Esempio n. 1
0
    protected override void OnStartRunning()
    {
        mTurretsRootTransform = new GameObject("TurretsList_Root").GetComponent <Transform>();

        mMainCamera = Camera.main;

        mGridCellPhysicsLayerMask = 1 << LayerMask.NameToLayer(GameSettings.mGridCellPhysicsLayerName);

        mGamePersistentData = GameObject.FindObjectOfType <GamePersistentData>();

        mCurrSelectedTurretIndex = -1;

        EventBus.OnStartTurretPlacement += _onStartTurretPlacement;
    }
Esempio n. 2
0
        public static void BuildDataGamePersistent()
        {
            GamePersistentData data           = null;
            string             folderPath     = EditorUtils.GetSelectedDirAssetsPath();
            string             spriteDataPath = folderPath + "/GamePersistentData.asset";

            data = AssetDatabase.LoadAssetAtPath <GamePersistentData>(spriteDataPath);
            if (data == null)
            {
                data = ScriptableObject.CreateInstance <GamePersistentData>();
                AssetDatabase.CreateAsset(data, spriteDataPath);
            }
            EditorUtility.SetDirty(data);
            AssetDatabase.SaveAssets();
        }
    public GameUIController(GameUIView view, GamePersistentData data)
    {
        mView           = view ?? throw new ArgumentNullException("view");
        mPersistentData = data ?? throw new ArgumentNullException("data");

        EventBus.OnBaseHealthChanged   += _onHealthChanged;
        EventBus.OnEnemyDestroyed      += _onEnemyDestroyed;
        EventBus.OnNewWaveIsComing     += _onNewWaveIsComming;
        EventBus.OnNewTurretWasCreated += _onNewTurretWasCreated;

        _updateAvailableTurretsUIList(mPersistentData.mTurrets);

        mView.ScoreValue = mPersistentData.mCurrScore;

        mView.OnPauseGameButtonClicked      += _onPauseGameTime;
        mView.OnNormalTimeGameButtonClicked += _onSetNormalGameTime;
        mView.OnSpeedUpGameButtonClicked    += _onSpeedUpGameTime;
    }