void Start() { _score = 0; scoreLabel.text = _score.ToString(); settingsPopup.Close(); gameOverController = this.GetComponent <GameOverUIController>(); gameOverController.disableView(); }
/////////////////////////////////////////////// /// MONOBEHAVIOR METHODS /////////////////////////////////////////////// void Awake() { if (_instance != null && _instance != this) { Destroy(this.gameObject); } else { _instance = this; } }
void Awake () { gameOverUI = GetComponentInChildren<GameOverUIController>(); pausedScreenPanel.SetActive(false); }