protected static IGameProperty <GamePace> CreateGamePaceProperty(GamePace defaultPace) { return(new GameProperty <GamePace>("Game Pace", defaultPace, GamePaceDict.GamePaceAsDict)); }
protected static IGameProperty<GamePace> CreateGamePaceProperty(GamePace defaultPace) { return new GameProperty<GamePace>("Game Pace", defaultPace, GamePaceDict.GamePaceAsDict); }