor = Color.Green; } } var path = !string.IsNullOrWhiteSpace(Program.UserConfig?.GameFilesPath) ? Program.UserConfig?.GameFilesPath : GameScannerManager.GetGameFilesRootPath(); var spartanPath = Path.Combine(path, "Spartan.exe"); if (!File.Exists(spartanPath)) { throw new FileNotFoundException("Spartan.exe not found!", spartanPath); } //Spartan var rule1 = (StandardRuleWin7)FirewallHelper.FindRule("celeste_spartan_inbound_tcp"); var rule2 = (StandardRuleWin7)FirewallHelper.FindRule("celeste_spartan_inbound_udp"); if (rule1 == null || rule2 == null) { l_State_S_In.Text = @"Not Found"; l_State_S_In.ForeColor = Color.Red; } else { if (rule1.Protocol != FirewallProtocol.TCP || rule1.ApplicationName != spartanPath || rule1.LocalPortType != FirewallPortType.All || rule1.Direction != FirewallDirection.Inbound || rule2.Protocol != FirewallProtocol.UDP || rule2.ApplicationName != spartanPath || rule2.LocalPortType != FirewallPortType.All || rule2.Direction != FirewallDirection.Inbound) { l_State_S_In.Text = @"Invalid"; l_State_S_In.ForeColor = Color.Red; } else { l_State_S_In.Text = @"Valid"; l_State_S_In.ForeColor = Color.Green; } } rule1 = (StandardRuleWin7)FirewallHelper.FindRule("celeste_spartan_outbound_tcp"); rule2 = (StandardRuleWin7)FirewallHelper.FindRule("celeste_spartan_outbound_udp"); if (rule1 == null || rule2 == null) { l_State_S_Out.Text = @"Not Found"; l_State_S_Out.ForeColor = Color.Red; } else { if (rule1.Protocol != FirewallProtocol.TCP || rule1.ApplicationName != spartanPath || rule1.LocalPortType != FirewallPortType.All || rule1.Direction != FirewallDirection.Outbound || rule2.Protocol != FirewallProtocol.UDP || rule2.ApplicationName != spartanPath || rule2.LocalPortType != FirewallPortType.All || rule2.Direction != FirewallDirection.Outbound) { l_State_S_Out.Text = @"Invalid"; l_State_S_Out.ForeColor = Color.Red; } else { l_State_S_Out.Text = @"Valid"; l_State_S_Out.ForeColor = Color.Green; } } //Port 1000 rule = (StandardRuleWin7)FirewallHelper.FindRule("celeste_port1000_inbound_udp"); if (rule == null) { l_State_MP_In.Text = @"Not Found"; l_State_MP_In.ForeColor = Color.Red; } else { if (rule.Protocol != FirewallProtocol.UDP || rule.LocalPorts.All(key => key != 1000) || rule.LocalPortType != FirewallPortType.Specific || rule.Direction != FirewallDirection.Inbound) { l_State_MP_In.Text = @"Invalid"; l_State_MP_In.ForeColor = Color.Red; } else { l_State_MP_In.Text = @"Valid"; l_State_MP_In.ForeColor = Color.Green; } } rule = (StandardRuleWin7)FirewallHelper.FindRule("celeste_port1000_outbound_udp"); if (rule == null) { l_State_MP_Out.Text = @"Not Found"; l_State_MP_Out.ForeColor = Color.Red; } else { if (rule.Protocol != FirewallProtocol.UDP || rule.LocalPorts.All(key => key != 1000) || rule.LocalPortType != FirewallPortType.Specific || rule.Direction != FirewallDirection.Outbound) { l_State_MP_Out.Text = @"Invalid"; l_State_MP_Out.ForeColor = Color.Red; } else { l_State_MP_Out.Text = @"Valid"; l_State_MP_Out.ForeColor = Color.Green; } } } catch (Exception ex) { MsgBox.ShowMessage( $"Error: {ex.Message}", @"Celeste Fan Project", MessageBoxButtons.OK, MessageBoxIcon.Error); } }
private void Btn_Fix_SpartanRules_Click(object sender, EventArgs e) { Enabled = false; try { var path = !string.IsNullOrWhiteSpace(Program.UserConfig?.GameFilesPath) ? Program.UserConfig?.GameFilesPath : GameScannerManager.GetGameFilesRootPath(); var spartanPath = Path.Combine(path, "Spartan.exe"); if (!File.Exists(spartanPath)) { throw new FileNotFoundException("Spartan.exe not found!", spartanPath); } //inbound_tcp var rule = FirewallHelper.RuleExist("celeste_spartan_inbound_tcp"); if (rule) { FirewallHelper.RemoveRules("celeste_spartan_inbound_tcp"); } FirewallHelper.AddApplicationRule("celeste_spartan_inbound_tcp", spartanPath, FirewallDirection.Inbound, FirewallProtocol.TCP); //outbound_tcp rule = FirewallHelper.RuleExist("celeste_spartan_outbound_tcp"); if (rule) { FirewallHelper.RemoveRules("celeste_spartan_outbound_tcp"); } FirewallHelper.AddApplicationRule("celeste_spartan_outbound_tcp", spartanPath, FirewallDirection.Outbound, FirewallProtocol.TCP); //inbound_udp rule = FirewallHelper.RuleExist("celeste_spartan_inbound_udp"); if (rule) { FirewallHelper.RemoveRules("celeste_spartan_inbound_udp"); } FirewallHelper.AddApplicationRule("celeste_spartan_inbound_udp", spartanPath, FirewallDirection.Inbound, FirewallProtocol.UDP); //outbound_udp rule = FirewallHelper.RuleExist("celeste_spartan_outbound_udp"); if (rule) { FirewallHelper.RemoveRules("celeste_spartan_outbound_udp"); } FirewallHelper.AddApplicationRule("celeste_spartan_outbound_udp", spartanPath, FirewallDirection.Outbound, FirewallProtocol.UDP); } catch (Exception ex) { MsgBox.ShowMessage( $"Error: {ex.Message}", @"Celeste Fan Project", MessageBoxButtons.OK, MessageBoxIcon.Error); } RefreshForm(); Enabled = true; }