/// <summary> /// 正常结束游戏 /// </summary> public void GameOver(bool clearSeatData = true, bool resetGame = true) { IsGameOver = true; if (resetGame) { Reset(clearSeatData); } GameOverHander?.Invoke(this, new EventArgs()); }
/// <summary> /// 正常结束游戏 /// </summary> public void GameOver() { IsGameOver = true; Reset(); GameOverHander?.Invoke(this, new EventArgs()); }