// Use this for initialization
    void Start()
    {
        CommonData.IsDargMove = false;
        isSelect = false;
        //获取镜头控制
        GameObject cameraObj = Camera.main.gameObject;

        if (cameraObj != null)
        {
            gameParticleControl = cameraObj.GetComponent <GameParticleControl>();
        }
    }
    private void Start()
    {
        //获取镜头控制
        GameObject cameraObj = Camera.main.gameObject;

        if (cameraObj != null)
        {
            mCameraControlCpt   = cameraObj.GetComponent <GameCameraControlCpt>();
            gameParticleControl = cameraObj.GetComponent <GameParticleControl>();
            gameStartControl    = cameraObj.GetComponent <GameStartControl>();
        }
    }