private void OnEventDirectionAngle(string dirValStr, int userId) { //Debug.Log("pcvr::OnEventDirectionAngle -> userId " + userId + ", val " + dirValStr); GamePlayerData playerDt = m_GamePlayerData.Find((dt) => { return(dt.m_PlayerWeiXinData.userId.Equals(userId)); }); if (playerDt != null && playerDt.Index > -1 && playerDt.Index < m_MaxPlayerNum) { //Debug.Log("OnEventDirectionAngle -> playerIndex == " + playerDt.Index); playerDt.IsExitWeiXin = false; if (m_IndexPlayerActiveGameState[playerDt.Index] == (int)PlayerActiveState.JiHuo) { //处于激活状态的玩家才可以进行游戏操作. //传递玩家移动篮筐的数据信息. //dirValStr -> [0f, 100f]. if (dirValStr == PlayerShouBingDir.up.ToString()) { //雷霆战车中玩家手指离开摇杆(摇杆回中了). return; } float maxVal = 50f; float valTmp = System.Convert.ToInt32(dirValStr); //向左平移maxVal单位. valTmp -= maxVal; valTmp = Mathf.Clamp(valTmp, -maxVal, maxVal); float inputVal = valTmp == 0f ? 0f : (valTmp / maxVal); InputEventCtrl.GetInstance().ClickHddPadLanKuangBt((SSGameDataCtrl.PlayerIndex)playerDt.Index, inputVal); } } }
public GamePlayerData setPlayerData(bool isPlayerSide, P_Hero heroData, Dictionary <string, string> units, Dictionary <string, string> skills) { if (heroData == null) { return(null); } string[] u = new string[5]; u[0] = units[UnitSlot.U1]; u[1] = units[UnitSlot.U2]; u[2] = units[UnitSlot.U3]; u[3] = units[UnitSlot.U4]; u[4] = units[UnitSlot.U5]; string[] s = new string[3]; s[0] = skills[SkillSlot.S1]; s[1] = skills[SkillSlot.S2]; s[2] = skills[SkillSlot.S3]; GamePlayerData gpd = new GamePlayerData(heroData.name); DebugManager.instance.setPlayerData(gpd, isPlayerSide, heroData.name, heroData.selEqts[HeroParts.HEAD], heroData.selEqts[HeroParts.BODY], heroData.selEqts[HeroParts.WEAPON], heroData.selEqts[HeroParts.VEHICLE], u, s, DebugManager.instance.pvpAi); return(gpd); }
/// <summary> /// 发射按键响应. /// </summary> private void OnEventActionOperation(string val, int userId) { //Debug.Log("pcvr::OnEventActionOperation -> userId " + userId + ", val " + val); GamePlayerData playerDt = m_GamePlayerData.Find((dt) => { return(dt.m_PlayerWeiXinData.userId.Equals(userId)); }); if (playerDt != null && playerDt.Index > -1 && playerDt.Index < m_MaxPlayerNum) { //Debug.Log("OnEventActionOperation -> playerIndex == " + playerDt.Index); playerDt.IsExitWeiXin = false; if (m_IndexPlayerActiveGameState[playerDt.Index] == (int)PlayerActiveState.JiHuo) { //处于激活状态的玩家才可以进行游戏操作. if (val == PlayerShouBingFireBt.fireADown.ToString() || val == PlayerShouBingFireBt.fireXDown.ToString()) { InputEventCtrl.GetInstance().ClickStartBt((SSGameDataCtrl.PlayerIndex)playerDt.Index, InputEventCtrl.ButtonState.DOWN); } if (val == PlayerShouBingFireBt.fireBDown.ToString() || val == PlayerShouBingFireBt.fireYDown.ToString()) { InputEventCtrl.GetInstance().ClickStartBt((SSGameDataCtrl.PlayerIndex)playerDt.Index, InputEventCtrl.ButtonState.DOWN); } } } }
public void SetIndexPlayerActiveGameState(int index, byte activeState) { m_IndexPlayerActiveGameState[index] = activeState; if (activeState == (int)PlayerActiveState.WeiJiHuo) { GamePlayerData playerDt = m_GamePlayerData.Find((dt) => { return(dt.Index.Equals(index)); }); if (playerDt != null) { if (playerDt.IsExitWeiXin) { //玩家已经退出微信. Debug.Log("player have exit weiXin! clean the player data..."); m_GamePlayerData.Remove(playerDt); } else { //玩家血值耗尽应该续费了,找到玩家数据. Debug.Log("player should buy game coin!"); //清理玩家微信数据,必须重新扫码才可继续游戏. m_GamePlayerData.Remove(playerDt); } } CheckRemoveGmTVLoginDt(index); } }
public void loadEffectFromPlayerData(GamePlayerData pd, bool loadPlayerEffectOnly = false) { if (pd == null) { return; } loadEffectByBulletPatternIdAndAttackType(pd.partsWeapon.parts.baseId, pd.partsWeapon.parts.attackType.type); if (loadPlayerEffectOnly == false) { if (pd.unitResourceId != null) { foreach (string u in pd.unitResourceId) { loadEffectFromUnitData(u); } } if (pd.skills != null) { foreach (string s in pd.skills) { loadEffectFromHeroSkillData(s); } } } }
private void OnEventPlayerLoginBox(WebSocketSimpet.PlayerWeiXinData val) { Debug.Log("pcvr::OnEventPlayerLoginBox -> userName " + val.userName + ", userId " + val.userId); GamePlayerData playerDt = m_GamePlayerData.Find((dt) => { if (dt.m_PlayerWeiXinData != null) { return(dt.m_PlayerWeiXinData.userId.Equals(val.userId)); } return(dt.m_PlayerWeiXinData.Equals(val)); }); int indexPlayer = -1; bool isActivePlayer = false; if (playerDt == null) { indexPlayer = GetActivePlayerIndex(); if (indexPlayer > -1 && indexPlayer < m_MaxPlayerNum) { Debug.Log("Active player, indexPlayer == " + indexPlayer); playerDt = new GamePlayerData(); playerDt.m_PlayerWeiXinData = val; playerDt.Index = indexPlayer; m_GamePlayerData.Add(playerDt); isActivePlayer = true; } else { Debug.Log("have not empty player!"); } } else { Debug.Log("player have active game!"); playerDt.IsExitWeiXin = false; if (playerDt.Index > -1 && playerDt.Index < m_MaxPlayerNum) { if (m_IndexPlayerActiveGameState[playerDt.Index] == (int)PlayerActiveState.WeiJiHuo) { isActivePlayer = true; indexPlayer = playerDt.Index; } } } if (isActivePlayer) { switch (indexPlayer) { case 0: case 1: { SSGameDataCtrl.GetInstance().m_PlayerData[indexPlayer].PlayerHeadUrl = playerDt.m_PlayerWeiXinData.headUrl; InputEventCtrl.GetInstance().ClickStartBt((SSGameDataCtrl.PlayerIndex)indexPlayer, InputEventCtrl.ButtonState.DOWN); break; } } } }
public GameRoom(int roomID, PlayerSocket playerSocketA, PlayerSocket playerSocketB) { this.roomID = roomID; this.playerSocketA = playerSocketA; this.playerSocketB = playerSocketB; this.playerDataA = new GamePlayerData(this, PlayerPosition.A); this.playerDataB = new GamePlayerData(this, PlayerPosition.B); }
