// Use this for initialization void Start() { CommonData.IsDargMove = false; isSelect = false; //获取镜头控制 GameObject cameraObj = Camera.main.gameObject; if (cameraObj != null) { gameParticleControl = cameraObj.GetComponent <GameParticleControl>(); } }
private void Start() { //获取镜头控制 GameObject cameraObj = Camera.main.gameObject; if (cameraObj != null) { mCameraControlCpt = cameraObj.GetComponent <GameCameraControlCpt>(); gameParticleControl = cameraObj.GetComponent <GameParticleControl>(); gameStartControl = cameraObj.GetComponent <GameStartControl>(); } }