public void Create(int gameObjectId, GameObjectType gameObjectType, Vector2 position, Vector2 velocity)
 {
     GameObjectType = gameObjectType;
     GameObjectId = gameObjectId;
     Position = position;
     Velocity = velocity;
 }
Esempio n. 2
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 public static Obj_AI_Base MinionLh(GameObjectType type, AttackSpell spell)
 {
     return EntityManager.MinionsAndMonsters.EnemyMinions.OrderBy(a => a.Health).FirstOrDefault(a => a.IsEnemy
                                                                                                     &&
                                                                                                     a.Type ==
                                                                                                     type
                                                                                                     &&
                                                                                                     a.Distance(
                                                                                                         Vladimir) <=
                                                                                                     Program.Q
                                                                                                         .Range
                                                                                                     && !a.IsDead
                                                                                                     &&
                                                                                                     !a
                                                                                                         .IsInvulnerable
                                                                                                     &&
                                                                                                     a
                                                                                                         .IsValidTarget
                                                                                                         (
                                                                                                             Program
                                                                                                                 .Q
                                                                                                                 .Range)
                                                                                                     &&
                                                                                                     a.Health <=
                                                                                                     Misc.Qdmg(a));
 }
Esempio n. 3
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 private static Obj_AI_Base MinionWlh(GameObjectType type, AttackSpell spell)
 {
     return EntityManager.MinionsAndMonsters.EnemyMinions.OrderBy(a => a.Health).FirstOrDefault(a => a.IsEnemy
                                                                                                     &&
                                                                                                     a.Type ==
                                                                                                     type
                                                                                                     &&
                                                                                                     a.Distance(
                                                                                                         Kennen) <=
                                                                                                     Program.W
                                                                                                         .Range
                                                                                                     && !a.IsDead
                                                                                                     &&
                                                                                                     !a
                                                                                                         .IsInvulnerable
                                                                                                     &&
                                                                                                     a
                                                                                                         .IsValidTarget
                                                                                                         (
                                                                                                             Program
                                                                                                                 .W
                                                                                                                 .Range)
                                                                                                     &&
                                                                                                     a.Health <=
                                                                                                     Misc.Wcalc(a));
 }
 public static Obj_AI_Base GetEnemyKS(GameObjectType type, AttackSpell spell)
 {
     float range = 0;
     if (spell == AttackSpell.W)
         range = Program.W.Range;
     else if (spell == AttackSpell.R)
         range = Program.R.Range + (Program.R.Width /2);
     else if (spell == AttackSpell.Q)
         range = Program.Q.Range;
     else if (spell == AttackSpell.Ignite)
         range = Program.Ignite.Range;
     //ksing
     return ObjectManager.Get<Obj_AI_Base>().OrderBy(a => a.Health).Where(a => a.IsEnemy
         && a.Type == type
         && a.Distance(Annie) <= range
         && !a.IsDead
         && !a.IsInvulnerable
         && a.IsValidTarget(range)
         && 
         (
         (a.Health <= AnnieCalcs.W(a) && AttackSpell.W == spell) ||
         (a.Health <= AnnieCalcs.Q(a) && AttackSpell.Q == spell) ||
         (a.Health <= AnnieCalcs.R(a) && AttackSpell.R == spell) ||
         (a.Health <= AnnieCalcs.Ignite(a) && AttackSpell.Ignite == spell)
         )).FirstOrDefault();
 }
Esempio n. 5
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        public static Obj_AI_Base GetEnemy(GameObjectType type, AttackSpell spell)
        {
            var eminion =
                EntityManager.MinionsAndMonsters.GetJungleMonsters(Program.Eve.Position, Program.E.Range)
                    .FirstOrDefault(
                        m =>
                            m.Distance(Program.Eve) <= Program.E.Range &&
                            m.Health <= Misc.Ecalc(m) &&
                            m.IsValidTarget());

            if (Program.E.IsReady() && Program.LaneJungleClear["LCE"].Cast<CheckBox>().CurrentValue && eminion != null &&
                !Orbwalker.IsAutoAttacking)
            {
                Program.E.Cast(eminion);
            }

