//Проверка команды private void CheckTeam(TeamController teamController) { if (teamController.IsCanContinue()) { GameOverEvent?.Invoke(this, new GameEventArgs($"{teamController.Team.Name} team - 5 players are injured")); } }
void OnCollisionEnter(Collision collision) { // Check if the player was hit. if (Deadly && collision.collider.gameObject.CompareTag("Player")) { // If the player is a minifig or a brick, do an explosion. var minifigController = collision.collider.GetComponent <MinifigController>(); if (minifigController) { minifigController.Explode(); } else { var brick = collision.collider.GetComponentInParent <Brick>(); if (brick) { BrickExploder.ExplodeConnectedBricks(brick); } } GameOverEvent evt = Events.GameOverEvent; evt.Win = false; EventManager.Broadcast(evt); } // Turn on gravity and make non-deadly. m_RigidBody.useGravity = true; Deadly = false; }
void onGameOver(GameOverEvent gameOver) { NonDiegeticUI.SetActive(false); playerStatistics.SetIsCompleted(gameOver.IsCompleted); ResolutionScreen.SetActive(true); ResolutionScreen.GetComponentInChildren <ResolutionSetup>().SetUpResolutionScreen(); }
void GameOver(GameOverEvent e) { G.Sys.dataMaster.BigCoins += _runBigCoin; G.Sys.dataMaster.Distance += _runScore; _runScore = 0; if (_runJump > G.Sys.dataMaster.RunJump) { G.Sys.dataMaster.RunJump = _runJump; } _runJump = 0; if (_runCoin > G.Sys.dataMaster.RunCoins) { G.Sys.dataMaster.RunCoins = _runCoin; } _runCoin = 0; if (_runBigCoin > G.Sys.dataMaster.RunBigCoins) { G.Sys.dataMaster.RunBigCoins = _runBigCoin; } _runBigCoin = 0; if (_runPowerUp > G.Sys.dataMaster.RunPowerUp) { G.Sys.dataMaster.RunPowerUp = _runPowerUp; } _runPowerUp = 0; }
protected void Awake() { gameObject.SetActive(false); // Set up listeners GameOverEvent.RegisterListener(GameOver); }
public static void GameOver() { if (GameOverEvent != null) { GameOverEvent.Invoke(); } }
// Start is called before the first frame update void Start() { playerControllable = GameObject.FindGameObjectWithTag(GeneralVariables.PlayerTag).GetComponent <Controllable>(); animator = GetComponentInChildren <Animator>(); GameOverEvent.AddListener(onGameOver); ResolutionScreenSetup.OnLoadCheckpoint += onLoadCheckpoint; }
//생성자================================================================== public Game(Rectangle rectangle, Random random) { PlayerLife = 2; enemyList = new List <Enemy>(); enemyBullet = new List <Bullet>(); playerBullet = new List <Bullet>(); enemyScore = new List <EnemyDie>(); dieEffect = new List <DieEffect>(); wave = 0; gameScore = 0; enemyShootDelay = 0; enemyShootDelayMax = 10; drawGameScore = new Point(20, 20); CilentRect = rectangle; this.random = random; stars = new Stars(random, CilentRect); player = new Player(new Point(350, 800), CilentRect); enemyani = 0; frameskip = 0; frameskipMax = 3; moveDirectionEnemy = 1; NextWave(); GameOver += new GameOverEvent(Game_GameOver); DrawLine = false; }
private void Start() { if (this.livesRemaining == 0) { this.livesRemaining = GameConstants.MaxLives - 1; // -1 because don't have extra life yet } Logger.Log("LIVES AT START:" + this.livesRemaining); EventManager.AddItemCollectedListener(CollectItem); EventManager.AddCreatureKilledListener(KillCreature); EventManager.AddPowerUpListener(CollectItem); EventManager.AddPlayerDiedListener(LoseLife); EventManager.AddNextRoomListener(NextRoom); EventManager.AddRoomVisitedListener(RoomVisited); // display an initially transparent blank screen when first started // (will be used if player loses a life) GameObject background = GameObject.FindGameObjectWithTag(GameConstants.BLANKSCREENBACKGROUND); if (background != null) { this.blankScreen = background.GetComponent <Image>(); Color color = this.blankScreen.color; color.a = 0f; // transparent this.blankScreen.color = color; } this.gameOverEvent = new GameOverEvent(); EventManager.AddGameOverInvoker(this); //Debug.Log("Start gamestate: " + Dump()); }
void GameOver(GameOverEvent eventTest) { /*EventController.Instance.UnSubscribe<GoWestEvent>(GoWest); * EventController.Instance.UnSubscribe<GoEastEvent>(GoEast); * EventController.Instance.UnSubscribe<GoNorthEvent>(GoNorth); * EventController.Instance.UnSubscribe<GoSouthEvent>(GoSouth);*/ }
