Esempio n. 1
0
        IEnumerator WaitBehavior()
        {
            float time = GameRNG.Rand(0.1f, 2.0f);

            while (currentBehavior == WaitAndDoNothing && time > 0.0f)
            {
                if (swarm.Count > 0 || cubeswarm.Count > 0)
                {
                    break;
                }

                time         -= Time.deltaTime;
                body.velocity = Vector3.zero;
                yield return(new WaitForEndOfFrame());
            }

            currentBehavior = SwarmBehavior;

            //waitBehavior = null;
        }
Esempio n. 2
0
        bool DoTryPlace(int xmin, int xmax, int ymin, int ymax, int size)
        {
            usedCards.Clear();
            //List<CardPlacement> spots = new List<CardPlacement>();
            bool result = false;

            bool xFirst = GameRNG.Rand() % 2 == 1;

            if (xFirst)
            {
                for (int y = ymin; y <= ymax; ++y)
                {
                    for (int x = xmin; x <= xmax; ++x)
                    {
                        result = TryFillX(x, y, size);
                        if (result)
                        {
                            return(true);
                        }
                        usedCards.Clear();
                        CancelPlay();
                        HideCards();
                    }
                }

                for (int x = xmin; x <= xmax; ++x)
                {
                    for (int y = ymin; y <= ymax; ++y)
                    {
                        result = TryFillY(x, y, size);
                        if (result)
                        {
                            return(true);
                        }
                        usedCards.Clear();
                        CancelPlay();
                        HideCards();
                    }
                }
            }
            else
            {
                //y direction first
                for (int x = xmin; x <= xmax; ++x)
                {
                    for (int y = ymin; y <= ymax; ++y)
                    {
                        result = TryFillY(x, y, size);
                        if (result)
                        {
                            return(true);
                        }
                        usedCards.Clear();
                        gameController.CancelPlay(this);
                    }
                }
                for (int y = ymin; y <= ymax; ++y)
                {
                    for (int x = xmin; x <= xmax; ++x)
                    {
                        result = TryFillX(x, y, size);
                        if (result)
                        {
                            return(true);
                        }
                        usedCards.Clear();
                        gameController.CancelPlay(this);
                    }
                }
            }


            return(result);
        }