            if (spell == AttackSpell.Q)
            {
                return ObjectManager.Get<Obj_AI_Base>().OrderBy(a => a.Health).FirstOrDefault(a => a.IsEnemy
                                                                                                   && a.Type == type
                                                                                                   &&
                                                                                                   a.Distance(Evelynn) <=
                                                                                                   Program.Q.Range
                                                                                                   && !a.IsDead
                                                                                                   && !a.IsInvulnerable
                                                                                                   &&
                                                                                                   a.IsValidTarget(
                                                                                                       Program.Q.Range)
                                                                                                   &&
                                                                                                   a.Health <=
                                                                                                   Misc.Qcalc(a));
            }

            return null;
        }
Esempio n. 6
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 public static Obj_AI_Base GetEnemyKS(GameObjectType type, AttackSpell spell)
 {
     float range = 0;
     if (spell == AttackSpell.Q)
         range = Program.Q.Range;
     else if (spell == AttackSpell.E)
         range = Program.E.Range;
     else if (spell == AttackSpell.W)
         range = Program.W.Range;
     else if (spell == AttackSpell.Ignite)
         range = Program.Ignite.Range;
     //ksing
     return ObjectManager.Get<Obj_AI_Base>().OrderBy(a => a.Health).Where(a => a.IsEnemy
         && a.Type == type
         && a.Distance(Ryze) <= range
         && !a.IsDead
         && !a.IsInvulnerable
         && a.IsValidTarget(range)
         &&
         (
         (a.Health <= RyzeCalcs.W(a) && AttackSpell.W == spell) ||
         (a.Health <= RyzeCalcs.Q(a) && Program.Q.GetPrediction(a).HitChance >= HitChance.Low && AttackSpell.Q == spell) ||
         (a.Health <= RyzeCalcs.E(a) && AttackSpell.E == spell) ||
         (a.Health <= RyzeCalcs.Ignite(a) && AttackSpell.Ignite == spell)
         )).FirstOrDefault();
 }
        public GameObject CreateNewObject(GameObjectType type)
        {
            GameObject go = null;
            switch (type)
            {
                case GameObjectType.Stone:
                    go = GameObject.Instantiate(ObjectPoolObjects.Instance.Stones[UnityEngine.Random.Range(0, ObjectPoolObjects.Instance.Stones.Count)]);
                    break;
                case GameObjectType.Tree:
                    go = GameObject.Instantiate(ObjectPoolObjects.Instance.Trees[UnityEngine.Random.Range(0, ObjectPoolObjects.Instance.Trees.Count)]);
                    break;
                case GameObjectType.Decoration:
                    //go = GameObject.Instantiate(MapGenerator.GetInstance().decoration[UnityEngine.Random.Range(0, MapGenerator.GetInstance().decoration.Count)]);
                    break;
            }

            if (go != null)
            {
                PoolList list = this.GetList(type);
                if (list != null)
                {
                    list.AddGameObject(go);
                }
            }

            return go;
        }
Esempio n. 8
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        public static Obj_AI_Base GetBestELocation(GameObjectType type)
        {
            var numEnemiesInRange = 0;
            Obj_AI_Base enem = null;

            foreach (var enemy in ObjectManager.Get<Obj_AI_Base>()
                .OrderBy(a => a.Health)
                .Where(a => a.Distance(Vladimir) <= Program.E.Range
                            && a.IsEnemy
                            && a.Type == type
                            && !a.IsDead
                            && !a.IsInvulnerable))
            {
                var tempNumEnemies =
                    ObjectManager.Get<Obj_AI_Base>()
                        .OrderBy(a => a.Health)
                        .Where(
                            a =>
                                a.Distance(Vladimir) <= Program.E.Range && a.IsEnemy && !a.IsDead && a.Type == type &&
                                !a.IsInvulnerable)
                        .Count(enemy2 => enemy != enemy2 && enemy2.Distance(enemy) <= 75);
                if (tempNumEnemies > numEnemiesInRange)
                {
                    enem = enemy;
                    numEnemiesInRange = tempNumEnemies;
                }
            }
            return enem;
        }
 public static Obj_AI_Base GetEnemyKS(GameObjectType type, AttackSpell spell, bool EwithQ = false)
 {
     float range = 0;
     if (spell == AttackSpell.Q)
         range = Program.Q.Range;
     else if (spell == AttackSpell.E)
         range = Program.E.Range + 200;
     else if (spell == AttackSpell.Ignite)
         range = Program.Ignite.Range;
     else if (spell == AttackSpell.R)
         range = int.MaxValue;
     //ksing
     return ObjectManager.Get<Obj_AI_Base>().OrderBy(a => a.Health).Where(a => a.IsEnemy
         && a.Type == type
         && a.Distance(GP) <= range
         && !a.IsDead
         && !a.IsInvulnerable
         && a.Name != "Barrel"
         && a.IsValidTarget(range)
         &&
         (
         (a.Health <= GPCalcs.Q(a) && AttackSpell.Q == spell && !NearbyBarrel(350, a.Position)) ||
         (a.Health <= GPCalcs.E(a, EwithQ) && AttackSpell.E == spell) ||
         (a.Health <= (GPCalcs.RDamagePerWave(a) * 8) && AttackSpell.R == spell) ||
         (a.Health <= GPCalcs.Ignite(a) && AttackSpell.Ignite == spell)
         )).FirstOrDefault();
 }
        /// <summary>
        /// Construct a game object and insert it into an object table.
        /// </summary>
        /// <param name="ObjectId">The engine object id.</param>
        /// <param name="ObjectType">The object type code.</param>
        /// <param name="ObjectManager">The object manager to attach the object
        /// to.</param>
        public GameObject(uint ObjectId, GameObjectType ObjectType, GameObjectManager ObjectManager)
        {
            this.GameObjectId = ObjectId;
            this.GameObjectTypeCode = ObjectType;
            this.ObjectManager = ObjectManager;

