Esempio n. 1
0
 private void CurrentGameFlowManagerOnCurrentGameStatusChanged(GameFlowManager.GameStatus gameStatus)
 {
     if (gameStatus == GameFlowManager.GameStatus.Win ||
         gameStatus == GameFlowManager.GameStatus.Loss)
     {
         _gameOverWindowViewInstance = InstantiateElement(GameOverWindowViewPrefab, _windowsCanvasInstance.transform);
     }
 }
Esempio n. 2
0
        public void Uninitialize()
        {
            if (_userInterfaceCanvasInstance != null)
            {
                Destroy(_userInterfaceCanvasInstance.gameObject);
                _userInterfaceCanvasInstance = null;
            }

            if (_userInterfaceViewInstance)
            {
                Destroy(_userInterfaceViewInstance.gameObject);
                _userInterfaceViewInstance = null;
            }

            GameManager.Instance.GameFlowManager.CurrentGameStatusChanged -= CurrentGameFlowManagerOnCurrentGameStatusChanged;

            if (_gameOverWindowViewInstance != null)
            {
                Destroy(_gameOverWindowViewInstance.gameObject);
                _gameOverWindowViewInstance.Uninitialize();
                _gameOverWindowViewInstance = null;
            }
        }