public static GamePlayerData deserialize(string[] d, bool isFirstPlayer) { int index = 5; if (isFirstPlayer == false) { index = 25; } GamePlayerData gpd = new GamePlayerData(d[index]); gpd.level = Convert.ToInt16(d[index + 1]); gpd.ai = d[index + 2]; _tempStringList.Clear(); for (int i = index + 3; i < index + 8; ++i) { if (string.IsNullOrEmpty(d[i]) == false) { _tempStringList.Add(d[i]); } else { _tempStringList.Add(""); } } gpd.units = _tempStringList.ToArray(); _tempStringList.Clear(); for (int i = index + 8; i < index + 11; ++i) { if (string.IsNullOrEmpty(d[i]) == false) { _tempStringList.Add(d[i]); } else { _tempStringList.Add(""); } } gpd.skills = _tempStringList.ToArray(); gpd.partsHead = new HeroPartsItem(gpd.id, d[index + 11]); gpd.partsBody = new HeroPartsItem(gpd.id, d[index + 12]); gpd.partsWeapon = new HeroPartsItem(gpd.id, d[index + 13]); gpd.partsVehicle = new HeroPartsItem(gpd.id, d[index + 14]); GameManager.me.uiManager.popupChampionshipResult.enemyId = d[index + 15]; GameManager.me.uiManager.popupChampionshipResult.matchNumber = Convert.ToInt32(d[index + 16]); UIPlay.playerLeagueGrade = Convert.ToInt32(d[index + 17]); UIPlay.pvpleagueGrade = Convert.ToInt32(d[index + 18]); return(gpd); }
public GamePlayerData clone(bool includeRunes = true) { GamePlayerData target = new GamePlayerData(id); target.id = id; target.level = level; target.heroData = heroData; target.partsHead = partsHead; target.partsBody = partsBody; target.partsWeapon = partsWeapon; target.partsVehicle = partsVehicle; target.faceTexture = faceTexture; target.ai = ai; if (includeRunes) { if (_units == null) { target.units = null; } else { string[] tempUnits = new string[_units.Length]; for (int i = 0; i < _units.Length; ++i) { tempUnits[i] = _units[i]; } target.units = tempUnits; } if (_skills == null) { target.skills = null; } else { string[] tempSkills = new string[_skills.Length]; for (int i = 0; i < _skills.Length; ++i) { tempSkills[i] = _skills[i]; } target.skills = tempSkills; } } return(target); }
public static GamePlayerData getTestModePlayerData(string id, bool isPlayerSide, string ai, string handicapType = null) { TestModeData tmd = GameManager.info.testModeData[id]; GamePlayerData testModeData = new GamePlayerData(tmd.hero); string[] u = new string[5]; if (string.IsNullOrEmpty(handicapType) == false && (handicapType == WSDefine.HANDICAP_TYPE_UNIT || handicapType == WSDefine.HANDICAP_TYPE_BOTH)) { u[0] = string.Empty; u[1] = string.Empty; u[2] = string.Empty; u[3] = string.Empty; u[4] = string.Empty; } else { u[0] = tmd.u1; u[1] = tmd.u2; u[2] = tmd.u3; u[3] = tmd.u4; u[4] = tmd.u5; } string[] s = new string[3]; if (string.IsNullOrEmpty(handicapType) == false && (handicapType == WSDefine.HANDICAP_TYPE_SKILL || handicapType == WSDefine.HANDICAP_TYPE_BOTH)) { s[0] = string.Empty; s[1] = string.Empty; s[2] = string.Empty; } else { s[0] = tmd.s1; s[1] = tmd.s2; s[2] = tmd.s3; } DebugManager.instance.setPlayerData(testModeData, isPlayerSide, tmd.hero, tmd.head, tmd.body, tmd.weapon, tmd.vehicle, u, s, ai); return(testModeData); }
private void OnEventPlayerExitBox(int userId) { Debug.Log("pcvr::OnEventPlayerExitBox -> userId " + userId); GamePlayerData playerDt = m_GamePlayerData.Find((dt) => { return(dt.m_PlayerWeiXinData.userId.Equals(userId)); }); if (playerDt != null) { playerDt.IsExitWeiXin = true; if (playerDt.Index > -1 && playerDt.Index < m_MaxPlayerNum) { if (m_IndexPlayerActiveGameState[playerDt.Index] == (int)PlayerActiveState.WeiJiHuo) { //玩家血值耗尽,清理玩家微信数据. m_GamePlayerData.Remove(playerDt); Debug.Log("OnEventPlayerExitBox -> clear player weiXin data..."); } } } }
void startUpdateCharacter() { _updateCharacterComplete = false; _selectHeroId = GameDataManager.instance.selectHeroId; if (GameDataManager.instance.selectSubHeroId == null) { btnChangeToSub.gameObject.SetActive(false); btnChangeToMain.gameObject.SetActive(false); _currentCharacterIsMain = true; } else { if (_currentCharacterIsMain == false) { _selectHeroId = GameDataManager.instance.selectSubHeroId; } } _currentGamePlayerData = GameDataManager.instance.heroes[_selectHeroId]; _playerUnitSlots = GameDataManager.instance.playerUnitSlots[_selectHeroId]; _playerSkillSlots = GameDataManager.instance.playerSkillSlots[_selectHeroId]; for (int i = 0; i < 3; ++i) { if (_playerSkillSlots[i].isOpen) { nowSkills[i].setData(_playerSkillSlots[i].infoData, _currentGamePlayerData); } else { nowSkills[i].setData(null); } } StartCoroutine(updateCharacter()); }
public void setDebugInitData() { int i = 0; GameDataManager.instance.parseInitPacket(initData); if (GameDataManager.instance.heroes.ContainsKey(Character.KILEY) == false) { GameDataManager.instance.heroes.Add(Character.KILEY, new GamePlayerData(Character.KILEY)); } if (GameDataManager.instance.heroes.ContainsKey(Character.LEO) == false) { GameDataManager.instance.heroes.Add(Character.LEO, new GamePlayerData(Character.LEO)); } if (GameDataManager.instance.heroes.ContainsKey(Character.CHLOE) == false) { GameDataManager.instance.heroes.Add(Character.CHLOE, new GamePlayerData(Character.CHLOE)); } GameDataManager.instance.heroes[Character.KILEY] = setPlayerData(GameDataManager.instance.heroes[Character.KILEY], true, Character.KILEY, "KILEY_HD1_11_0_0", "KILEY_BD1_11_0_0", "KILEY_WP1_11_0_0", "KILEY_RD1_11_0_0", debugUnitId, debugSkillId, ai); GameDataManager.instance.heroes[Character.LEO] = setPlayerData(GameDataManager.instance.heroes[Character.LEO], true, Character.LEO, "LEO_HD1_11_0_0", "LEO_BD1_11_0_0", "LEO_WP1_11_0_0", "LEO_RD1_11_0_0", debugUnitId, debugSkillId, ai); GameDataManager.instance.heroes[Character.CHLOE] = setPlayerData(GameDataManager.instance.heroes[Character.CHLOE], true, Character.CHLOE, "CHLOE_HD4_11_0_0", "CHLOE_BD4_11_0_0", "CHLOE_WP4_11_0_0", "CHLOE_RD4_11_0_0", debugUnitId, debugSkillId, ai, "pc_chloe_face01"); GameDataManager.instance.selectSubHeroId = defaultHero2; GameDataManager.instance.heroes[defaultHero] = setPlayerData(GameDataManager.instance.heroes[defaultHero], true, defaultHero, equipHead, equipBody, equipWeapon, equipVehicle, debugUnitId, debugSkillId, ai); pvpPlayerData = setPlayerData(pvpPlayerData, false, pvpDefaultHero, pvpEquipHead, pvpEquipBody, pvpEquipWeapon, pvpEquipVehicle, pvpDebugUnitId, pvpDebugSkillId, pvpAi); setDebugTagPVPData(); GameDataManager.instance.unitInventory.Clear(); GameDataManager.instance.unitInventoryList.Clear(); GameDataManager.instance.skillInventory.Clear(); }
public void setData(GameIDData infoData, GamePlayerData gpd = null) { if (infoData == null) { gamePlayerData = null; data = null; spIcon.gameObject.SetActive(false); spSkillRare.gameObject.SetActive(false); } else { gamePlayerData = gpd; data = infoData; spIcon.gameObject.SetActive(true); Icon.setSkillIcon(data.getSkillIcon(), spIcon); spSkillRare.gameObject.SetActive(true); spSkillRare.spriteName = RareType.getRareLineSprite(infoData.rare); } }
void loadPlayerUnits(GamePlayerData gpd, bool isResourceType = false) { MonsterData md; if (gpd == null) { return; } if (isResourceType == false) { if (gpd.units != null) { foreach (string unitId in gpd.units) { if (string.IsNullOrEmpty(unitId) == false) { GameIDData eUnitInfo = new GameIDData(); eUnitInfo.parse(unitId, GameIDData.Type.Unit); md = GameManager.info.monsterData[eUnitInfo.unitData.resource]; gameDataManager.addLoadModelData(md); } } } } else { if (gpd.unitResourceId != null) { foreach (string unitId in gpd.unitResourceId) { if (string.IsNullOrEmpty(unitId) == false) { md = GameManager.info.monsterData[GameManager.info.unitData[unitId].resource]; gameDataManager.addLoadModelData(md); } } } } }
public void setDebugTagPVPData() { if (useTagMatchMode == false) { return; } #if UNITY_EDITOR playerData2 = new GamePlayerData(defaultHero2); playerData2 = setPlayerData(playerData2, true, true, defaultHero2, equipHead2, equipBody2, equipWeapon2, equipVehicle2, debugUnitId2, debugSkillId2, ai2); pvpPlayerData2 = new GamePlayerData(pvpDefaultHero2); pvpPlayerData2 = setPlayerData(pvpPlayerData2, false, true, pvpDefaultHero2, pvpEquipHead2, pvpEquipBody2, pvpEquipWeapon2, pvpEquipVehicle2, pvpDebugUnitId2, pvpDebugSkillId2, pvpAi2); #else SetupData sd = GameManager.info.setupData; playerData2 = new GamePlayerData(sd.tagTest1Hero); playerData2 = setPlayerData(playerData2, true, true, sd.tagTest1Hero, sd.tagTest1Equips[0], sd.tagTest1Equips[1], sd.tagTest1Equips[2], sd.tagTest1Equips[3], sd.tagTest1Unit, sd.tagTest1Skill, ai2); pvpPlayerData2 = new GamePlayerData(sd.tagTest2Hero); pvpPlayerData2 = setPlayerData(pvpPlayerData2, false, true, sd.tagTest2Hero, sd.tagTest2Equips[0], sd.tagTest2Equips[1], sd.tagTest2Equips[2], sd.tagTest2Equips[3], sd.tagTest2Unit, sd.tagTest2Skill, pvpAi2); #endif }
public Player addPlayerToStage(bool isPlayerMon, GamePlayerData pd, Vector3 position, bool addList = true, int playerTagIndex = 0) { Player player; #if UNITY_EDITOR Debug.Log(pd.id); #endif player = (Player)GameManager.me.characterManager.getMonster(true, false, pd.id, addList); // Log.log("addPlayerToStage : " + player, player.name); player.setPositionCtransform(position); player.isCutSceneOnlyCharacter = false; player.init(pd, isPlayerMon, true, playerTagIndex); player.setPositionCtransform(position); player.setVisible(true); player.isEnabled = true; player.pet = (Pet)GameManager.me.characterManager.getMonster(false, false, pd.partsVehicle.parts.resource.ToUpper(), false); player.pet.init(player); player.container.name = "PVP"; if (player.hpBar != null) { player.hpBar.isEnabled = true; player.hpBar.visible = false; } return(player); }
void onClickButton(GameObject go) { if (slotType == BaseSlot.InventorySlotType.FriendDetailSlot) { if (data == null) { return; } if (GameManager.me.uiManager.popupShop.popupFriendDetail.gameObject.activeSelf) { GameManager.me.uiManager.popupShop.popupFriendDetail.showSlotTooltip(spSelectBorder, data.getTooltipDescription(), transform.localPosition); } else { GameManager.me.uiManager.popupFriendDetail.showSlotTooltip(spSelectBorder, data.getTooltipDescription(), transform.localPosition); } } else if (slotType == BaseSlot.InventorySlotType.HeroInfoSlot) { GamePlayerData selectHeroData = null; GameDataManager.instance.heroes.TryGetValue(GameManager.me.uiManager.uiMenu.uiSkill.tabPlayer.currentTab, out selectHeroData); GameManager.me.uiManager.popupSkillPreview.show(data, RuneInfoPopup.Type.PreviewOnly, true, true, selectHeroData); } else if (isMyInven == false) { if (data == null) { return; } GameManager.me.uiManager.uiVisitingLobby.onClickSkill(data); } else { GameManager.me.uiManager.uiMenu.uiSkill.onSelectSlot(this, data); } }
