Esempio n. 1
0
    void Init()
    {
        this.ChangeGameStatu(GameStatu.Init);
        level           = GameGlobalValue.s_CurrentScene;
        subLevel        = GameGlobalValue.s_CurrentLevel;
        gameType        = GameGlobalValue.s_CurrentGameType;
        gameDifficulty  = GameGlobalValue.s_CurrentDifficulty;
        currentWeaponId = GameGlobalValue.s_currentWeaponId;

        currentWave  = 1;
        currentTurns = 1;
        if (records == null)
        {
            records = new GameRecords(level, (int)gameDifficulty, gameType);
        }
        records.SubLevel = subLevel;
        //初始化游戏数据
        InitGameData();


        //初始化UI
        InitUI();
        //初始化武器
        InitWeapon();
        //初始 emenyController
        InitEmenyController();
        //播放开始音效
        SoundManager.Instance.PlaySound(SoundManager.SoundType.GameStart);
        //PlayerPrefs.DeleteAll();
        Player player = Player.CurrentPlayer;
    }
Esempio n. 2
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    /// <summary>
    /// 增加游戏纪录
    /// </summary>
    /// <param name="level">游戏场景</param>
    /// <param name="score">分数</param>
    /// <param name="weight">权重</param>
    public void AddPlayRecord(GameRecords record)
    {
        if (record == null)
        {
            return;
        }
        LevelScore score = GetScoreByLevel(record.Level);

        if (score == null)
        {
            return;
        }

        score.PlayCount += 1;
        score.MaxHits    = record.MaxCombos;
        if (score.SetScore(record.Scores))
        {
            //重新计算总分
            this.ReportScore(score.LeardBoardID, score.BestScore, (ok) =>
            {
                score.NeedReported = !ok;
            });
        }
        Save2File();
    }
Esempio n. 3
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 public void Init(GameData gameData)
 {
     _gameRecords    = GameUtility.Instance.GetGameRecords();
     _gameData       = gameData;
     _maxRecordCount = _gameData.ConstantData.MAX_RECORD_COUNT;
     _recordDisplayView.Init(gameData);
 }
Esempio n. 4
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 public GameStateManager()
 {
     GameStats    = new GameRecords();
     SpawnManager = new SpawnManager();
     CoM.Profile  = new UserProfile();
     _loaded      = false;
 }
Esempio n. 5
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 void subSubInit()
 {
     play           = new GameRecords();
     tskSetsSpetial = new List <TTskSet> {
         { new TTskSet("Spetial", "||●", "", 0, false, Colors.White, 0, 0) },
         { new TTskSet("Delimiter", " ", "||||||||\n", 3, false, Colors.Yellow, 1, 1) }
     };
 }
    public void Save()
    {
        if (_gameRecords == null)
        {
            _gameRecords = new GameRecords();
        }

        AssetModel.Instance.SaveObjecToJsonFile(_gameRecords, GAMERECORD_JSON_FILE_PATH);
    }
    public GameRecords GetGameRecords()
    {
        var records = AssetModel.Instance.LoadJsonFileToObject <GameRecords>(GAMERECORD_JSON_FILE_PATH);

        if (records == null)
        {
            records = new GameRecords();
        }
        else
        {
            records.Init();
        }

        _gameRecords = records;
        return(records);
    }
Esempio n. 8
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 void OnGameFinish(LTEvent evt)
 {
     if (evt.data != null)
     {
         GameRecords record = evt.data as GameRecords;
         if (record != null)
         {
             if (record.FinishType == GameFinishType.Failed)
             {
                 //hide gun
                 for (int i = 0; i < Guns.Length; i++)
                 {
                     Guns[GunIndex].SetActive(false);
                 }
             }
         }
     }
 }
Esempio n. 9
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    /** Restores game from save file. */
    public void Load()
    {
        Util.Assert(CoM.GameDataLoaded, "Data must be loaded before loading a save file.");

        DateTime startTime = DateTime.Now;

        GameStats       = loadFromStoreDefault <GameRecords>("GameStats");
        Store           = loadFromStoreDefault <MDRStore>("Store");
        ExploredDungeon = loadFromStoreDefault <MDRDungeon>("ExploredDungeon");
        CharacterList   = loadFromStoreDefault <MDRCharacterLibrary>("Characters");
        PartyList       = loadFromStoreDefault <MDRPartyLibrary>("Parties");
        SpawnManager    = loadFromStoreDefault <SpawnManager>("SpawnData");

