private void Awake() { if (Instance == null) { Instance = this; } }
void Awake() { GetInstance = this; //ignoreLayerIndex = 9;// LayerMask.GetMask("Player", "IgnoreCollision"); Character_A = GameObject.Find("Character_A"); Character_B = GameObject.Find("Character_B"); //colliderCheck.cs 中碰撞题所在层级判断 colliderLayer_world_A = GameObject.Find("WorldA").layer; colliderLayer_world_B = GameObject.Find("WorldB").layer; }