public void GameOver() { isGameOver = true; GameOverEvent?.Invoke(); Time.timeScale = 0f; }
public static string ToEvent(this GameOverEvent gameOverEvent) { JObject delta = new JObject(); delta[nameof(GameOverEvent)] = JsonConvert.SerializeObject(gameOverEvent); return(delta.ToString()); }
protected void OnDestroy() { GameOverEvent.UnregisterListener(GameOver); GameWonEvent.UnregisterListener(GameWon); GameStartEvent.UnregisterListener(GameStart); MenuEvent.UnregisterListener(Menu); }
private void LogEvent(GameOverEvent e) { if (e.LoggingLevel <= LoggingLevel) { Debug.Log(e.Description); } }
void Handle(GameOverEvent e) { constraint.ForEachGameObject((egoComponent, gameStateComponent) => { gameStateComponent.myGameState = GameStateComponent.GameState.GameOver; Time.timeScale = 0; }); }
void GameOverEventHandler(GameOverEvent e) { paused = true; gameOver = true; FindObjectOfType <InGameUIController>().OnGameEnd(); }
private void onGameOverEvent(GameOverEvent e) { if (playerType == PlayerType.P1) { if (e.playerWon == PlayerType.P1) { onUpdateUserStatsToServer(true); } else { onUpdateUserStatsToServer(false); } } else if (playerType == PlayerType.P2) { if (e.playerWon == PlayerType.P2) { onUpdateUserStatsToServer(true); } else { onUpdateUserStatsToServer(false); } } }
void OnGameOver(GameOverEvent e) { float time = Time.time - _startTime; var chunkDatas = G.Sys.chunkSpawner.allDatas(); _sumCoin += e.RunCoin; _runCount++; _sumRunTime += time; if (e.RunScore > _distanceMax) { _distanceMax = e.RunScore; } Dictionary <string, object> UserProperties = new Dictionary <string, object>(); UserProperties.Add("RJump", _jumpCount); UserProperties.Add("Rhole", chunkDatas.holesCount); UserProperties.Add("RDistanceMax", e.RunScore); UserProperties.Add("RChunkDeath", G.Sys.chunkSpawner.currentChunkID()); UserProperties.Add("RCoins", e.RunCoin); UserProperties.Add("RCheat", e.RunCoin / e.RunScore); UserProperties.Add("RRing", chunkDatas.ringCount); UserProperties.Add("RTRun", time); UserProperties.Add("RArms", chunkDatas.armCount); UserProperties.Add("RFps", _frames / time); _amplitude.logEvent("EndRun", UserProperties); }
IEnumerator Slowdown(bool isSadDay) { if (isSadDay) { while (Time.timeScale > 0f) { Time.timeScale = Mathf.Clamp(Time.timeScale - m_fSlowdown * Time.fixedDeltaTime, 0f, 1f); grayscale.scale = 1f - Time.timeScale; yield return(null); } } float Alpha = 0f; while (Alpha < 1f) { Alpha += Time.fixedDeltaTime; if (isSadDay) { grayscale.rampOffset = -Alpha; } else { grayscale.rampOffset = Alpha; } yield return(null); } grayscale.rampOffset = isSadDay ? -1f : 0f; GameOverEvent.Send(!isSadDay); grayscale.rampOffset = 0f; grayscale.scale = 0f; }
void OnGameOver(GameOverEvent evt) { // Disable input when the game is over. m_MinifigController.SetInputEnabled(false); // If we have won, turn to the camera and do a little celebration! if (evt.Win) { m_MinifigController.TurnTo(Camera.main.transform.position); var randomCelebration = Random.Range(0, 3); switch (randomCelebration) { case 0: { m_MinifigController.PlaySpecialAnimation(MinifigControllerPUN.SpecialAnimation.AirGuitar); break; } case 1: { m_MinifigController.PlaySpecialAnimation(MinifigControllerPUN.SpecialAnimation.Flexing); break; } case 2: { m_MinifigController.PlaySpecialAnimation(MinifigControllerPUN.SpecialAnimation.Dance); break; } } } }
public static GameOverEvent Caculate(List <GameSeat> seates, List <KeyValuePair <long, List <int> > > poolsSeats, out int winSeat) { List <KeyValuePair <int, CardCombination> > seatRand = new List <KeyValuePair <int, CardCombination> >(); foreach (var seat in seates) { if (seat.IsInGame()) { seatRand.Add(new KeyValuePair <int, CardCombination>(seat.SeatNum, seat.Combination)); } } seatRand.Sort((x, y) => { if (x.Value == null) { return(-1); } return(x.Value.CompareTo(y.Value)); }); seatRand.Reverse(); winSeat = seatRand.First().Key; List <WinnerCoinsPool> poolWinners = new List <WinnerCoinsPool>(); foreach (var onePool in poolsSeats) { int winseat = GetPoolWinner(seatRand, onePool.Value); poolWinners.Add(new WinnerCoinsPool(winseat, onePool.Key)); } List <int> winners = GetWinners(seates, poolWinners); var playerCards = GetHandCards(seates); GameOverEvent gameOver = new GameOverEvent(winners, poolWinners, playerCards); return(gameOver); }
