Esempio n. 1
0
    public void OnLoginAckPlayerLoginResult(byte[] pBuf)
    {
        GameProto.LoginAckPlayerLoginResult oRet = GameProto.LoginAckPlayerLoginResult.Parser.ParseFrom(pBuf);
        if (oRet == null)
        {
            H5Helper.H5LogStr("OnTest error parse");
            return;
        }

        H5Helper.H5LogStr("login ret : " + oRet.DwResult.ToString());
    }
Esempio n. 2
0
    public void OnLoginAckPlayerLoginResult(byte[] pBuf)
    {
        GameProto.LoginAckPlayerLoginResult oRet = GameProto.LoginAckPlayerLoginResult.Parser.ParseFrom(pBuf);
        if (oRet == null)
        {
            SampleDebuger.Log("OnTest error parse");
            return;
        }

        SampleDebuger.Log("login ret : " + oRet.DwResult.ToString());

        AssetBundleLoader.Instance().LoadLevelAsset(GameConstant.g_szLobbyScene, delegate()
        {
            if (!string.IsNullOrEmpty(PlayerData.Instance().proGameIp))
            {
                H5Manager.Instance().ConnectGame(PlayerData.Instance().proGameIp, PlayerData.Instance().proGamePort);
            }
        }
                                                    );
    }