void Update() { if (currentHealth < 0) { guyMover.Stop(); gameOverPanel.Activate(); gameObject.SetActive(false); return; } currentHealth -= healthPerSecondDecrement * Time.deltaTime; MusicPlayer.Instance.SetMusicByHealth(currentHealth); }
private void PlayerWon(Commander winner) { CurrentGameState = GameState.GAME_OVER; gameOverPanel.Activate(winner); }
public void ActivateGameOverPanel() { _gameOverPanel.Activate(); }