            ObjectManager.AddGameObject(this);
        }
Esempio n. 11
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 // Grab Ally
 public static Obj_AI_Base GetAlly(float range, GameObjectType gametype)
 {
     return ObjectManager.Get<Obj_AI_Base>()
         .OrderBy(a => a.Health).FirstOrDefault(a => a.IsAlly
                                                     && a.Type == gametype && !Player.IsRecalling()
                                                     && !a.IsDead && a.IsValidTarget(range) && !a.IsInvulnerable
                                                     && a.Distance(Player) <= range);
 }
Esempio n. 12
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 public static Obj_AI_Base GetEnemy(float range, GameObjectType t)
 {
     switch (t)
     {
         default:
             return EntityManager.Heroes.Enemies.OrderBy(a => a.Health).FirstOrDefault(
                 a => a.Distance(Player.Instance) < range && !a.IsDead && !a.IsInvulnerable);
     }
 }
        /// <summary>
        /// Look up the internal GameObject for an object by object id and
        /// return the C# object state for it, if the object type matched the
        /// expected type.
        /// 
        /// The routine does not create the object state for an object id
        /// that is valid but unrecognized to us (i.e. that we have not yet
        /// seen even though it exists engine-side).
        /// </summary>
        /// <param name="ObjectId">Supplies the object id to look up.</param>
        /// <param name="ObjectType">Supplies the required object type.</param>
        /// <returns>The corresponding C# object state, else null.</returns>
        public GameObject GetGameObject(uint ObjectId, GameObjectType ObjectType)
        {
            GameObject GameObj = GetGameObject(ObjectId);

            if (GameObj == null || GameObj.ObjectType != ObjectType)
                return null;
            else
                return GameObj;
        }
Esempio n. 14
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 public static Obj_AI_Base GetEnemy(float range, GameObjectType type)
 {
     return ObjectManager.Get<Obj_AI_Base>().OrderBy(a => a.Health).Where(a => a.IsEnemy
     && a.Type == type
     && a.Distance(Annie) <= range
     && !a.IsDead
     && !a.IsInvulnerable
     && a.IsValidTarget(range)).FirstOrDefault();
 }
        /// <summary>
        /// Creates an instance of a game object using the specified type and content.
        /// </summary>
        /// <param name="type">The type of game object to create.</param>
        /// <param name="spriteContent">The image content to use for the game object's sprite.</param>
        public GameObject(GameObjectType type, string spriteContent)
            : this()
        {
            // Set the type of game object
            Type = type;