void onClickRound(GameObject go) { if (WindRunnerMain.instance != null || CutSceneManager.nowOpenCutScene) { return; } if (GameManager.info.roundData.ContainsKey(selectDebugRoundId)) { bool isPVPMode = true; DebugManager.useTestRound = true; if (selectDebugRoundId.ToLower().Contains("pvp") == false) { GameManager.me.stageManager.setNowRound(GameManager.info.roundData[selectDebugRoundId], GameType.Mode.Epic); isPVPMode = false; GameManager.me.uiManager.showLoading(); } else { GameManager.me.stageManager.setNowRound(GameManager.info.roundData[selectDebugRoundId], GameType.Mode.Championship); } if (selectDebugRoundId == "INTRO") { StartCoroutine(GameManager.me.startOpening()); } else { TestModeData tmd = GameManager.info.testModeData[_id]; GamePlayerData testModeData = new GamePlayerData(tmd.hero); string[] u = new string[5]; u[0] = tmd.u1; u[1] = tmd.u2; u[2] = tmd.u3; u[3] = tmd.u4; u[4] = tmd.u5; string[] s = new string[3]; s[0] = tmd.s1; s[1] = tmd.s2; s[2] = tmd.s3; if (isPVPMode == false) { GameManager.me.uiManager.showLoading(); DebugManager.instance.setPlayerData(testModeData, true, tmd.hero, tmd.head, tmd.body, tmd.weapon, tmd.vehicle, u, s, DebugManager.instance.ai); GameManager.me.startGame(1, testModeData); } else { if (UIDebugRoundPopup.setMyInfo) { UIDebugRoundPopup.setMyInfo = false; DebugManager.instance.setPlayerData(testModeData, true, tmd.hero, tmd.head, tmd.body, tmd.weapon, tmd.vehicle, u, s, DebugManager.instance.ai); GameManager.me.uiManager.uiMenu.uiWorldMap.debugRoundList.askPopup.lbId.text = "PVP 설정"; GameManager.me.uiManager.uiMenu.uiWorldMap.debugTestModeList.gameObject.SetActive(false); setTestModeData = testModeData; } else { DebugManager.instance.pvpPlayerData = new GamePlayerData(tmd.hero); DebugManager.instance.setPlayerData(DebugManager.instance.pvpPlayerData, false, tmd.hero, tmd.head, tmd.body, tmd.weapon, tmd.vehicle, u, s, DebugManager.instance.pvpAi); GameManager.me.uiManager.showLoading(); GameManager.me.startGame(1, setTestModeData); } } } } }
void draw(int act, string name, int league, int showPhoto = WSDefine.TRUE, string photoUrl = "") { _isMain = true; _currentAct = act; _name = name; lbName.text = name; _showPhoto = showPhoto; _photoUrl = photoUrl; setLeague(league); _playerMainData = new GamePlayerData(_mainHero.name); DebugManager.instance.setPlayerData(_playerMainData, false, _mainHero.name, _mainHero.selEqts[HeroParts.HEAD], _mainHero.selEqts[HeroParts.BODY], _mainHero.selEqts[HeroParts.WEAPON], _mainHero.selEqts[HeroParts.VEHICLE]); int i = 0; if (selectUnitRunes == null) { _selectUnitRunes[0] = null; _selectUnitRunes[1] = null; _selectUnitRunes[2] = null; _selectUnitRunes[3] = null; _selectUnitRunes[4] = null; } else { foreach (KeyValuePair <string, string> kv in selectUnitRunes) { if (string.IsNullOrEmpty(kv.Value)) { _selectUnitRunes[i] = null; } else { GameIDData gd = new GameIDData(); gd.parse(kv.Value, GameIDData.Type.Unit); _selectUnitRunes[i] = gd; } ++i; } } i = 0; if (selectSkillRunes == null) { _selectSkillRunes[0] = null; _selectSkillRunes[1] = null; _selectSkillRunes[2] = null; } else { foreach (KeyValuePair <string, string> kv in selectSkillRunes) { if (string.IsNullOrEmpty(kv.Value)) { _selectSkillRunes[i] = null; } else { GameIDData gd = new GameIDData(); gd.parse(kv.Value, GameIDData.Type.Skill); _selectSkillRunes[i] = gd; } ++i; } } if (_subHero != null) { _playerSubData = new GamePlayerData(_subHero.name); DebugManager.instance.setPlayerData(_playerSubData, false, _subHero.name, _subHero.selEqts[HeroParts.HEAD], _subHero.selEqts[HeroParts.BODY], _subHero.selEqts[HeroParts.WEAPON], _subHero.selEqts[HeroParts.VEHICLE]); i = 0; foreach (KeyValuePair <string, string> kv in selectSubUnitRunes) { if (string.IsNullOrEmpty(kv.Value)) { _selectSubUnitRunes[i] = null; } else { if (_selectSubUnitRunes[i] == null) { _selectSubUnitRunes[i] = new GameIDData(); } _selectSubUnitRunes[i].parse(kv.Value, GameIDData.Type.Unit); } ++i; } i = 0; foreach (KeyValuePair <string, string> kv in selectSubSkillRunes) { if (string.IsNullOrEmpty(kv.Value)) { _selectSubSkillRunes[i] = null; } else { if (_selectSubSkillRunes[i] == null) { _selectSubSkillRunes[i] = new GameIDData(); } _selectSubSkillRunes[i].parse(kv.Value, GameIDData.Type.Skill); } ++i; } } draw(); }
public void show(GameIDData d, RuneInfoPopup.Type type, bool isInventorySlot, bool isFirstSequenceForReinforce = true, GamePlayerData gpd = null, GameIDData compareData = null) { spBackground.gameObject.SetActive(true); spSkipModeBackground.gameObject.SetActive(false); popupType = type; simpleRotater.enabled = false; isFromInventorySlot = isInventorySlot; SoundData.play("uihe_itempopup"); movablePanel.localPosition = new Vector3(-3000, 0, 0); if (type == RuneInfoPopup.Type.Reinforce || type == RuneInfoPopup.Type.Make || type == RuneInfoPopup.Type.Compose || type == RuneInfoPopup.Type.Evolve || type == RuneInfoPopup.Type.Transcend) { spBackground.color = new Color(0, 0, 0, 1f / 255f); } else { spBackground.color = new Color(0, 0, 0, 100f / 255f); } RuneStudioMain.instance.cam512.gameObject.SetActive(true); data.parse(d.serverId); _compareData = compareData; showFrame(); setCharacter(gpd); descriptionContainer.SetActive(popupType != RuneInfoPopup.Type.Make); cardFrame.showDescriptionPanel(popupType != RuneInfoPopup.Type.Make, true); cardFrame.lbName.text = data.partsData.name; if (_compareData != null && popupType != RuneInfoPopup.Type.Book) { cardFrame.setLevel(data.level, (data.level - _compareData.level)); } else { cardFrame.setLevel(data.level); } gameObject.SetActive(true); btnClose.gameObject.SetActive(type != RuneInfoPopup.Type.Reinforce || isFirstSequenceForReinforce == false); setButtons(isFirstSequenceForReinforce); visibleComposeNoticeMark(); tabSGradeInfo[0].transform.parent.gameObject.SetActive(type == RuneInfoPopup.Type.Book && (data.rare >= RareType.S)); setSGradeInfo(0); setStat(isFirstSequenceForReinforce, data); if (sampleHero != null) { sampleHero.shadow.gameObject.SetActive(false); if (sampleHero.pet != null) { sampleHero.pet.shadow.gameObject.SetActive(false); } } reinforceInfoBar.setReinforceData(data); showProcess2(); }
public void initPlayer(Vector3 startPos) { GamePlayerData tagGpd = null; bool useTagMatch = false; if (GameManager.me.recordMode == GameManager.RecordMode.replay) { tagGpd = GameDataManager.replayAttacker2Data; } else { tagGpd = GameDataManager.instance.getSubGamePlayerData(); } #if UNITY_EDITOR if (DebugManager.instance.useDebug) { tagGpd = DebugManager.instance.playerData2; } #endif useTagMatch = (tagGpd != null); if (players[0] != null && players[0] != GameManager.me.player) { try { GameManager.me.characterManager.cleanMonster(players[0]); } catch { } } players[0] = GameManager.me.player; #if UNITY_EDITOR GameManager.me.player.pet.container.name = "player main"; #endif GameManager.me.uiManager.uiPlay.playerTagSlot[0].playerSlotIndex = 0; GameManager.me.uiManager.uiPlay.playerTagSlot[1].playerSlotIndex = 1; selectPlayerIndex = 0; unSelectPlayerIndex = 1; players[0].updateAllGauge(); if (GameManager.me.stageManager.nowPlayingGameType == GameType.Mode.Sigong) { useTagMatch = false; } if (DebugManager.instance.useTagMatchMode == false) { useTagMatch = false; } // GameDataManager.instance.playData["HERO"] = players[0].playerData.id; mainCharacterId = players[0].playerData.id; if (useTagMatch == false) { enableTagSlot(true, -1, false, true); GameManager.me.uiManager.uiPlay.playerTagSlot[0].setVisible(false); GameManager.me.uiManager.uiPlay.playerTagSlot[1].setVisible(false); canTagPlayer = false; return; } else { canTagPlayer = true; } // if(DebugManager.instance.useDebug) // { // players[unSelectPlayerIndex] = GameManager.me.mapManager.addPlayerToStage(true, DebugManager.instance.playerData2 , startPos, false, 1); // } // else if (players[unSelectPVPIndex] != null) { try { GameManager.me.characterManager.cleanMonster(players[unSelectPVPIndex]); } catch { } } players[unSelectPlayerIndex] = GameManager.me.mapManager.addPlayerToStage(true, tagGpd, startPos, false, 1); if (players[unSelectPlayerIndex] != null && players[unSelectPlayerIndex].playerData != null) { // GameDataManager.instance.playSubData["HERO"] = players[unSelectPlayerIndex].playerData.id; subCharacterId = players[unSelectPlayerIndex].playerData.id; } #if UNITY_EDITOR players[unSelectPlayerIndex].pet.container.name = "player unselect " + unSelectPlayerIndex; #endif initUnselectPlayer(players[unSelectPlayerIndex]); enableTagSlot(true, 1, true, true); players[unSelectPlayerIndex].updateAllGauge(); GameManager.me.player.initChargingGauge(); }
public void setDebugPVPData() { pvpPlayerData = setPlayerData(pvpPlayerData, false, pvpDefaultHero, pvpEquipHead, pvpEquipBody, pvpEquipWeapon, pvpEquipVehicle, pvpDebugUnitId, pvpDebugSkillId, pvpAi); }
void setCharacter(GamePlayerData gpd = null) { if (sampleHero != null) { GameManager.me.characterManager.cleanMonster(sampleHero); sampleHero = null; } sampleHero = (Player)GameManager.me.characterManager.getMonster(true, true, data.partsData.character, false); if (gpd != null) { gpd.copyTo(_gpd); } else if (GameDataManager.instance.heroes.ContainsKey(data.partsData.character)) { GameDataManager.instance.heroes[data.partsData.character].copyTo(_gpd); } else { GameDataManager.instance.defaultHeroData[data.partsData.character].copyTo(_gpd); } if (data.partsData.type == HeroParts.WEAPON) { _gpd.partsWeapon = new HeroPartsItem(data.partsData.character, data.serverId); // popupCharacterCamera.fieldOfView = 20.0f; // popupCharacterCamera.transform.localPosition = new Vector3(-176,-70,-575); _q.eulerAngles = new Vector3(0, 1.78f, 0); // popupCharacterCamera.transform.localRotation = _q; // popupCharacterCamera.nearClipPlane = 273.4f; // popupCharacterCamera.farClipPlane = 583.61f; } else if (data.partsData.type == HeroParts.HEAD) { _gpd.partsHead = new HeroPartsItem(data.partsData.character, data.serverId); // popupCharacterCamera.fieldOfView = 16.0f; // popupCharacterCamera.transform.localPosition = new Vector3(-176,-27,-576); _q.eulerAngles = new Vector3(3, 1.78f, 0); // popupCharacterCamera.transform.localRotation = _q; // popupCharacterCamera.nearClipPlane = 273.4f; // popupCharacterCamera.farClipPlane = 583.61f; } else if (data.partsData.type == HeroParts.BODY) { _gpd.partsBody = new HeroPartsItem(data.partsData.character, data.serverId); // popupCharacterCamera.fieldOfView = 21.8f; // popupCharacterCamera.transform.localPosition = new Vector3(-181.8379f,-115.0146f,-476.4911f); _q.eulerAngles = new Vector3(-9.700012f, 2.8f, 1.5f); // popupCharacterCamera.transform.localRotation = _q; // popupCharacterCamera.nearClipPlane = 100.0f; // popupCharacterCamera.farClipPlane = 583.61f; //-175 -15 572 } else if (data.partsData.type == HeroParts.VEHICLE) { _gpd.partsVehicle = new HeroPartsItem(data.partsData.character, data.serverId); // popupCharacterCamera.fieldOfView = 25.8f; // popupCharacterCamera.transform.localPosition = new Vector3(-176,-20,-573); _q.eulerAngles = new Vector3(6.31f, 1.78f, 0); // popupCharacterCamera.transform.localRotation = _q; // popupCharacterCamera.nearClipPlane = 273.4f; // popupCharacterCamera.farClipPlane = 583.61f; } sampleHero.init(_gpd, true, false); sampleHero.container.SetActive(true); if (data.partsData.type == HeroParts.WEAPON) { int len = sampleHero.smrs.Length; for (int i = 0; i < len; ++i) { sampleHero.smrs[i].enabled = (sampleHero.smrs[i].name == data.partsData.resource || sampleHero.smrs[i].name == (data.partsData.resource + "_arrow")); } } else if (data.partsData.type == HeroParts.VEHICLE) { sampleHero.pet = (Pet)GameManager.me.characterManager.getMonster(true, true, data.partsData.resource.ToUpper(), false); sampleHero.pet.init(sampleHero); sampleHero.setVisible(false, false); sampleHero.pet.isEnabled = true; sampleHero.ani.Stop(); } else if (data.partsData.type == HeroParts.BODY || data.partsData.type == HeroParts.HEAD) { int len = sampleHero.smrs.Length; for (int i = 0; i < len; ++i) { sampleHero.smrs[i].enabled = (sampleHero.smrs[i].name.Contains("weapon") == false); } } _v.x = 0; _v.y = 0; _v.z = 0; sampleHero.setParent(sampleContainer); sampleHero.cTransform.localPosition = _v; _q.eulerAngles = _v; sampleContainer.transform.localRotation = _q; _q.eulerAngles = _v; sampleHero.cTransform.localRotation = _q; sampleHero.tf.localPosition = _v; _q.eulerAngles = _v; sampleHero.tf.localRotation = _q; // if(data.partsData.type == HeroParts.WEAPON) // { // sampleHero.animation.Play("weapon"); // } // else // { // sampleHero.animation.Play("idle"); // } if (data.partsData.type == HeroParts.WEAPON) { sampleHero.animation.Play("weapon"); if (data.partsData.setPreviewPosition(sampleHero) == false) { if (data.partsData.character == "LEO") { _v = sampleHero.cTransform.localPosition; _v.y = -13f; sampleHero.cTransform.localPosition = _v; } sampleHero.cTransform.localScale = new Vector3(1.3f, 1.3f, 1.3f); } } else if (data.partsData.type == HeroParts.HEAD) { _v = sampleHero.cTransform.localPosition; _v.x = 0.0f; _v.y = -50f; _v.z = 0.0f; sampleHero.cTransform.localPosition = _v; sampleHero.animation.Play("idle"); sampleHero.cTransform.localScale = new Vector3(1.5f, 1.5f, 1.5f); } else { sampleHero.animation.Play("idle"); sampleHero.cTransform.localScale = Vector3.one; } _v = sampleHero.cTransform.position; sampleHero.shadow.transform.position = _v; #if UNITY_EDITOR if (DebugManager.instance.useDebug) { UIHeroPreviewDataSetter s = sampleHero.cTransform.gameObject.GetComponent <UIHeroPreviewDataSetter>(); if (s == null) { sampleHero.cTransform.gameObject.AddComponent <UIHeroPreviewDataSetter>(); } } #endif }
public GamePlayerData setPlayerData(GamePlayerData playerData, bool isPlayerSide, string characterId, string hd, string bd, string wp, string rd, string[] units = null, string[] skills = null, string ai = "", string faceTexture = null) { return(setPlayerData(playerData, isPlayerSide, false, characterId, hd, bd, wp, rd, units, skills, ai, faceTexture)); }
public GamePlayerData setPlayerData(GamePlayerData playerData, bool isPlayerSide, bool isSecondPlayer, string characterId, string hd, string bd, string wp, string rd, string[] units = null, string[] skills = null, string ai = "", string faceTexture = null) { if (playerData == null) { playerData = new GamePlayerData(characterId); } else { playerData.id = characterId; } playerData.level = 1; string[] tstr = new string[2]; rd = rd.Trim().Replace("\"", ""); hd = hd.Trim().Replace("\"", ""); wp = wp.Trim().Replace("\"", ""); bd = bd.Trim().Replace("\"", ""); playerData.partsHead = new HeroPartsItem(characterId, hd); playerData.partsWeapon = new HeroPartsItem(characterId, wp); playerData.partsBody = new HeroPartsItem(characterId, bd); if (string.IsNullOrEmpty(rd)) { playerData.partsVehicle = null; } else { playerData.partsVehicle = new HeroPartsItem(characterId, rd); } if (string.IsNullOrEmpty(faceTexture)) { if (characterId == Character.CHLOE) { playerData.faceTexture = "pc_chloe_face01"; } else { playerData.faceTexture = null; } } else { playerData.faceTexture = faceTexture; } _tempStringList.Clear(); int i = 0; if (units != null) { for (i = 0; i < units.Length; ++i) { if (string.IsNullOrEmpty(units[i]) == false) { _tempStringList.Add(units[i].Trim()); } else if (isPlayerSide) { _tempStringList.Add(""); } } playerData.units = new string[5]; for (i = 0; i < 5; ++i) { if (_tempStringList.Count > i) { playerData.units[i] = _tempStringList[i]; } else { playerData.units[i] = null; } } playerData.units = playerData.units; } if (skills != null) { _tempStringList.Clear(); for (i = 0; i < skills.Length; ++i) { if (string.IsNullOrEmpty(skills[i]) == false) { _tempStringList.Add(skills[i].Trim()); } else if (isPlayerSide) { _tempStringList.Add(""); } } playerData.skills = new string[3]; for (i = 0; i < 3; ++i) { if (_tempStringList.Count > i) { playerData.skills[i] = _tempStringList[i]; } else { playerData.skills[i] = null; } } playerData.skills = playerData.skills; } if (isPlayerSide) { if (isSecondPlayer == false) { for (i = 0; i < 5; ++i) { if (playerData.units != null && i < playerData.units.Length) { GameDataManager.instance.playerUnitSlots[characterId][i].setData(playerData.units[i]); } else { GameDataManager.instance.playerUnitSlots[characterId][i].setData(null); } } for (i = 0; i < 3; ++i) { if (playerData.skills != null && i < playerData.skills.Length) { GameDataManager.instance.playerSkillSlots[characterId][i].setData(playerData.skills[i]); } else { GameDataManager.instance.playerSkillSlots[characterId][i].setData(null); } } } else { for (i = 0; i < 5; ++i) { if (playerData.units != null && i < playerData.units.Length) { GameDataManager.instance.playerUnitSlots[characterId][i].setData(playerData.units[i]); } else { GameDataManager.instance.playerUnitSlots[characterId][i].setData(null); } } for (i = 0; i < 3; ++i) { if (playerData.skills != null && i < playerData.skills.Length) { GameDataManager.instance.playerSkillSlots[characterId][i].setData(playerData.skills[i]); } else { GameDataManager.instance.playerSkillSlots[characterId][i].setData(null); } } } } playerData.ai = ai.Replace("\"", ""); return(playerData); }
public IEnumerator nextHellMode(float waitTime = 0.0f) { Monster.uniqueIndex = 0; needClearWork = false; _openContinuePopup = false; cutSceneMapManager.visible = false; mapManager = normalMapManager; mapManager.isSetStage = false; playGameOver = false; needClearWork = false; yield return(new WaitForSeconds(0.5f)); uiManager.uiLayoutEffect.start(UILayoutEffect.LayoutTransitionEffect.SIDE_FADE_IN, 1.0f); yield return(new WaitForSeconds(0.6f)); uiManager.uiPlay.warningAlpha.stop(); float t = RealTime.time; loadRoundMonsterModelData(true); while (gameDataManager.isCompleteLoadMap == false) { yield return(null); } ; while (gameDataManager.isCompleteLoadModel == false) { yield return(null); } ; while (SoundManager.instance.isCompleteLoadSound == false) { yield return(null); } ; while (effectManager.isCompleteLoadEffect == false) { yield return(null); } ; // t = RealTime.time - t; // t = 1.0f - t; // // if(t > 0) yield return new WaitForSeconds(t); MapData.destroyExceptionResource = GameManager.info.mapData[stageManager.getMapId()].resource; int prevHp = Mathf.CeilToInt(player.maxHp); int prevSp = Mathf.CeilToInt(player.maxSp); int prevMp = Mathf.CeilToInt(player.mp); // 이계던전에서는 플레이타임은 매 웨이브마다 초기화(0)되고 // total 시간이 줄어둔다. int prevTime = Mathf.CeilToInt(GameManager.me.stageManager.playTime); HellModeManager.instance.leftTime -= prevTime; HellModeManager.instance.totalPlayTime += Mathf.CeilToInt(GameManager.me.stageManager.playTime.Get()); mapManager.hideMap(); clearStage(); effectManager.deleteExceptionList.Clear(); uiManager.uiPlay.goHellGoAni.SetActive(false); GameManager.me.stageManager.playTime = prevTime; inGameRandom = new Well512Random((uint)UnityEngine.Random.Range(1000, 99999)); if (DebugManager.useTestRound == false) { EpiServer.instance.sendSaveHell(prevHp, prevSp, prevMp, prevTime, HellModeManager.instance.totalPlayTime); while (EpiServer.instance.waitForSaveWaveToServer) { yield return(null); } } player.clearAnimationMethod(); player.onCompleteAttackAni(); player.onCompleteSkillAni(null); player.isEnabled = true; player.state = Monster.NORMAL; player.renderAniRightNow(); GamePlayerData nowPlayerData = GameDataManager.selectedPlayerData; changeMainPlayer(GameDataManager.selectedPlayerData, nowPlayerData.id, nowPlayerData.partsVehicle.parts.resource.ToUpper()); player.isEnabled = true; player.state = Monster.NORMAL; player.hp = prevHp; player.sp = prevSp; player.mp = prevMp; player.hpBar.visible = false; MapData.destroyExceptionResource = null; yield return(null); characterManager.clearUnusedResource(false, prevLoadingMonsterResource); yield return(new WaitForSeconds(0.2f)); yield return(Resources.UnloadUnusedAssets()); yield return(null); System.GC.Collect(); // 기본적으로 스테이지에서 쓸 배경은 만드는데... normalMapManager.createBackground(stageManager.getMapId(), true); mapManager.visible = true; //uiManager.uiLayoutEffect.start(UILayoutEffect.LayoutTransitionEffect.FADE_IN, 1.0f); uiManager.uiLayoutEffect.start(UILayoutEffect.LayoutTransitionEffect.SIDE_FADE_OUT, 1.0f); uiManager.uiPlay.init(); currentScene = Scene.STATE.PLAY_READY; yield return(new WaitForSeconds(2.5f)); uiManager.uiLayoutEffect.sideFade.gameObject.SetActive(false); yield return(new WaitForSeconds(2.5f)); uiManager.uiLayoutEffect.sideFade.gameObject.SetActive(false); }
public void onCompleteReceivePlaySigong() { P_Sigong p = GameManager.me.uiManager.popupInstantDungeon.selectSigongData; if (p.roundId.StartsWith("PVP")) { DebugManager.instance.pvpPlayerData = TestModeData.getTestModePlayerData(selectSigongData.roundId.Substring(4), false, "AI_PVP6"); DebugManager.instance.pvpPlayerData2 = null; UIPlay.pvpleagueGrade = 6; UIPlay.pvpImageUrl = DebugManager.instance.pvpPlayerData.id; UIPlay.playerImageUrl = PandoraManager.instance.localUser.image_url; GameManager.me.stageManager.setNowRound(GameManager.info.roundData["PVP"], GameType.Mode.Sigong); } else { GameManager.me.stageManager.setNowRound(GameManager.info.roundData[GameManager.me.uiManager.popupInstantDungeon.selectSigongData.roundId], GameType.Mode.Sigong); } GameManager.me.stageManager.sigongData = p; hide(); GameManager.me.uiManager.showLoading(); GamePlayerData gpd = null; if (string.IsNullOrEmpty(p.forcedDeck) == false) { if (p.forcedDeck == "HERO_SELECT") { gpd = selectHeroData; } else { gpd = TestModeData.getTestModePlayerData(p.forcedDeck, true, DebugManager.instance.ai, p.handicap); } } if (gpd == null) { if (string.IsNullOrEmpty(p.handicap) == false) { string heroId = GameDataManager.instance.selectHeroId; gpd = new GamePlayerData(heroId); P_Hero heroData = GameDataManager.instance.serverHeroData[GameDataManager.instance.selectHeroId]; string[] u = new string[5]; string[] s = new string[3]; if (p.handicap == WSDefine.HANDICAP_TYPE_UNIT || p.handicap == WSDefine.HANDICAP_TYPE_BOTH) { u[0] = string.Empty; u[1] = string.Empty; u[2] = string.Empty; u[3] = string.Empty; u[4] = string.Empty; } else { u = GameDataManager.instance.getSelectUnitRunes(null); } if (p.handicap == WSDefine.HANDICAP_TYPE_SKILL || p.handicap == WSDefine.HANDICAP_TYPE_BOTH) { s[0] = string.Empty; s[1] = string.Empty; s[2] = string.Empty; } else { s = GameDataManager.instance.getSelectSkillRunes(null); } DebugManager.instance.setPlayerData(gpd, true, heroData.name, heroData.selEqts[HeroParts.HEAD], heroData.selEqts[HeroParts.BODY], heroData.selEqts[HeroParts.WEAPON], heroData.selEqts[HeroParts.VEHICLE], u, s); } } GameManager.me.startGame(0.5f, gpd); }
private void Awake() { singleton = this; }