private void ProcessGameOverEvent(GameOverEvent gameOverEvent) { if (!IsGameOffline) { return; } string winnerName = null; var losers = gameOverEvent.losers.ToList(); if (!losers.Contains(battle.Player1.ID)) { winnerName = battle.Player1.Name; } else if (!losers.Contains(battle.Player2.ID)) { winnerName = battle.Player2.Name; } var message = new GameOver { Reason = Cz.Cuni.Mff.Fruiton.Dto.GameOver.Types.Reason.Standard, WinnerLogin = winnerName, GameRewards = new GameRewards() }; GameOver(message); }
protected void Update() { if (m_Active) { // Emit particles. if (m_ParticleSystem) { var emissionCollider = m_EmissionColliders[m_EmissionColliderDistribution[Random.Range(0, m_EmissionColliderWeightSum)]]; var colliderType = emissionCollider.GetType(); if (emissionCollider) { m_ParticleSystem.transform.position = emissionCollider.transform.position; m_ParticleSystem.transform.rotation = emissionCollider.transform.rotation; var particleShapeMoule = m_ParticleSystem.shape; if (colliderType == typeof(BoxCollider)) { var boxCollider = (BoxCollider)emissionCollider; particleShapeMoule.shapeType = ParticleSystemShapeType.BoxShell; particleShapeMoule.position = boxCollider.center; particleShapeMoule.scale = Quaternion.Euler(90.0f, 0.0f, 0.0f) * boxCollider.size; } else if (colliderType == typeof(SphereCollider)) { var sphereCollider = (SphereCollider)emissionCollider; particleShapeMoule.shapeType = ParticleSystemShapeType.Sphere; particleShapeMoule.radiusThickness = 0.0f; particleShapeMoule.position = sphereCollider.center; particleShapeMoule.radius = sphereCollider.radius; } m_Emitted += m_EmissionRate * Time.deltaTime; var emit = Mathf.FloorToInt(m_Emitted); m_ParticleSystem.Emit(emit); m_Emitted -= emit; } } // Check if colliding with player. if (m_ActiveColliders.Count > 0) { if (m_MinifigController) { m_MinifigController.Explode(); } GameOverEvent evt = Events.GameOverEvent; evt.Win = false; EventManager.Broadcast(evt); } if (!audioStarted) { PlayAudio(true); audioStarted = true; } } }
private void GameOver(GameOverEvent myEvent) { TransitionTo <GameOverState>(); Time.timeScale = 0; GameObject.Destroy((myEvent).objToDestroy); Context.gameOverText.SetActive(true); }
public void GameOver() { // TODO: Reset Timescale on reload. Time.timeScale = 0f; GameOverEvent?.Invoke(); }
private void OnTriggerEnter(Collider other) { if (other.tag == "Ball") { GameOverEvent e = new GameOverEvent(); _EventBus.Publish <GameOverEvent>(e); } }
private void OnDestroy() { AlarmTriggered.ClearListeners(); CameraTriggered.ClearListeners(); CollectablePickedupEvent.ClearListeners(); GameOverEvent.ClearListeners(); AlarmStateChanged.ClearListeners(); ShowDialogueEvent.ClearListeners(); }
// Cette méthode affiche le gameOver lorsque l'evenement GameOverEvent se présente public void HandleGameOverEvent(Object sender, GameOverEvent e) { this.Invoke(() => { panel2.Visible = true; panel3.Visible = false; jeu = null; }); }
void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Player")) { GameOverEvent evt = Events.GameOverEvent; evt.Win = false; EventManager.Broadcast(evt); } }
private void OnGameOverEvent(GameOverEvent arg) { StopCoroutine(timerCoroutine); hUDView.TimeSurvivedTxt.text = hUDView.TimeScoreTxt.text; hUDView.BackButton.gameObject.SetActive(true); StartCoroutine(UITweener.FadeCanvasGroup(hUDView.BlackScreenGroup, 0f, 1f, 1f)); }
//what to do when the game is lost void GameOver() { //end the game IsGameActive = false; //Reveal The Word WordToGuess.Reveal(); // invoke the event only if someone listens to it (not Null) GameOverEvent?.Invoke(this, false); }
// Méthode qui définit l'evenement GameOverEvent protected virtual void OnGameOverEvent(GameOverEvent e) { EventHandler<GameOverEvent> handler = YouGameOverEvent; if (handler != null) { handler(this, e); } }