public GamePowerup(string packageName, GamePowerupType type, int amount, int cost) { this.PackageName = packageName; this.Type = type; this.Amount = amount; this.Cost = cost; }
public void Handle(BaseConnection connection, BinaryReader packet) { APIConnection api = connection as APIConnection; if (api != null && api.PrivateAPIUsable) { Dictionary <string, string> texts = new Dictionary <string, string>(); byte textsCount = packet.ReadByte(); for (byte i = 0; i < textsCount; i++) { texts.Add(packet.ReadString(), packet.ReadString()); } List <GamePowerup> gamePowerups = new List <GamePowerup>(); byte gamePowerupsCount = packet.ReadByte(); for (byte i = 0; i < gamePowerupsCount; i++) { string packageName = packet.ReadString(); GamePowerupType type = (GamePowerupType)packet.ReadByte(); int amount = packet.ReadInt32(); int cost = packet.ReadInt32(); gamePowerups.Add(new GamePowerup(packageName, type, amount, cost)); } api.Hotel.Settings = new HotelSettings(texts, gamePowerups); } }
public void Handle(BaseConnection connection, BinaryReader packet) { APIConnection api = connection as APIConnection; if (api?.PrivateAPIUsable ?? false) { uint userId = packet.ReadUInt32(); GamePowerupType powerupType = (GamePowerupType)packet.ReadByte(); int amount = packet.ReadInt32(); FastFoodUser user = api.Hotel.GetUser(userId); if (user != null) { switch (powerupType) { case GamePowerupType.Missile: user.Missiles = amount; break; case GamePowerupType.Parachute: user.Parachutes = amount; break; case GamePowerupType.Shield: user.Shields = amount; break; } Dictionary <int, int> powerups = new Dictionary <int, int>(); if (user.Missiles > 0) { powerups.Add(UserPowerupsOutgoingPacket.Missile, user.Missiles); } if (user.Parachutes > 0) { powerups.Add(UserPowerupsOutgoingPacket.Parachute, user.Parachutes); } if (user.Shields > 0) { powerups.Add(UserPowerupsOutgoingPacket.Shield, user.Shields); } user.GameConnection?.SendPacket(new UserPowerupsOutgoingPacket(powerups)); } } }
public UpdateUserPowerupCountOutgoingPacket(uint userId, GamePowerupType powerupType, int amount) { this.UserID = userId; this.PowerupType = powerupType; this.Amount = amount; }
public PowerupGainedOutgoingPacket(GamePowerupType type, int amount) { this.Type = type; this.Amount = amount; }