Esempio n. 1
0
    public async void JoinRoom(string RoomName = "", GameRoomOptions options = null)
    {
        room = await client.Join <GameState>(RoomName, GetRoomOptions(options));

        Debug.Log($"Joined Room [{RoomName}]!");

        AttachRoomEvents();
    }
Esempio n. 2
0
    public async Task CreateRoom(string RoomName = "", GameRoomOptions options = null)
    {
        if (client == null)
        {
            Debug.Log("Not connected to server!");
            throw new Exception("Not connected to server");
        }

        room = await client.Create <GameState>(RoomName, GetRoomOptions(options));

        AttachRoomEvents();

        Debug.Log($"Created Room: " + GetRoomId());
    }
Esempio n. 3
0
    private Dictionary <string, object> GetRoomOptions(GameRoomOptions options)
    {
        var optionsDictionary = new Dictionary <string, object>();

        if (options != null)
        {
            optionsDictionary.Add("isHost", options.isHost);
            optionsDictionary.Add("maxClients", options.maxClients);
        }
        else
        {
            optionsDictionary.Add("isHost", true);
            optionsDictionary.Add("maxClients", 5);
        }

        return(optionsDictionary);
    }