Esempio n. 1
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            public void Remove_Given_game_by_id_fails()
            {
                //Arrange
                var expectedGame = new Game
                {
                    GameId = 1
                };

                GameRepositoryMock
                .Setup(g => g.Remove(expectedGame.GameId)).Throws(new Exception());

                UnitofWorkMock
                .Setup(u => u.Game)
                .Returns(GameRepositoryMock.Object);

                //Act
                var result = _uut.Delete(expectedGame.GameId);

                //Assert
                GameRepositoryMock.Verify();

                var response = Assert.IsType <BadRequestObjectResult>(result);

                Assert.Equal(400, response.StatusCode);
            }
Esempio n. 2
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            public async void Should_Return_Badrequest_when_no_Games_Exsist()
            {
                //Arrange
                var expectedResult = new List <Game>()
                {
                    new Game {
                        GameId = 1
                    },
                    new Game {
                        GameId = 2
                    }
                };

                GameRepositoryMock
                .Setup(x => x.GetAll())
                .ReturnsAsync((List <Game>)null).Verifiable();

                UnitofWorkMock
                .Setup(m => m.Game)
                .Returns(GameRepositoryMock.Object);

                //Act
                var result = await _uut.GetAll();

                //Assert
                GameRepositoryMock.Verify();

                var ErrorResult = Assert.IsType <NotFoundResult>(result);

                Assert.Equal(404, ErrorResult.StatusCode);
            }
Esempio n. 3
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            public async void Should_return_badrequest_on_getwinnerresult()
            {
                //Arrange
                var expectedGame = new Game
                {
                    GameId = 1
                };

                GameRepositoryMock
                .Setup(g => g.Winner(expectedGame.GameId))
                .ReturnsAsync((List <GameWinnerResult>)null);

                UnitofWorkMock
                .Setup(u => u.Game)
                .Returns(GameRepositoryMock.Object);

                //Act
                var result = await _uut.Get(expectedGame.GameId);

                //Assert
                GameRepositoryMock.Verify();

                var ErrorResult = Assert.IsType <BadRequestObjectResult>(result);

                Assert.Equal(400, ErrorResult.StatusCode);
            }
Esempio n. 4
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            public async void Should_Return_Badrequest_when_wrong_input_is_given()
            {
                //Arrange
                var expectedResult = new Game()
                {
                    GameId = 1
                };

                GameRepositoryMock
                .Setup(x => x.Get(expectedResult.GameId))
                .ReturnsAsync((Game)null).Verifiable();

                UnitofWorkMock
                .Setup(m => m.Game)
                .Returns(GameRepositoryMock.Object);

                //Act
                var result = await _uut.Get(expectedResult.GameId);

                //Assert
                GameRepositoryMock.Verify();

                var ErrorResult = Assert.IsType <BadRequestObjectResult>(result);

                Assert.Equal(400, ErrorResult.StatusCode);
            }
        public async Task ShouldBeSuccessWhenCallMethodHandle()
        {
            var repository = GameRepositoryMock.GetDefaultInstance();
            var command    = CreateGameCommandMock.GetDefaultValidInstance();
            var handler    = GetHandler(repository: repository);

            var result = await handler.Handle(command, default);

            await repository.ReceivedWithAnyArgs().InsertOneAsync(default, default);
Esempio n. 6
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        public void drawCardTest()
        {
            var gameRepositoryMock = new GameRepositoryMock();
            var playGame           = new PlayGame(gameRepositoryMock);

            var returnObject = playGame.drawCard(0);

            Assert.AreEqual(null, returnObject);//no deck and card in a new Game
        }
        public async Task ShouldBeSuccessWhenCallMethodHandle()
        {
            var repository = GameRepositoryMock.GetDefaultInstance();
            var command    = DeleteGameCommandMock.GetDefaultValidInstance();
            var handler    = GetHandler(repository: repository, notificationContext: _notificationContext);

            await handler.Handle(command, default);

            await repository.ReceivedWithAnyArgs().DeleteOneAsync(default, default);
        public void addPlayerTest()
        {
            var gameRepositoryMock = new GameRepositoryMock();
            var manageGame         = new ManageGame(gameRepositoryMock);

            var returnObject = manageGame.addPlayer(0, 0);
            var expected     = new ReturnObject(true, "test");

            Assert.AreEqual(expected.isSuccess(), returnObject.isSuccess());
        }
Esempio n. 9
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        public void getDecksForGameTest()
        {
            var gameRepositoryMock = new GameRepositoryMock();
            var viewGame           = new ViewGame(gameRepositoryMock);

            var returnObject = viewGame.getDecksForGame(0);
            var expected     = new Collection <CarddeckEntity>();