        Trace.Log("Save file loading completed in " + (DateTime.Now - startTime).TotalMilliseconds.ToString("0.0") + "ms.");

        _loaded = true;

        UpdateCharacterRecords(true);
    }
Esempio n. 10
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    public static int GetMoneyFromRecord(GameRecords record, bool success = false)
    {
        int money = Mathf.CeilToInt(s_moneyRate * record.Scores);

        if (record.gameType == GameType.Story)
        {
            if (success)
            {
                if (Player.CurrentPlayer.GetSceneCurrentLevel(record.Level) > record.SubLevel)
                {
                    money += s_MoneyPerLevel / 10;
                }
                else
                {
                    money += s_MoneyPerLevel;
                }
            }
        }
        return(money);
    }
Esempio n. 11
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        public override void ExtendedStart()
        {
            //Init();
            coins_games_panel.SetActive(DataController.instance.minigames_screen_data.ShowCoinsGame);

            btn_stars.transform.GetChild(0).gameObject.GetComponent <Text>().text = TextManager.getText("mm_minigames_play_btn_text");
            btn_coins.transform.GetChild(0).gameObject.GetComponent <Text>().text = TextManager.getText("mm_minigames_play_btn_text");


            //var task = StarTasksController.instance.get_cur_task();
            string text = TextManager.getText("mm_minigames_aims_text");

            //!!!
            //ToDo add aims
            //!!!

            //text += TextManager.getText("mm_minigames_" + task.task_info[0].type.ToString() + "_text")
            //    + " " + task.task_info[0].value.ToString();

            //if(task.task_info.Count == 2)
            //{
            //    if(task.task_info[1].type == TaskType.TIME_OUT)
            //    {
            //        text += " " + TextManager.getText("mm_minigames_in_seconds_text").Replace("%N%", task.task_info[1].value.ToString());
            //    }
            //}

            star_body.text   = text;
            star_header.text = TextManager.getText("mm_minigames_level_text") + " " +
                               (StarTasksController.instance.get_cur_index() + 1);
            coins_header.text = TextManager.getText("mm_minigames_best_text");

            GameRecords rec = DataController.instance.gamesRecords.Record(GameName.zigzag.ToString());

            coins_body.text = "Best: " + rec.best_value + "\n" +
                              "Last: " + rec.last_value;;
        }
Esempio n. 12
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 void subSubInit()
 {
     play = new GameRecords();
     tskSetsSpetial = new List<TTskSet>{
         {new TTskSet("Spetial","||●", "", 0, false, Colors.White, 0, 0)},
         {new TTskSet("Delimiter"," " ,"||||||||\n", 3, false, Colors.Yellow, 1, 1)}
     };
 }
Esempio n. 13
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 protected virtual void Start()
 {
     gr     = FindObjectOfType <GameRecords>();
     health = startingHealth;
 }
Esempio n. 14
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    /// <summary>
    /// 显示结束UI
    /// </summary>
    /// <param name="success"></param>
    /// <param name="record"></param>
    void ShowFinishUI(bool success, GameRecords record)
    {
        if (uiFinish)
        {
            uiFinish.SetActive(true);
            RectTransform bgRect = uiFinish.GetComponent<RectTransform>().FindChild("Background").GetComponent<RectTransform>();
            if (bgRect)
            {
                Vector3 bgScale = bgRect.localScale;
                bgRect.localScale = Vector3.zero;
                LeanTween.scale(bgRect, bgScale, 0.2f);

                if (GameType != 2)
                {
                    //显示title
                    GameObject tltSucc = bgRect.FindChild("TitleSuccess").gameObject;
                    GameObject tltFail = bgRect.FindChild("TitleFailed").gameObject;
                    if (tltSucc)
                    {
                        tltSucc.SetActive(success);
                    }
                    if (tltFail)
                    {
                        tltFail.SetActive(!success);
                    }
                }
                //更新数据显示

                //杀敌数
                CommonUtils.SetChildText(bgRect, "Infos/Kills/TextCount", record.EnemyKills.ToString());
                //最大连击数
                CommonUtils.SetChildText(bgRect, "Infos/MaxHits/TextCount", record.MaxCombos.ToString());


