private static Game CreateFromTourneyGame(string gameTime, JObject game, TimeSpan duration) { Game newGame = new Game(); ApplyToGame(game, newGame); DateTime startTime = Score.ParseTime(gameTime); int durationMinutes = (int)Math.Round(duration.TotalMinutes); TimeSpan periodDuration = durationMinutes >= 24 ? new TimeSpan(0, 10, 0) : new TimeSpan(0, (int)((durationMinutes - 4) / 2.0), 0); TimeSpan intervalDuration = durationMinutes > 24 ? new TimeSpan(0, 2, 0) : new TimeSpan(0, 1, 0); newGame.Periods.AddPeriod("Period 1", startTime, startTime + periodDuration); startTime = startTime + periodDuration + intervalDuration; newGame.Periods.AddPeriod("Period 2", startTime, startTime + periodDuration); string gameStatus = (string)game["status"]; GamePeriodStatus status = GamePeriodStatus.Ended; if (gameStatus == "pending") { status = GamePeriodStatus.Pending; } else if (gameStatus == "active") { status = GamePeriodStatus.Active; } newGame.Periods[0].Status = status; newGame.Periods[1].Status = status; newGame.CalculateResult(); return(newGame); }
public object Convert(object value, Type targetType, object parameter, CultureInfo culture) { GamePeriodStatus status = (GamePeriodStatus)value; return(status == GamePeriodStatus.Active ? ActiveBrush : InactiveBrush); }