private void HighlightLatch() { if (gamePhases.itsTimeForHighligtingLatch && ((equipedItem != null && equipedItem.GetComponent <InteractiveItem>().name != InteractiveItem.Names.Latch) || equipedItem == null)) { if (GameObject.FindGameObjectWithTag("GameLogic").GetComponent <GamePhases>().currentPhase == GamePhases.Phase.Latch_4) { UI.GameInfoTxt.GetComponent <Text>().DOText(Txt.zablokujOkno, 1); } gamePhases.HighlightItem(latch); } else { CancelInvoke("HighlightLatch"); } }