                //爆头数
                CommonUtils.SetChildText(bgRect, "Infos/HeadShot/TextCount", record.HeadShotCount.ToString());

                //分数
                //CommonUtils.SetChildText(bgRect, "Infos/ScoreText", record.Scores.ToString());

                Text txtScore = bgRect.FindChild("Infos/ScoreText").GetComponent<Text>();
                if (txtScore)
                {
                    //txtScore.text = record.Scores.ToString();
                    StartCoroutine(DigitalDisplay(txtScore, record.Scores, 0, 1000));
                }

                Text txtMoneyEarn = bgRect.FindChild("Infos/MoenyEarn/TextCount").GetComponent<Text>();
                if (txtMoneyEarn)
                {
                    int moneyEarned = GameGlobalValue.GetMoneyFromRecord(record,success);
                    Player.CurrentPlayer.EarnMoney(moneyEarned);
                    StartCoroutine(DigitalDisplay(txtMoneyEarn, moneyEarned));
                }

                //重新开始按钮
                Button btnRestart = bgRect.FindChild("BtnRestart").GetComponent<Button>();
                if (btnRestart)
                {
                    btnRestart.onClick.AddListener(OnRestartClicked);
                }



                //回主页按钮
                Button btnMainMenu = bgRect.FindChild("BtnMainMenu").GetComponent<Button>();
                if (btnMainMenu)
                {
                    btnMainMenu.onClick.AddListener(OnMenuClicked);
                }

                Button btnNext = bgRect.FindChild("BtnNext").GetComponent<Button>();
                if(btnNext)
                {
                    btnNext.onClick.AddListener(OnBtnNextClicked);
                }

                if(record.gameType == global::GameType.Story)
                {
                    if(success)
                    {
                        CommonUtils.SetChildText(bgRect, "Title", "Level Success");
                        btnRestart.gameObject.SetActive(false);
                        btnNext.gameObject.SetActive(true);
                    }
                    else
                    {
                        CommonUtils.SetChildText(bgRect, "Title", "Level Failed");
                        btnRestart.gameObject.SetActive(true);
                        btnNext.gameObject.SetActive(false);
                    }
                }
                else
                {
                    btnRestart.gameObject.SetActive(true);
                    btnNext.gameObject.SetActive(false);
                }
            }

        }
    }
Esempio n. 15
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 public static int GetMoneyFromRecord(GameRecords record, bool success = false)
 {
     int money = Mathf.CeilToInt(s_moneyRate * record.Scores);
     if (record.gameType == GameType.Story)
     {
         if (success)
         {
             if (Player.CurrentPlayer.GetSceneCurrentLevel(record.Level) > record.SubLevel)
             {
                 money += s_MoneyPerLevel / 10;
             }
             else
             {
                 money += s_MoneyPerLevel;
             }
         }
     }
     return money;
 }
Esempio n. 16
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    void Init()
    {
        this.ChangeGameStatu(GameStatu.Init);
        level = GameGlobalValue.s_CurrentScene;
        subLevel = GameGlobalValue.s_CurrentLevel;
        gameType = GameGlobalValue.s_CurrentGameType;
        gameDifficulty = GameGlobalValue.s_CurrentDifficulty;
        currentWeaponId = GameGlobalValue.s_currentWeaponId;

        currentWave = 1;
        currentTurns = 1;
        if (records == null)
        {
            records = new GameRecords(level, (int)gameDifficulty,gameType);
        }
        records.SubLevel = subLevel;
        //初始化游戏数据
        InitGameData();


        //初始化UI
        InitUI();
        //初始化武器
        InitWeapon();
        //初始 emenyController
        InitEmenyController();
        //播放开始音效
        SoundManager.Instance.PlaySound(SoundManager.SoundType.GameStart);
        //PlayerPrefs.DeleteAll();
        Player player = Player.CurrentPlayer;

