public void PullGameRatingTest() { GameRating test = new GameRating(); test = dao.PullGameRating(rtingID); Assert.AreEqual(100, test.Game_popularity); Assert.AreEqual(200, test.Game_Hype); Assert.AreEqual(5, test.Game_Total_Rating); Assert.AreEqual(7, test.Game_Total_Rating_Count); }
public IList <DisplayResults> GetUserList(string username) { IList <DisplayResults> getUserGames = new List <DisplayResults>(); IList <UserGameInfo> userGame = new List <UserGameInfo>(); userGame = userGameInfoSQLDAO.PullUserGameInfo(username); foreach (UserGameInfo x in userGame) { DisplayResults newGameResult = new DisplayResults(); newGameResult.UserGameInfo = x; newGameResult.GameInfo = gameInfoSQLDAO.PullGameByID(x.Game_Id); newGameResult.Rating = gameRatingSQLDAO.PullGameRating(newGameResult.GameInfo.ratingId); newGameResult.Franchise = franchiseSQLDAO.PullSpecificFranchise(newGameResult.GameInfo.franchiseID); newGameResult.Genre = genresSQLDAO.PullGenreList(newGameResult.GameInfo.genreID); newGameResult.Platform = platformsSQLDAO.PullPlatformList(newGameResult.GameInfo.platformID); getUserGames.Add(newGameResult); } return(getUserGames); }
public void RatingsAddToSQLTest() //Testing is limited due to the values always changing { IList <GameInfo> testList = new List <GameInfo>(); testList = mediator.GetGames("Halo", false); GameRating testRating = new GameRating(); testRating = daoGameRatings.PullGameRating(testList[0].ratingId); Assert.AreEqual(0, testRating.Game_Hype); }