            Assert.AreEqual(expected.GetType(), returnObject.GetType());
        }
Esempio n. 10
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        public void getAllGamesTest()
        {
            var gameRepositoryMock = new GameRepositoryMock();
            var viewGame           = new ViewGame(gameRepositoryMock);

            var returnObject = viewGame.getAllGames();
            var expected     = new Collection <GameEntity>();

            Assert.AreEqual(expected.GetType(), returnObject.GetType());
        }
Esempio n. 11
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        public void getGameByIdTest()
        {
            var gameRepositoryMock = new GameRepositoryMock();
            var viewGame           = new ViewGame(gameRepositoryMock);

            var returnObject = viewGame.getGameById(2);
            var expected     = new GameEntity(0, "Test");

            Assert.AreEqual(expected.GetType(), returnObject.GetType());
        }
        public void changeGamemodeTest()
        {
            var gameRepositoryMock = new GameRepositoryMock();
            var manageGame         = new ManageGame(gameRepositoryMock);

            var returnObject = manageGame.changeGamemode(0, new Gamemode(0, "testgamemode"));
            var expected     = new ReturnObject(true, "test");

            Assert.AreEqual(expected.isSuccess(), returnObject.isSuccess());
        }
        public void removePlayerTest()
        {
            var gameRepositoryMock = new GameRepositoryMock();
            var manageGame         = new ManageGame(gameRepositoryMock);

            var returnObject = manageGame.removePlayer(0, 0);
            var expected     = new ReturnObject(false, "player does not exist");

            Assert.AreEqual(expected.isSuccess(), returnObject.isSuccess());
        }
Esempio n. 14
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        public void finishGameTest()
        {
            var gameRepositoryMock = new GameRepositoryMock();
            var playGame           = new PlayGame(gameRepositoryMock);

            var returnObject = playGame.finishGame(new GameEntity(0, "Test"));
            var expected     = new ReturnObject(true, "test");

            Assert.AreEqual(expected.isSuccess(), returnObject.isSuccess());
        }
        public void closeGameTest()
        {
            var gameRepositoryMock = new GameRepositoryMock();
            var manageGame         = new ManageGame(gameRepositoryMock);

            var returnObject = manageGame.closeGame(new GameEntity(0, "Test"));
            var expected     = new ReturnObject(true, "test");

            Assert.AreEqual(expected.isSuccess(), returnObject.isSuccess());
        }
Esempio n. 16
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        public void changeActualPlayerTest()
        {
            var gameRepositoryMock = new GameRepositoryMock();
            var playGame           = new PlayGame(gameRepositoryMock);

            var returnObject = playGame.changeActualPlayer(0, 0);
            var expected     = new ReturnObject(true, "test");

            Assert.AreEqual(expected.isSuccess(), returnObject.isSuccess());
        }
Esempio n. 17
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        public void resetExecutionOfTaskRatingTest()
        {
            var gameRepositoryMock = new GameRepositoryMock();
            var playGame           = new PlayGame(gameRepositoryMock);

            var returnObject = playGame.resetExecutionOfTaskRating(0);
            var expected     = new ReturnObject(true, "test");

            Assert.AreEqual(expected.isSuccess(), returnObject.isSuccess());
        }
Esempio n. 18
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        public void getPunishmentTest()
        {
            var gameRepositoryMock = new GameRepositoryMock();
            var playGame           = new PlayGame(gameRepositoryMock);

            var returnObject = playGame.getPunishment(0);
            var expected     = "test";

            Assert.AreEqual(expected.GetType(), returnObject.GetType());
        }
        public CreateGameCommandHandler GetHandler(
            IMapper mapper = null,
            IBaseRepository <Game> repository         = null,
            ILogger <CreateGameCommandHandler> logger = null
            )
        {
            mapper ??= AutoMapperMock.GetDefaultInstance();
            repository ??= GameRepositoryMock.GetDefaultInstance();
            logger ??= Substitute.For <ILogger <CreateGameCommandHandler> >();

            return(new CreateGameCommandHandler(
                       mapper,
                       repository,
                       logger));
        }
Esempio n. 20
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            public async void Should_return_CreatedAtActionResult_with_created_Game()
            {
                //Arrange
                //var expectedGame = new Game { GameId = 1 };

                UnitofWorkMock
                .Setup(m => m.Game)
                .Returns(GameRepositoryMock.Object);

                //Act
                var result = await _uut.Post();

