static int SetAlarm(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); GameSDKInterface obj = (GameSDKInterface)ToLua.CheckObject <GameSDKInterface>(L, 1); long arg0 = LuaDLL.tolua_checkint64(L, 2); string arg1 = ToLua.CheckString(L, 3); obj.SetAlarm(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }