Esempio n. 1
0
        public override async Task <bool> SetInitializer(CRenderContext rc, GamePlay.IEntity host, GamePlay.Component.IComponentContainer hostContainer, GComponentInitializer v)
        {
            if (await base.SetInitializer(rc, host, hostContainer, v) == false)
            {
                return(false);
            }

            mMeshComponent = new GamePlay.Component.GMeshComponent();
            var meshCompInit = new GamePlay.Component.GMeshComponent.GMeshComponentInitializer();

            meshCompInit.SpecialName = "VisualMesh";
            meshCompInit.MeshName    = CEngineDesc.PlayerStartMesh;
            await mMeshComponent.SetInitializer(rc, Host, Host, meshCompInit);

            //var mat = host.Placement.WorldMatrix;
            //mMeshComponent.OnUpdateDrawMatrix(ref mat);

            AgentGeomBoxInitializer = v as AgentGeomBoxComponentInitializer;
            if (AgentGeomBoxInitializer != null)
            {
                AgentGridSize = AgentGeomBoxInitializer.AgentGridSize;
                StartPos      = AgentGeomBoxInitializer.StartPos;
            }
            else
            {
                AgentGeomBoxInitializer = new AgentGeomBoxComponentInitializer();
            }

            return(true);
        }
Esempio n. 2
0
        public override async Task <bool> SetInitializer(CRenderContext rc, GamePlay.IEntity host, GamePlay.Component.IComponentContainer hostContainer, GComponentInitializer v)
        {
            if (!await base.SetInitializer(rc, host, hostContainer, v))
            {
                return(false);
            }

            Host.IsNavgation = true;

            return(true);
        }
Esempio n. 3
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        public override async Task <bool> SetInitializer(CRenderContext rc, GamePlay.IEntity host, IComponentContainer hostContainer, GComponentInitializer v)
        {
            await base.SetInitializer(rc, host, hostContainer, v);

            var actor = CreateCPhyActor(Host, hostContainer, v);
            var init  = v as GPhysicsSphereCollisionInitialize;

            mRadius = init.Radius;
            RefreshShape();
            return(true);
        }
Esempio n. 4
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        //public override void Tick(GPlacementComponent placement)
        //{
        //    base.Tick(placement);
        //}

        public override async Task <bool> SetInitializer(CRenderContext rc, GamePlay.IEntity host, IComponentContainer hostContainer, GComponentInitializer v)
        {
            var init = v as GMeshComponentInitializer;

            if (init == null)
            {
                return(false);
            }

            if (ParticleModifier != null)
            {
                if (ParticleModifier.ParticleSys.IsBillBoard && ParticleModifier.ParticleSys.BillBoardType != CGfxParticleSystem.BILLBOARDTYPE.BILLBOARD_DISABLE)
                {
                    init.MeshName = RName.GetRName("@createplane");
                }
                else
                {
                    init.MeshName = ParticleModifier.ParticleSys.UseMeshRName;
                }
            }


            //设置默认值
            if (init.MeshName == null)
            {
                init.MeshName = RName.GetRName("ParticleResource/models/sphere.gms");
            }

            if (false == await base.SetInitializer(rc, host, hostContainer, v))
            {
                return(false);
            }

            Host = host as GActor;
            if (ParticleModifier != null && ParticleModifier.ParticleSys.UseMaterialRName != null)
            {
                if (mSceneMesh != null && mSceneMesh.MtlMeshArray != null)
                {
                    //await SetMaterialInstance(rc, 0, ParticleModifier.ParticleSys.UseMaterialRName, null);
                    var mtl = await CEngine.Instance.MaterialInstanceManager.GetMaterialInstanceAsync(rc, ParticleModifier.ParticleSys.UseMaterialRName);

                    base.SetMaterialInstance(rc, 0, mtl, null);
                }
            }

            if (ParticleModifier != null && this.SceneMesh != null)
            {
                this.SceneMesh.MdfQueue.AddModifier(ParticleModifier);
                this.AddDefaultColorBuff(rc, this.SceneMesh.MeshPrimitives);
            }
            return(true);
        }
Esempio n. 5
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        public override async Task <bool> SetInitializer(CRenderContext rc, GamePlay.IEntity host, IComponentContainer hostContainer, GComponentInitializer v)
        {
            var init = v as GParticleComponentInitializer;

            if (init == null)
            {
                return(false);
            }

            mParticleModifier = new Particle.CGfxParticleModifier();
            var sys = mParticleModifier.ParticleSys;

            sys.Effector = CEngine.Instance.MacrossDataManager.NewObjectGetter <McParticleEffector>(init.MacrossName);

            if (sys.Effector != null)
            {
                await sys.Effector.Get(false).InitSystem(sys, host as GamePlay.Actor.GActor, this, init);
            }

            //default..
            if (init.MeshName == null)
            {
                init.MeshName = RName.GetRName("ParticleResource/models/sphere.gms");
            }

            if (false == await base.SetInitializer(rc, host, hostContainer, v))
            {
                return(false);
            }

            sys.HostActor = Host;

            if (sys.UseMaterialRName != null)
            {
                await SetMaterialInstance(rc, 0, sys.UseMaterialRName, null);
            }

            if (this.SceneMesh != null && this.SceneMesh.MdfQueue != null)
            {
                this.SceneMesh.MdfQueue.AddModifier(mParticleModifier);
            }

            //Box
            {
                BoundingBox.Merge(ref Host.LocalBoundingBox, ref sys.AABB.Box, out Host.LocalBoundingBox);
                OnUpdateDrawMatrix(ref Host.Placement.mDrawTransform);
            }
            return(true);
        }
        public override async Task <bool> SetInitializer(CRenderContext rc, GamePlay.IEntity host, GamePlay.Component.IComponentContainer hostContainer, GComponentInitializer v)
        {
            if (!await base.SetInitializer(rc, host, hostContainer, v))
            {
                return(false);
            }

            if (mLineMeshComponent == null)
            {
                await base.InitDrawMesh();

                mLineMeshComponent.Entity = host;

                var mat = Host.Placement.WorldMatrix;
                mLineMeshComponent.OnUpdateDrawMatrix(ref mat);
            }

            return(true);
        }
Esempio n. 7
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        public override async Task <bool> SetInitializer(CRenderContext rc, GamePlay.IEntity host, IComponentContainer hostContainer, GComponentInitializer v)
        {
            await base.SetInitializer(rc, host, hostContainer, v);

            var nvInit = v as CNavMeshComponentInitializer;

            if (nvInit.NavName != null)
            {
                await CEngine.Instance.EventPoster.Post(() =>
                {
                    using (var xnd = IO.XndHolder.SyncLoadXND(nvInit.NavName.Address))
                    {
                        NavMesh = new CNavMesh();
                        NavMesh.LoadXnd(xnd.Node);
                    }
                    return(true);
                }, Thread.Async.EAsyncTarget.AsyncIO);
            }

            if (NavMesh != null)
            {
                var meshComp = Host.FindComponentBySpecialName("NavMeshDebugger") as GamePlay.Component.GMeshComponent;
                if (meshComp == null)
                {
                    //meshComp = new GamePlay.Component.GMeshComponent();
                    //var renderMesh = CEngine.Instance.MeshManager.CreateMesh(rc, NavMesh.CreateRenderMesh(rc));
                    //var mtl = await CEngine.Instance.MaterialInstanceManager.GetMaterialInstanceAsync(rc, RName.GetRName("Material/RecastDebugger.instmtl"));
                    //await renderMesh.SetMaterial(rc, 0, mtl, null);
                    //meshComp.SetSceneMesh(rc, renderMesh);

                    //host.AddComponent(meshComp);
                    //meshComp.SpecialName = "NavMeshDebugger";
                }
            }

            return(true);
        }
Esempio n. 8
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        //private NavLinkProxyComponentInitializer Initializer;
        public override async System.Threading.Tasks.Task <bool> SetInitializer(CRenderContext rc, GamePlay.IEntity host, GamePlay.Component.IComponentContainer hostContainer, GComponentInitializer v)
        {
            if (!await base.SetInitializer(rc, host, hostContainer, v))
            {
                return(false);
            }

            if (mLineMeshComponent == null)
            {
                await InitGraphLines();
            }

            if (mLineMeshComponent != null)
            {
                mLineMeshComponent.Entity = host;

                Host.PlacementChange -= PlacementChange;
                Host.PlacementChange += PlacementChange;
                var mat = this.Host.Placement.WorldMatrix;
                mLineMeshComponent.OnUpdateDrawMatrix(ref mat);
            }

            var initializer = v as NavLinkProxyComponentInitializer;

            Radius    = initializer.Radius;
            Direction = initializer.Direction;

            Initializer = initializer;

            return(true);
        }
        public override async Task <bool> SetInitializer(CRenderContext rc, GamePlay.IEntity host, IComponentContainer hostContainer, GComponentInitializer v)
        {
            await base.SetInitializer(rc, host, hostContainer, v);

            return(true);
        }