                //Assert
                GameRepositoryMock.VerifyAll();
            }
Esempio n. 21
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            public async void Should_Return_OkObjectResult_with_list_of_Games()
            {
                //Arrange
                var expectedResult = new List <Game>()
                {
                    new Game {
                        GameId = 1
                    },
                    new Game {
                        GameId = 2
                    }
                };

                var finalResult = new List <GameResponse>()
                {
                    new GameResponse()
                    {
                        GameId = 1
                    },
                    new GameResponse()
                    {
                        GameId = 2
                    }
                };

                GameRepositoryMock
                .Setup(r => r.GetAll())
                .ReturnsAsync(expectedResult).Verifiable();

                UnitofWorkMock
                .Setup(x => x.Game)
                .Returns(GameRepositoryMock.Object);

                MapperMock
                .Setup(m => m.Map <List <GameResponse> >(expectedResult))
                .Returns(finalResult).Verifiable();

                //Act
                var result = await _uut.GetAll();

                //Assert
                GameRepositoryMock.Verify();
                MapperMock.Verify();

                var okResult = Assert.IsType <OkObjectResult>(result);

                Assert.Same(finalResult, okResult.Value);
            }
Esempio n. 22
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            public async void AddUserToGame_returns_badrequest()
            {
                //Arrange
                var expectedgameId    = 1;
                var expectedplayer1Id = 1;
                var expectedplayer2Id = 2;


                var expectedgame = new Game
                {
                    GameId  = expectedgameId,
                    Players = new List <Player>
                    {
                        new Player
                        {
                            PlayerId = expectedplayer1Id
                        },
                        new Player
                        {
                            PlayerId = expectedplayer2Id
                        }
                    }
                };

                GameRepositoryMock
                .Setup(x => x.AddUserToGame(expectedgameId, expectedplayer1Id, expectedplayer2Id))
                .ReturnsAsync((Game)null);

                UnitofWorkMock
                .Setup(m => m.Game)
                .Returns(GameRepositoryMock.Object);

                //Act
                var result = await _uut.AddUsersToGame(expectedgameId, expectedplayer1Id, expectedplayer2Id);

                //Assert
                GameRepositoryMock.Verify();

                var ErrorResult = Assert.IsType <BadRequestObjectResult>(result);

                Assert.Equal(400, ErrorResult.StatusCode);
            }
Esempio n. 23
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            public async void Should_Get_Game_Result()
            {
                //Arrange
                var expectedGame = new Game
                {
                    GameId = 1
                };

                var expectedWinnerResult = new List <GameWinnerResult>
                {
                    new GameWinnerResult
                    {
                        Playerid = 1,
                        Time     = 10
                    },
                    new GameWinnerResult
                    {
                        Playerid = 2,
                        Time     = 1
                    }
                };


                GameRepositoryMock
                .Setup(g => g.Winner(expectedGame.GameId))
                .ReturnsAsync(expectedWinnerResult);

                UnitofWorkMock
                .Setup(u => u.Game)
                .Returns(GameRepositoryMock.Object);

                //Act
                var result = await _uut.GetResult(expectedGame.GameId);

                //Assert
                GameRepositoryMock.Verify();

                var response = Assert.IsType <OkObjectResult>(result);

                Assert.Same(expectedWinnerResult, response.Value);
            }
Esempio n. 24
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            public async void Should_Add_user_to_chosen_Game()
            {
                //Arrange
                var expectedgameId    = 1;
                var expectedplayer1Id = 1;
                var expectedplayer2Id = 2;


                var expectedgame = new Game
                {
                    GameId  = expectedgameId,
                    Players = new List <Player>
                    {
                        new Player
                        {
                            PlayerId = expectedplayer1Id
                        },
                        new Player
                        {
                            PlayerId = expectedplayer2Id
                        }
                    }
                };

                var expectedgameresponse = new GameResponse
                {
                    GameId  = expectedgameId,
                    Players = new List <PlayerResponse>
                    {
                        new PlayerResponse
                        {
                            PlayerId = expectedplayer1Id
                        },
                        new PlayerResponse
                        {
                            PlayerId = expectedplayer2Id
                        }
                    }
                };

                GameRepositoryMock
                .Setup(x => x.AddUserToGame(expectedgameId, expectedplayer1Id, expectedplayer2Id))
                .ReturnsAsync(expectedgame);

                UnitofWorkMock
                .Setup(m => m.Game)
                .Returns(GameRepositoryMock.Object);

                MapperMock
                .Setup(s => s.Map <GameResponse>(expectedgame))
                .Returns(expectedgameresponse);

                //Act
                var result = await _uut.AddUsersToGame(expectedgameId, expectedplayer1Id, expectedplayer2Id);

                //Assert
                GameRepositoryMock.Verify();
                MapperMock.Verify();

                var response = Assert.IsType <OkObjectResult>(result);

                Assert.Same(expectedgameresponse, response.Value);
            }