void Start() { text = GetComponentInChildren <TextMeshProUGUI>(); save = FindObjectOfType <GameResultSave>(); audioSource = GetComponent <AudioSource>(); if (save != null) { if (text != null) { if (save.gameWon) { text.text = "You survived!"; } else { text.text = "You are dead!"; } } if (audioSource != null) { if (save.gameWon) { audioSource.PlayOneShot(WinClip); } else { audioSource.PlayOneShot(LoseClip); } } } }
void Start() { enemy = FindObjectOfType <Enemy>(); player = FindObjectOfType <Player>(); flashlight = FindObjectOfType <Flashlight>(); save = FindObjectOfType <GameResultSave>(); aData = FindObjectOfType <ArduinoData>(); if (save != null) { save.gameWon = false; } }