    }
Esempio n. 17
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 void _create()
 {
     tskSets    = new List <int>();
     record     = new GameRecords();
     ghostCount = 4;
 }
Esempio n. 18
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    /// <summary>
    /// 显示结束UI
    /// </summary>
    /// <param name="success"></param>
    /// <param name="record"></param>
    void ShowFinishUI(bool success, GameRecords record)
    {
        if (uiFinish)
        {
            uiFinish.SetActive(true);
            RectTransform bgRect = uiFinish.GetComponent <RectTransform>().FindChild("Background").GetComponent <RectTransform>();
            if (bgRect)
            {
                Vector3 bgScale = bgRect.localScale;
                bgRect.localScale = Vector3.zero;
                LeanTween.scale(bgRect, bgScale, 0.2f);

                if (GameType != 2)
                {
                    //显示title
                    GameObject tltSucc = bgRect.FindChild("TitleSuccess").gameObject;
                    GameObject tltFail = bgRect.FindChild("TitleFailed").gameObject;
                    if (tltSucc)
                    {
                        tltSucc.SetActive(success);
                    }
                    if (tltFail)
                    {
                        tltFail.SetActive(!success);
                    }
                }
                //更新数据显示

                //杀敌数
                CommonUtils.SetChildText(bgRect, "Infos/Kills/TextCount", record.EnemyKills.ToString());
                //最大连击数
                CommonUtils.SetChildText(bgRect, "Infos/MaxHits/TextCount", record.MaxCombos.ToString());


                //爆头数
                CommonUtils.SetChildText(bgRect, "Infos/HeadShot/TextCount", record.HeadShotCount.ToString());

                //分数
                //CommonUtils.SetChildText(bgRect, "Infos/ScoreText", record.Scores.ToString());

                Text txtScore = bgRect.FindChild("Infos/ScoreText").GetComponent <Text>();
                if (txtScore)
                {
                    //txtScore.text = record.Scores.ToString();
                    StartCoroutine(DigitalDisplay(txtScore, record.Scores, 0, 1000));
                }

                Text txtMoneyEarn = bgRect.FindChild("Infos/MoenyEarn/TextCount").GetComponent <Text>();
                if (txtMoneyEarn)
                {
                    int moneyEarned = GameGlobalValue.GetMoneyFromRecord(record, success);
                    Player.CurrentPlayer.EarnMoney(moneyEarned);
                    StartCoroutine(DigitalDisplay(txtMoneyEarn, moneyEarned));
                }

                //重新开始按钮
                Button btnRestart = bgRect.FindChild("BtnRestart").GetComponent <Button>();
                if (btnRestart)
                {
                    btnRestart.onClick.AddListener(OnRestartClicked);
                }



                //回主页按钮
                Button btnMainMenu = bgRect.FindChild("BtnMainMenu").GetComponent <Button>();
                if (btnMainMenu)
                {
                    btnMainMenu.onClick.AddListener(OnMenuClicked);
                }

                Button btnNext = bgRect.FindChild("BtnNext").GetComponent <Button>();
                if (btnNext)
                {
                    btnNext.onClick.AddListener(OnBtnNextClicked);
                }

                if (record.gameType == global::GameType.Story)
                {
                    if (success)
                    {
                        CommonUtils.SetChildText(bgRect, "Title", "Level Success");
                        btnRestart.gameObject.SetActive(false);
                        btnNext.gameObject.SetActive(true);
                    }
                    else
                    {
                        CommonUtils.SetChildText(bgRect, "Title", "Level Failed");
                        btnRestart.gameObject.SetActive(true);
                        btnNext.gameObject.SetActive(false);
                    }
                }
                else
                {
                    btnRestart.gameObject.SetActive(true);
                    btnNext.gameObject.SetActive(false);
                }
            }
        }
    }
Esempio n. 19
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 void _create()
 {
     tskSets = new List<int>();
     record = new GameRecords();
     ghostCount = 4;
 }
Esempio n. 20
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 private void Start()
 {
     gr = FindObjectOfType <GameRecords>();
     Destroy(gameObject, 3f);
 }
Esempio n. 21
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    /// <summary>
    /// 增加游戏纪录
    /// </summary>
    /// <param name="level">游戏场景</param>
    /// <param name="score">分数</param>
    /// <param name="weight">权重</param>
    public void AddPlayRecord(GameRecords record)
    {
        if (record == null)
            return;
        LevelScore score = GetScoreByLevel(record.Level);
        if (score == null)
        { return; }

        score.PlayCount += 1;
        score.MaxHits = record.MaxCombos;
        if (score.SetScore(record.Scores))
        {
            //重新计算总分
            this.ReportScore(score.LeardBoardID, score.BestScore, (ok) =>
            {
                score.NeedReported = !ok;
            });
        }
        Save2File();
    }