public bool hasContinueGame() { #if UNITY_EDITOR if (DebugManager.instance.useDebug) { return(false); } #endif bool has = ((File.Exists(AssetBundleManager.getLocalFilePath() + TEMP_FILE_NAME)) && (File.Exists(AssetBundleManager.getLocalFilePath() + TEMP_HEADER_FILE_NAME))); if (has) { if (loadContinueGameData() == false) { return(false); } string[] h; string file1; string file2; // if(useTempSaveEnctyption) { file1 = Util.dec(File.ReadAllBytes(AssetBundleManager.getLocalFilePath() + TEMP_HEADER_FILE_NAME)); file2 = PlayerPrefs.GetString(TEMP_HEADER_FILE_NAME); Byte[] ba = Convert.FromBase64String(file2); file2 = Util.dec(ba); } // else // { // file1 = (File.ReadAllText(AssetBundleManager.getLocalFilePath()+TEMP_HEADER_FILE_NAME)); // file2 = PlayerPrefs.GetString(TEMP_HEADER_FILE_NAME); // } if (file2 == null || file1 != file2) { return(false); } h = file1.Split(','); continueVersion = h[0]; continueSeed = Convert.ToInt32(h[1]); continueMode = h[2]; continueRoundId = h[3]; continueGameType = h[4]; if (string.IsNullOrEmpty(continueRoundId) == false && continueRoundId == "INTRO") { return(false); } switch (continueMode) { case RoundData.MODE.PVP: try { continuePVPPlayerData = GamePlayerData.deserialize(h, true); DebugManager.instance.pvpPlayerData = continuePVPPlayerData; if (h[24] == "Y") { continuePVPPlayerData2 = GamePlayerData.deserialize(h, false); DebugManager.instance.pvpPlayerData2 = continuePVPPlayerData2; } else { DebugManager.instance.pvpPlayerData2 = null; } } catch { deleteTempFile(); return(false); } break; case RoundData.MODE.C_RUN: case RoundData.MODE.C_HUNT: case RoundData.MODE.C_SURVIVAL: int.TryParse(h[5], out continueRank); break; default: if (continueGameType == RoundData.TYPE.EPIC) { // int.TryParse(h[5], out UIRoundClearPopup.rewardExp); // int.TryParse(h[6], out UIRoundClearPopup.rewardGold); } else if (continueGameType == RoundData.TYPE.HELL) { int t = 0; int.TryParse(h[5], out t); HellModeManager.instance.continueHellWave = t; } break; } } return(has); }
public void tempSave(GamePlayerData gpdAtStartTime = null, GamePlayerData gpd2AtStartTime = null) { long position = _ms.Position; _ms.Position = 0; byte[] bytes = new byte[_ms.Length]; _ms.Read(bytes, 0, (int)_ms.Length); saveTempZip(bytes); PlayerPrefs.SetString(TEMP_FILE_NAME, System.Text.UTF8Encoding.UTF8.GetString(bytes)); // 헤더 저장 부분. Util.stringBuilder.Length = 0; Util.stringBuilder.Append(GameManager.info.clientFullVersion); Util.stringBuilder.Append(","); Util.stringBuilder.Append(_seedNum); Util.stringBuilder.Append(","); Util.stringBuilder.Append(GameManager.me.stageManager.nowRound.mode); Util.stringBuilder.Append(","); Util.stringBuilder.Append(GameManager.me.stageManager.nowRound.id); Util.stringBuilder.Append(","); switch (GameManager.me.stageManager.nowPlayingGameType) { case GameType.Mode.Hell: Util.stringBuilder.Append(RoundData.TYPE.HELL); Util.stringBuilder.Append(","); Util.stringBuilder.Append(HellModeManager.instance.roundIndex); break; case GameType.Mode.Epic: Util.stringBuilder.Append(RoundData.TYPE.EPIC); Util.stringBuilder.Append(","); // Util.stringBuilder.Append( UIRoundClearPopup.rewardExp); Util.stringBuilder.Append(","); // Util.stringBuilder.Append( UIRoundClearPopup.rewardGold); break; // case GameType.Mode.Challenge: // Util.stringBuilder.Append( RoundData.TYPE.CHALLENGE); // Util.stringBuilder.Append(","); // Util.stringBuilder.Append( GameManager.me.uiManager.uiPlay.challangeModeInfo.rank ); // break; case GameType.Mode.Championship: Util.stringBuilder.Append(RoundData.TYPE.CHAMPIONSHIP); Util.stringBuilder.Append(","); if (gpdAtStartTime != null) { Util.stringBuilder.Append(gpdAtStartTime.serialize()); if (gpd2AtStartTime != null) { Util.stringBuilder.Append(",Y,"); Util.stringBuilder.Append(gpd2AtStartTime.serialize()); } else { Util.stringBuilder.Append(",N"); } } else { if (GameManager.me.pvpPlayer == null || GameManager.me.pvpPlayer.playerData == null) { _ms.Position = position; return; } Util.stringBuilder.Append(GameManager.me.battleManager.pvpPlayers[0].playerData.serialize()); if (GameManager.me.battleManager.pvpPlayers[1] != null) { Util.stringBuilder.Append(",Y,"); Util.stringBuilder.Append(GameManager.me.battleManager.pvpPlayers[1].playerData.serialize()); } else { Util.stringBuilder.Append(",N"); } } break; case GameType.Mode.Friendly: Util.stringBuilder.Append(RoundData.TYPE.FRIENDLY); Util.stringBuilder.Append(","); if (gpdAtStartTime != null) { Util.stringBuilder.Append(gpdAtStartTime.serialize()); if (gpd2AtStartTime != null) { Util.stringBuilder.Append(",Y,"); Util.stringBuilder.Append(gpd2AtStartTime.serialize()); } else { Util.stringBuilder.Append(",N"); } } else { if (GameManager.me.pvpPlayer == null || GameManager.me.pvpPlayer.playerData == null) { _ms.Position = position; return; } Util.stringBuilder.Append(GameManager.me.battleManager.pvpPlayers[0].playerData.serialize()); if (GameManager.me.battleManager.pvpPlayers[1] != null) { Util.stringBuilder.Append(",Y,"); Util.stringBuilder.Append(GameManager.me.battleManager.pvpPlayers[1].playerData.serialize()); } else { Util.stringBuilder.Append(",N"); } } break; } string dataheader = Util.stringBuilder.ToString(); Util.stringBuilder.Length = 0; #if !UNITY_EDITOR #endif // if(useTempSaveEnctyption) { File.WriteAllBytes(AssetBundleManager.getLocalFilePath() + TEMP_HEADER_FILE_NAME, Util.enc(dataheader)); byte[] encBa = Util.enc(dataheader); string saveHeader = Convert.ToBase64String(encBa); // Debug.LogError("saveHeader : " + saveHeader); PlayerPrefs.SetString(TEMP_HEADER_FILE_NAME, saveHeader); } // else // { // File.WriteAllText(AssetBundleManager.getLocalFilePath()+TEMP_HEADER_FILE_NAME, dataheader); // PlayerPrefs.SetString(TEMP_HEADER_FILE_NAME,dataheader); // } _ms.Position = position; #if UNITY_EDITOR Log.saveFileLog(); #else // if(GameManager.isDebugBuild) Log.saveFileLog(); #endif }