private void DrawDataSaver(int index) { GameSaveCategory type = (GameSaveCategory)index; var saver = saveManager.GetDataSaver(type); var newSaver = EditorGUILayout.ObjectField(typeNames[index], saver, typeof(DataSaver), false) as DataSaver; if (newSaver != saver) { saveManager.SetDataSaver(type, newSaver); if (saveManager.gameObject.scene.name == null) { EditorUtility.SetDirty(saveManager); } else { EditorSceneManager.MarkSceneDirty(saveManager.gameObject.scene); } } }
public DataSaver GetDataSaver(GameSaveCategory type) { return(dataSavers[(int)type]); }
public void SetDataSaver(GameSaveCategory type, DataSaver newDataSaver) { dataSavers[(int)type] = newDataSaver; }