public async Task <IActionResult> PutGamePlayerEvent([FromRoute] int id, [FromBody] GamePlayerEvent gamePlayerEvent) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } if (id != gamePlayerEvent.Id) { return(BadRequest()); } _context.Entry(gamePlayerEvent).State = EntityState.Modified; try { await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!GamePlayerEventExists(id)) { return(NotFound()); } else { throw; } } return(NoContent()); }
public async Task <IActionResult> PostGamePlayerEvent([FromBody] GamePlayerEvent gamePlayerEvent) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } _context.GamePlayerEvents.Add(gamePlayerEvent); await _context.SaveChangesAsync(); return(CreatedAtAction("GetGamePlayerEvent", new { id = gamePlayerEvent.Id }, gamePlayerEvent)); }