Esempio n. 1
0
        static void Main(string[] args)
        {
            var arguments = ArgumentParser.ParseArguments(args);

            RegisterComponents();
            var loaderFactory       = new LoaderFactory();
            var newGameProvider     = new LocalNewGameProvider(loaderFactory);
            var gameProcessor       = new GameProcessor(Configuration.TickPeriod);
            var gamePersistence     = new LocalGamePersistence(loaderFactory, Configuration.DefaultSaveDirectory);
            var gameRendererFactory = new GameRendererFactory();

            var client = new LoopingGameClient(gameProcessor, newGameProvider, gamePersistence, gameRendererFactory, arguments.SaveFileName);

            client.PlayGame(arguments);
        }
Esempio n. 2
0
        protected override void OnEntered(object enterInformation)
        {
            Game.Cursor.IsActive    = false;
            _gameSession            = (GameSession)enterInformation;
            _stateChangeInformation = StateChangeInformation.Empty;

            //todo: reactivate 3d
            //var rendererType = Settings.Default.GameMode == "3D" ? GameRendererType.ThreeDe : GameRendererType.TwoDe;
            _gameRenderer = GameRendererFactory.CreateGameRenderer(GameRendererType.TwoDe, Game, _gameSession.CurrentLevel);

            _finishSlideAnimator = new Animator();
            _finishSlideAnimator.AddAnimation("RotateText", new DeltaAnimation(1.0f, RotateAndSetAlphaText, false));
            _finishSlideAnimator.AddAnimation("Wait", new WaitAnimation(1.5f));
            _finishSlideAnimator.AddTransition("RotateText", "Wait");
            _finishSlideAnimator.AnimationFinished += OnFinishSlideFinished;

            _finishedSprite = new Sprite(Game.Content.Load <Texture2D>("textures/headings"))
            {
                Position = new Vector2(Game.ScreenWidth * 0.5f, Game.ScreenHeight * 0.5f),
                Alpha    = 0.0f
            };
        }