public virtual List<string> GetProfile() { if (lobbyMode == LobbyMode.NEW_GAME) { GameProfile prf = new GameProfile(); prf.ProfileName = profileName; return prf.Serialize(); } else return profile; }
public override List <string> GetProfile() { if (lobbyMode == LobbyMode.NEW_GAME) { GameProfile prf = new GameProfile(); prf.ProfileName = profileName; return(prf.Serialize()); } else { return(profile); } }
protected override void OnGUI() { if (ServerEvents.singleton.InProgress) { return; } if (lobbyMode != LobbyMode.NONE) { if (lobbyMode == LobbyMode.ONLY_SERVER) { GameProfile gm = new GameProfile(); gm.ProfileName = "Minebot"; profile = allProfiles == null?gm.Serialize() : allProfiles[0]; NetworkManager.singleton.ServerChangeScene("Start"); ServerEvents.singleton.ServerOnly = true; ServerEvents.singleton.ServerOnlyProfile = profile; ServerEvents.singleton.InProgress = true; return; } int readyCount = 0; foreach (var conn in readyMap.Keys) { if (readyMap[conn]) { readyCount++; } } int connectionsCount = 0; foreach (NetworkConnection conn in NetworkServer.connections) { if (conn != null) { connectionsCount++; } } GUILayout.Space(20); GUILayout.Label("Вы в лобби. Подключено " + connectionsCount + " игроков"); GUILayout.Label("Готовы " + readyCount + " из " + connectionsCount); if (!ready) { if (lobbyMode == LobbyMode.NEW_GAME) { GUILayout.Label("Название мира:"); ServerEvents.singleton.NewWorldName = GUILayout.TextField(ServerEvents.singleton.NewWorldName); GUILayout.Label("Сид структуры мира (0 - рандом):"); ServerEvents.singleton.SeedToGenerate = GUILayout.TextField(ServerEvents.singleton.SeedToGenerate); GUILayout.Label("Сид спавна комнат (0 - рандом):"); ServerEvents.singleton.SeedToSpawn = GUILayout.TextField(ServerEvents.singleton.SeedToSpawn); GUILayout.Label("Имя персонажа:"); profileName = GUILayout.TextField(profileName); } else if (lobbyMode == LobbyMode.LOAD_GAME) { foreach (List <string> current in allProfiles) { if (GUILayout.Button(current[0] + (profile == current ? " Выбран" : ""))) { profile = current; } } } } if (lobbyMode == LobbyMode.NEW_GAME || profile != null) { if (GUILayout.Button(ready ? "Не готов" : "Готов")) { ready = !ready; SetReady(NetworkManager.singleton.client.connection, ready); } } if (readyCount == connectionsCount && GUILayout.Button("Старт!")) { ServerEvents.singleton.InProgress = true; MessageManager.RequestProfileClientMessage.SendToAllClients(new EmptyMessage()); lastConnections = readyCount; } } }