private void MapInit() { for (int x = 0; x < Map.Width; x++) { for (int y = 0; y < Map.Height; y++) { if ((x + y) % 2 == 0) { var r = _gameRenderer.GetSKRect(x, y); //Location loc = new Location(x, y); //DrawHex(x, y, Paints.TerrainStroke); } } } }