public GameRegistration Registrar(string name) { GameRegistration ret = null; this._loadDict.TryGetValue(name, out ret); return(ret); }
public void Register() { //First we register the application var metaData = new GameRegistration(Name, DisplayName, Colour); PostData(Destination + "/game_metadata", JsonConvert.DeserializeObject <JObject>(JsonConvert.SerializeObject(metaData))); }
public async Task RegisterToGame(int gameId, String teamType) { TeamType type = Enum.Parse <TeamType>(teamType); GameRegistration registration = GamePlayManager.RegisterPlayer(Context.ConnectionId, gameId, type); await Clients.Caller.CompleteRegistration(registration); GameFrame frame = GamePlayManager.GetCurrentFrame(gameId); await Clients.Caller.UpdateGameFrame(frame); }
private void loadFromRegistrar(string name) { GameMenuAssetList gmal = GameMenuAssetList.Get(); gmal.Init(); GameRegistration reg = gmal.Registrar(name); this.MenuCanvas.SetActive(false); SceneManager.LoadScene(reg.Scene, LoadSceneMode.Additive); }
public JsonResult AddGame(Game gameregd) { Console.WriteLine("In registerGame"); GameRegistrationReply stdregreply = new GameRegistrationReply(); GameRegistration.getInstance().Add(gameregd); stdregreply.Name = gameregd.Name; stdregreply.Ip = gameregd.Ip; stdregreply.RegistrationNumber = gameregd.RegistrationNumber; stdregreply.RegistrationStatus = "Successful"; return(Json(stdregreply)); }
public JsonResult UpdateGameRecord(Game stdn) { Console.WriteLine("In updateGameRecord"); return(Json(GameRegistration.getInstance().UpdateGame(stdn))); }
public IActionResult DeleteGameRecord(String regdNum) { Console.WriteLine("In deleteGameRecord"); return(Ok(GameRegistration.getInstance().Remove(regdNum))); }
public void UnRegister() { var metaData = new GameRegistration(Name, DisplayName, Colour); PostData(Destination + "/remove_game", JsonConvert.DeserializeObject <JObject>(JsonConvert.SerializeObject(metaData))); }
public JsonResult GetAllGameRecords() { return(Json(GameRegistration.getInstance().getAllGame())); }
public List <Game> GetAllGames() { return(GameRegistration.getInstance().getAllGame()); }