public Spawner(GamePrefabs prefabs) { _cache = new SimpleCache <RelativeSpaceObject> [System.Enum.GetNames(typeof(ESpaceObjects)).Length]; _cache[(int)ESpaceObjects.Wreck] = new SimpleCache <RelativeSpaceObject>(prefabs.Wreck, 15); _cache[(int)ESpaceObjects.WreckLoco] = new SimpleCache <RelativeSpaceObject>(prefabs.WreckLoco, 4); _cache[(int)ESpaceObjects.WreckStatic] = new SimpleCache <RelativeSpaceObject>(prefabs.WreckStatic, 7); _cache[(int)ESpaceObjects.Jammer] = new SimpleCache <RelativeSpaceObject>(prefabs.Jammer, 3); _cache[(int)ESpaceObjects.AlienSmall] = new SimpleCache <RelativeSpaceObject>(prefabs.AlienSmall, 7); _cache[(int)ESpaceObjects.AlienBig] = new SimpleCache <RelativeSpaceObject>(prefabs.AlienBig, 6); _cache[(int)ESpaceObjects.AlienShield] = new SimpleCache <RelativeSpaceObject>(prefabs.AlienShield, 5); _cache[(int)ESpaceObjects.Rocket] = new SimpleCache <RelativeSpaceObject>(prefabs.Rocket, 8); _cache[(int)ESpaceObjects.Bullet] = new SimpleCache <RelativeSpaceObject>(prefabs.Bullet, 10); _destroyDelegates = new System.Action <RelativeSpaceObject> [_cache.Length]; for (int i = 0; i < _cache.Length; i++) { var cache = _cache[i]; var index = i; _destroyDelegates[i] = (x) => { cache.Push(x); x.OnDestroy -= _destroyDelegates[index]; x.OnReward -= OnReward; LiveObjects.Remove(x); }; } }
public Spawner(GamePrefabs prefabs) { _cache = new SimpleCache<RelativeSpaceObject>[System.Enum.GetNames(typeof(ESpaceObjects)).Length]; _cache[(int)ESpaceObjects.Wreck] = new SimpleCache<RelativeSpaceObject>(prefabs.Wreck, 15); _cache[(int)ESpaceObjects.WreckLoco] = new SimpleCache<RelativeSpaceObject>(prefabs.WreckLoco, 4); _cache[(int)ESpaceObjects.WreckStatic] = new SimpleCache<RelativeSpaceObject>(prefabs.WreckStatic, 7); _cache[(int)ESpaceObjects.Jammer] = new SimpleCache<RelativeSpaceObject>(prefabs.Jammer, 3); _cache[(int)ESpaceObjects.AlienSmall] = new SimpleCache<RelativeSpaceObject>(prefabs.AlienSmall, 7); _cache[(int)ESpaceObjects.AlienBig] = new SimpleCache<RelativeSpaceObject>(prefabs.AlienBig, 6); _cache[(int)ESpaceObjects.AlienShield] = new SimpleCache<RelativeSpaceObject>(prefabs.AlienShield, 5); _cache[(int)ESpaceObjects.Rocket] = new SimpleCache<RelativeSpaceObject>(prefabs.Rocket, 8); _cache[(int)ESpaceObjects.Bullet] = new SimpleCache<RelativeSpaceObject>(prefabs.Bullet, 10); _destroyDelegates = new System.Action<RelativeSpaceObject>[_cache.Length]; for (int i = 0; i < _cache.Length; i++) { var cache = _cache[i]; var index = i; _destroyDelegates[i] = (x) => { cache.Push(x); x.OnDestroy -= _destroyDelegates[index]; x.OnReward -= OnReward; LiveObjects.Remove(x); }; } }
public Asset_Explosion(ModAssetBundle modAssetBundle) { bigExplosionEffect = modAssetBundle.LoadAsset <GameObject>("BigExplosion"); smokeExplosionEffect = modAssetBundle.LoadAsset <GameObject>("DarkSmoke"); largeExplosionEffect = GamePrefabs.InstantiateExplosion(GamePrefabs.ExplosionType.Large); smallExplosionEffect = GamePrefabs.InstantiateExplosion(GamePrefabs.ExplosionType.Small); fireworkeExplosionEffect = GamePrefabs.InstantiateExplosion(GamePrefabs.ExplosionType.Firework); //AssetManager.SetObjectScale(bigExplosionEffect, MordenFirearmKitBlockMod.Configuration.GetValue<Vector3>("BigExplosionEffectScale")); bigExplosionEffect.transform.localScale = Vector3.Scale(bigExplosionEffect.transform.localScale, MordenFirearmKitBlockMod.Configuration.GetValue <Vector3>("BigExplosionEffectScale")); bigExplosionEffect.transform.FindChild("Debris").localRotation = Quaternion.AngleAxis(UnityEngine.Random.Range(0f, 360f), Vector3.up); bigExplosionEffect.transform.localRotation = Quaternion.AngleAxis(90f, Vector3.left); bigExplosionEffect.SetActive(false); AssetManager.SetObjectScale(smokeExplosionEffect, MordenFirearmKitBlockMod.Configuration.GetValue <Vector3>("SmokeExplosionEffectScale")); smokeExplosionEffect.SetActive(false); AssetManager.SetObjectScale(largeExplosionEffect, MordenFirearmKitBlockMod.Configuration.GetValue <Vector3>("LargeExplosionEffectScale")); largeExplosionEffect.SetActive(false); AssetManager.SetObjectScale(smallExplosionEffect, MordenFirearmKitBlockMod.Configuration.GetValue <Vector3>("SmallExplosionEffectScale")); smallExplosionEffect.SetActive(false); AssetManager.SetObjectScale(fireworkeExplosionEffect, MordenFirearmKitBlockMod.Configuration.GetValue <Vector3>("FireworkExplosionEffectScale")); fireworkeExplosionEffect.SetActive(false); bigExplosionEffect.AddComponent <DestroyIfEditMode>(); smokeExplosionEffect.AddComponent <DestroyIfEditMode>(); }
