public void TestButtonPressOnFocusAffectingControl() { Control parent = new Control(); Controls.Desktop.WindowControl child1 = new Controls.Desktop.WindowControl(); Controls.Desktop.WindowControl child2 = new Controls.Desktop.WindowControl(); GamePadTestControl child3 = new GamePadTestControl(true); parent.Children.Add(child1); parent.Children.Add(child2); parent.Children.Add(child3); GamePadTestControl child1child1 = new GamePadTestControl(false); GamePadTestControl child1child2 = new GamePadTestControl(false); GamePadTestControl child2child1 = new GamePadTestControl(false); child1.Children.Add(child1child1); child1.Children.Add(child1child2); child2.Children.Add(child2child1); parent.ProcessButtonPress(Buttons.A); Assert.AreEqual(1, child1child1.HeldButtonCount); Assert.AreEqual(1, child1child2.HeldButtonCount); // because child 1 returned false Assert.AreEqual(0, child2child1.HeldButtonCount); // because its parent affects focus Assert.AreEqual(1, child3.HeldButtonCount); // because it doesn't affect focus }
public void TestButtonPressWithActivatedControl() { Control parent = new Control(); parent.Bounds = new UniRectangle(10.0f, 10.0f, 80.0f, 80.0f); GamePadTestControl child1 = new GamePadTestControl(true); GamePadTestControl child2 = new GamePadTestControl(true); child2.Bounds = new UniRectangle(10.0f, 10.0f, 25.0f, 60.0f); parent.Children.Add(child1); parent.Children.Add(child2); parent.ProcessMouseMove(100.0f, 100.0f, 20.0f, 30.0f); parent.ProcessMousePress(MouseButtons.Left); Assert.AreEqual(0, child1.HeldButtonCount); Assert.AreEqual(0, child2.HeldButtonCount); parent.ProcessButtonPress(Buttons.A); Assert.AreEqual(0, child1.HeldButtonCount); Assert.AreEqual(1, child2.HeldButtonCount); // Because child 1 was activated parent.ProcessButtonRelease(Buttons.A); Assert.AreEqual(0, child1.HeldButtonCount); Assert.AreEqual(0, child2.HeldButtonCount); }
public void TestInjectButtonPress() { Screen screen = new Screen(); GamePadTestControl control = new GamePadTestControl(); screen.Desktop.Children.Add(control); screen.InjectButtonPress(Buttons.A); Assert.AreEqual(1, control.HeldButtonCount); }
public void TestButtonPressWithFocusedControl() { Screen screen = new Screen(100.0f, 100.0f); GamePadTestControl child1 = new GamePadTestControl(); GamePadTestControl child2 = new GamePadTestControl(); screen.Desktop.Children.Add(child1); screen.Desktop.Children.Add(child2); screen.FocusedControl = child2; screen.InjectButtonPress(Buttons.A); Assert.AreEqual(0, child1.HeldButtonCount); Assert.AreEqual(1, child2.HeldButtonCount); screen.InjectButtonRelease(Buttons.A); Assert.AreEqual(0, child1.HeldButtonCount); Assert.AreEqual(0, child2.HeldButtonCount); }
public void TestButtonPressWithActivatedControl() { Screen screen = new Screen(100.0f, 100.0f); GamePadTestControl child1 = new GamePadTestControl(); GamePadTestControl child2 = new GamePadTestControl(); child2.Bounds = new UniRectangle(10.0f, 10.0f, 80.0f, 80.0f); screen.Desktop.Children.Add(child1); screen.Desktop.Children.Add(child2); // Click on child 2 screen.InjectMouseMove(50.0f, 50.0f); screen.InjectMousePress(MouseButtons.Left); // Now child 2 should be receiving the input instead of child 1 screen.InjectButtonPress(Buttons.A); Assert.AreEqual(0, child1.HeldButtonCount); Assert.AreEqual(1, child2.HeldButtonCount); screen.InjectButtonRelease(Buttons.A); Assert.AreEqual(0, child1.HeldButtonCount); Assert.AreEqual(0, child2.HeldButtonCount); }
