public override void enter() { gameOverListener = GameOverListener.Instance; gameOverListener.scoreBoardPanel.SetActive(true); //imageToUserMap.kinectImg = ScoreBoardController.Instance.kinectImg; //base.enter(); }
public override void enter() { GestureListener.ifDetectGesture = true; imageToUserMap = GameObject.FindWithTag("Canvas").GetComponent <ImageToUserMap> (); gameOverListener = GameOverListener.Instance; KinectManager.Instance.enabled = true; initialize(); }
void Start() { instance = this; stateMachine = gameObject.GetComponent <StateMachine> (); stateMachine.currentState = GameOverMenuState.Instance; stateMachine.currentState.enter(); stateMachine.previousState = null; }
public override void Dispatch(EventListener listener) { if (!(listener is GameOverListener)) { return; } GameOverListener l = (listener as GameOverListener); l.OnRespawnPlayer(); }
public override void enter() { gameOverListener = GameOverListener.Instance; gameOverListener.continueAni.enabled = true; }
public override void enter() { gameOverListener = GameOverListener.Instance; gameOverListener.returnAni.enabled = true; }