public OldMatchController(GamePrefabs prefabs, GlobalInventoryModel globalInventory, OldHandState playerHand, OldHandState opponentHand, MatchStyleOld style, MatchStyleOptions options) { this.CurrentStyle = style; this.MatchOptions = options; this.globalInventory = globalInventory; this.prefabs = prefabs; this.Player = new PlayerHandController( playerHand, prefabs.PlayerRockCardPrefab, prefabs.PlayerPaperCardPrefab, prefabs.PlayerScissorsCardPrefab, prefabs.CardBackground, prefabs.StarPrefab); this.Opponent = new OpponentHandController( opponentHand, prefabs.OpponentRockCardPrefab, prefabs.OpponentPaperCardPrefab, prefabs.OpponentScissorsCardPrefab, prefabs.CardBackground, prefabs.StarPrefab); this.Player.GenerateCards(prefabs.PlayerCardRootObject, new UnityEngine.Vector3(-7.25f, -2.5f, 0f), HandControllerBase.HandLayout.RightToLeft); this.Opponent.GenerateCards(prefabs.OpponentCardRootObject, new UnityEngine.Vector3(4.6f, -2.2f, 0f), HandControllerBase.HandLayout.LeftToRight); this.Player.GenerateStars(prefabs.PlayerStarRootObject, new Vector3(-3.15f, -5.45f, 0f)); this.Opponent.GenerateStars(prefabs.OpponentStarRootObject, new Vector3(3.25f, -5.45f, 0f)); this.Player.CardChosenEvent += OnPlayerCardChosen; this.Opponent.CardChosenEvent += OnOpponentCardChosen; }
public static GameObject GetPrefab(GamePrefabs prefab) { GameObject go = null; switch (prefab) { case GamePrefabs.Cell: go = SkinResources.CellPrefab; break; case GamePrefabs.Zombie: go = SkinResources.ZombiePrefab; break; case GamePrefabs.Minotaur: go = SkinResources.MinotaurPrefab; break; case GamePrefabs.Mage: go = SkinResources.MagePrefab; break; case GamePrefabs.SimpleTower: go = SkinResources.SimpleTowerPrefab; break; case GamePrefabs.SplashTower: go = SkinResources.SplashTowerPrefab; break; case GamePrefabs.FrozenTower: go = SkinResources.FrozenTowerPrefab; break; case GamePrefabs.Bullet: go = SkinResources.BulletPrefab; break; case GamePrefabs.Freeze: go = SkinResources.FreezePrefab; break; case GamePrefabs.Splash: go = SkinResources.SplashPrefab; break; case GamePrefabs.Healthbar: go = SkinResources.HealthbarPrefab; break; case GamePrefabs.Manabar: go = SkinResources.ManabarPrefab; break; case GamePrefabs.HealingEffect: go = SkinResources.HealingEffectPrefab; break; case GamePrefabs.FreezEffect: go = SkinResources.FreezEffectPrefab; break; case GamePrefabs.EnemyDropCost: go = SkinResources.EnemyDropCostPrefab; break; case GamePrefabs.FireEffect: go = SkinResources.FireEffectPrefab; break; } return go; }
public GameController(GamePrefabs prefabs) { this.SetupNewGame(); this.random = new Random(); this.prefabs = prefabs; this.prefabs.ReturnHomeButton.onClick.AddListener(OnReturnHomeClicked); this.prefabs.RematchButton.onClick.AddListener(OnRematchClicked); this.prefabs.SinglePlayerButton.onClick.AddListener(OnStartSinglePlayerClicked); this.prefabs.MatchResultFrame.SetActive(false); this.prefabs.MatchSetupFrame.SetActive(true); }
public RoomManager(IRoomController controller, UserId currentUserId, GamePrefabs prefabs) { this.prefabs = prefabs; this.currentUserId = currentUserId; this.Controller = controller; this.MatchList = new List <MatchManager>(); //this.prefabs.StartMatchButton.onClick.AddListener(OnStartMatchClicked); Controller.MatchCreatedEvent += OnMatchCreated; Controller.RoomStartedEvent += OnRoomStarted; Controller.RoomEndedEvent += OnRoomEnded; Controller.UserJoinedEvent += OnUserJoined; Controller.UserLeftEvent += OnUserLeft; this.type = GameType.Single; this.prefabs.SetupMatchButton.onClick.AddListener(OnSetupMatchClicked); this.prefabs.ReturnToListButton.onClick.AddListener(OnReturnToListClicked); this.prefabs.CreateMatchButton.onClick.AddListener(OnCreateMatchClicked); //TODO: Move AI management if (controller is LocalRoomController) { this.aiPlayers = 5; this.aiList = new List <UserState>(); if (this.Controller is LocalRoomController Local) { this.currentUser = Local.AddPlayer(this.currentUserId); for (int i = 0; i < aiPlayers; i++) { var user = new UserId(); aiList.Add(Local.AddPlayer(new UserId())); } } for (int i = 0; i < 3; i++) { Controller.CreateMatch(new MatchOptions() { Name = "Match " + i.ToString(), Style = MatchStyle.Rounds, Rounds = 3, TimerLength = 10f, }); } } var existing = this.Controller.GetMatches(); foreach (var match in existing) { this.OnMatchCreated(this, (this.Controller, match)); } }
public MatchManager(IMatchController match, UserId localUser, GamePrefabs prefabs) { this.localUser = localUser; this.prefabs = prefabs; this.Match = match; this.Match.MatchStartedEvent += OnMatchStarted; this.Match.MatchEndedEvent += OnMatchEnded; this.Match.UserJoinedEvent += OnUserJoined; this.Match.UserLeftEvent += OnUserLeft; this.Match.RoundCreatedEvent += OnRoundCreated; }
void Awake() { instance = this; }
void Awake() { instance = this; }
// Start is called before the first frame update private void Start() { this.prefabs = new GamePrefabs() { InfoText = infoText, OpponentCardRootObject = OpponentCardRoot, OpponentPaperCardPrefab = OpponentPaper, OpponentRockCardPrefab = OpponentRock, OpponentScissorsCardPrefab = OpponentScissors, PlayerCardRootObject = PlayerCardRoot, PlayerPaperCardPrefab = PlayerPaper, PlayerRockCardPrefab = PlayerRock, PlayerScissorsCardPrefab = PlayerScissors, CardBackground = CardBackground, RockCounter = RockCounter, PaperCounter = PaperCounter, ScissorsCounter = ScissorsCounter, StarPrefab = Star, OpponentStarRootObject = OpponentStarRoot, PlayerStarRootObject = PlayerStarRoot, DefeatFrame = DefeatFrame, RematchButton = RematchButton, ReturnHomeButton = ReturnHomeButton, VictoryFrame = VictoryFrame, MatchResultFrame = MatchResultFrame, MatchSetupFrame = MatchSetupFrame, MultiPlayerButton = MultiPlayerButton, SinglePlayerButton = SinglePlayerButton, SelectGameTypeFrame = SelectGameTypeFrame, StartMatchButton = StartMatchButton, CounterFrame = CounterFrame, LoginButton = LoginButton, LoginFrame = LoginFrame, PasswordText = PasswordText, UsernameText = UsernameText, OpponentCardController = OpponentCardController, OpponentStarController = OpponentStarController, PlayerCardController = PlayerCardController, PlayerStarController = PlayerStarController, MatchListFrame = MatchListFrame, MatchListEntryItem = MatchListEntryItem, RoomLobbyFrame = RoomLobbyFrame, MatchListContent = MatchListContent, SetupMatchButton = SetupMatchButton, ReturnToListButton = ReturnToListButton, CreateMatchButton = CreateMatchButton, AllCardsToggle = AllCardsToggle, MessagePrefab = MessagePrefab, RoundCount = RoundCount, RoundsToggle = RoundsToggle, TimerLength = TimerLength, MatchName = MatchName, }; this.prefabs.ReturnHomeButton.onClick.AddListener(OnReturnHomeClicked); this.prefabs.RematchButton.onClick.AddListener(OnRematchClicked); this.prefabs.SinglePlayerButton.onClick.AddListener(OnSinglePlayerClicked); this.prefabs.MultiPlayerButton.onClick.AddListener(OnMultiPlayerClicked); this.prefabs.LoginButton.onClick.AddListener(OnLoginClicked); this.prefabs.MatchListFrame.SetActive(false); this.prefabs.MatchResultFrame.SetActive(false); this.prefabs.MatchSetupFrame.SetActive(false); this.prefabs.SelectGameTypeFrame.SetActive(false); this.prefabs.CounterFrame.SetActive(false); this.prefabs.LoginFrame.SetActive(true); }
public Builder(GamePrefabs prefabs, Level level, Transform container) { this.prefabs = prefabs; this.level = level; this.container = container; }
void Awake() { if (inst == null) inst = this; }
public static void Find() { GameObject go = GameObject.Find("Game"); gps = go.GetComponent<GamePrefabs>(); }
static public void Find() { GameObject go = GameObject.Find("Game"); gps = go.GetComponent <GamePrefabs>(); }