public void TestButtonPressOnFocusAffectingControl() { Control parent = new Control(); Controls.Desktop.WindowControl child1 = new Controls.Desktop.WindowControl(); Controls.Desktop.WindowControl child2 = new Controls.Desktop.WindowControl(); GamePadTestControl child3 = new GamePadTestControl(true); parent.Children.Add(child1); parent.Children.Add(child2); parent.Children.Add(child3); GamePadTestControl child1child1 = new GamePadTestControl(false); GamePadTestControl child1child2 = new GamePadTestControl(false); GamePadTestControl child2child1 = new GamePadTestControl(false); child1.Children.Add(child1child1); child1.Children.Add(child1child2); child2.Children.Add(child2child1); parent.ProcessButtonPress(Buttons.A); Assert.AreEqual(1, child1child1.HeldButtonCount); Assert.AreEqual(1, child1child2.HeldButtonCount); // because child 1 returned false Assert.AreEqual(0, child2child1.HeldButtonCount); // because its parent affects focus Assert.AreEqual(1, child3.HeldButtonCount); // because it doesn't affect focus }
public void TestButtonPressWithActivatedControl() { Control parent = new Control(); parent.Bounds = new UniRectangle(10.0f, 10.0f, 80.0f, 80.0f); GamePadTestControl child1 = new GamePadTestControl(true); GamePadTestControl child2 = new GamePadTestControl(true); child2.Bounds = new UniRectangle(10.0f, 10.0f, 25.0f, 60.0f); parent.Children.Add(child1); parent.Children.Add(child2); parent.ProcessMouseMove(100.0f, 100.0f, 20.0f, 30.0f); parent.ProcessMousePress(MouseButtons.Left); Assert.AreEqual(0, child1.HeldButtonCount); Assert.AreEqual(0, child2.HeldButtonCount); parent.ProcessButtonPress(Buttons.A); Assert.AreEqual(0, child1.HeldButtonCount); Assert.AreEqual(1, child2.HeldButtonCount); // Because child 1 was activated parent.ProcessButtonRelease(Buttons.A); Assert.AreEqual(0, child1.HeldButtonCount); Assert.AreEqual(0, child2.HeldButtonCount); }
public void TestButtonPressWithFocusedControl() { Screen screen = new Screen(100.0f, 100.0f); GamePadTestControl child1 = new GamePadTestControl(); GamePadTestControl child2 = new GamePadTestControl(); screen.Desktop.Children.Add(child1); screen.Desktop.Children.Add(child2); screen.FocusedControl = child2; screen.InjectButtonPress(Buttons.A); Assert.AreEqual(0, child1.HeldButtonCount); Assert.AreEqual(1, child2.HeldButtonCount); screen.InjectButtonRelease(Buttons.A); Assert.AreEqual(0, child1.HeldButtonCount); Assert.AreEqual(0, child2.HeldButtonCount); }
public void TestButtonPressWithActivatedControl() { Screen screen = new Screen(100.0f, 100.0f); GamePadTestControl child1 = new GamePadTestControl(); GamePadTestControl child2 = new GamePadTestControl(); child2.Bounds = new UniRectangle(10.0f, 10.0f, 80.0f, 80.0f); screen.Desktop.Children.Add(child1); screen.Desktop.Children.Add(child2); // Click on child 2 screen.InjectMouseMove(50.0f, 50.0f); screen.InjectMousePress(MouseButtons.Left); // Now child 2 should be receiving the input instead of child 1 screen.InjectButtonPress(Buttons.A); Assert.AreEqual(0, child1.HeldButtonCount); Assert.AreEqual(1, child2.HeldButtonCount); screen.InjectButtonRelease(Buttons.A); Assert.AreEqual(0, child1.HeldButtonCount); Assert.AreEqual(0, child2.HeldButtonCount); }
public void TestInjectButtonPress() { Screen screen = new Screen(); GamePadTestControl control = new GamePadTestControl(); screen.Desktop.Children.Add(control); screen.InjectButtonPress(Buttons.A); Assert.AreEqual(1, control.HeldButtonCount); }