            // Initialize the sprite with the specified content
            InitWithFile(spriteContent);
        }
 public Projectile(Game game, Model model, Vector3 pos, Vector3 vel, GameObjectType targetType)
     : base(game)
 {
     this.model = model;
     this.pos = pos;
     this.vel = vel;
     this.targetType = targetType;
     squareHitRadius = hitRadius * hitRadius;
 }
Esempio n. 17
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 // Constructor.
 public Projectile(LabGame game, MyModel myModel, Vector3 pos, Vector3 vel, GameObjectType targetType)
 {
     this.game = game;
     this.myModel = myModel;
     this.pos = pos;
     this.vel = vel;
     this.targetType = targetType;
     squareHitRadius = hitRadius * hitRadius;
     GetParamsFromModel();
 }
Esempio n. 18
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 // Grab KSable Enemy
 public static Obj_AI_Base GetKs(float range, float damage, GameObjectType gametype)
 {
     return ObjectManager.Get<Obj_AI_Base>()
         .OrderBy(a => a.Health).FirstOrDefault(a => a.IsEnemy
                                                     && a.Type == gametype
                                                     && !a.IsDead && a.IsValidTarget(range) && !a.IsInvulnerable
                                                     && !a.HasBuff("ChronoShift")
                                                     && a.Health <= damage
                                                     && a.Distance(Champion) <= range);
 }
Esempio n. 19
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 public static Obj_AI_Base MinionLh(GameObjectType type, AttackSpell spell)
 {
     return
         ObjectManager.Get<Obj_AI_Base>()
             .OrderBy(a => a.Health)
             .FirstOrDefault(
                 a =>
                     a.IsEnemy && a.Type == type && a.Distance(Morgana) <= Program.Q.Range && !a.IsDead &&
                     !a.IsInvulnerable && a.IsValidTarget(Program.Q.Range) && a.Health <= Qcalc(a));
 }
        public GameObject GetObject(GameObjectType type)
        {
            PoolList list = this.GetList(type);
            if (list != null)
            {
                return list.GetNextAvaiableObject();
            }

            this._objectList.Add(new PoolList(type));
            return this.GetObject(type);
        }
Esempio n. 21
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 private static Obj_AI_Base GetEnemy(float range, GameObjectType t)
 {
     switch (t)
     {
         case GameObjectType.AIHeroClient:
             return EntityManager.Heroes.Enemies.OrderBy(a => a.Health).FirstOrDefault(
                 a => a.Distance(Player.Instance) < range && !a.IsDead && !a.IsInvulnerable);
         default:
             return EntityManager.MinionsAndMonsters.EnemyMinions.OrderBy(a => a.Health).FirstOrDefault(
                 a => a.Distance(Player.Instance) < range && !a.IsDead && !a.IsInvulnerable);
     }
 }
Esempio n. 22
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 public int getLayer(GameObjectType pType)
 {
     switch (pType)
     {
         case GameObjectType.virtualObject:return virtualObjectLayer;
                 break;
         case GameObjectType.generalObject: return generalObjectLayer;
                 break;
     }
     throw new System.InvalidOperationException("Invalid GameObjectType");
     return -1;
 }
        private PoolList GetList(GameObjectType type)
        {
            for (int i = 0; i < this._objectList.Count; i++)
            {
                if (this._objectList[i].GetGameObjectType() == type)
                {
                    return this._objectList[i];
                }
            }

            return null;
        }
Esempio n. 24
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        }                                   // rotation in radians

        public GameObject(string bitmapPath, PointF position = default(PointF), SizeF size = default(SizeF), GameObjectType type = GameObjectType.None, float rotation = 0, string subtype = null)
        {
            Type                = type;
            BitmapPath          = bitmapPath;
            Subtype             = subtype;
            SpriteTextureHandle = -1;

            m_colorMask = Color.FromArgb(0, 0, 0);

            Position = position;
            Size     = size;
            Rotation = rotation;
        }
Esempio n. 25
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        public static Obj_AI_Base GetEnemy(float range, GameObjectType t)
        {
            switch (t)
            {
            case GameObjectType.AIHeroClient:
                return(EntityManager.Heroes.Enemies.OrderBy(a => a.Health).FirstOrDefault(
                           a => a.Distance(Player.Instance) < range && !a.IsDead && !a.IsInvulnerable));

            default:
                return(EntityManager.MinionsAndMonsters.EnemyMinions.OrderBy(a => a.Health).FirstOrDefault(
                           a => a.Distance(Player.Instance) < range && !a.IsDead && !a.IsInvulnerable));
            }
        }
Esempio n. 26
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        public static Obj_AI_Base GetEnemy(GameObjectType type, AttackSpell spell)
        {
            if (spell == AttackSpell.E)
            {
                return(ObjectManager.Get <Obj_AI_Base>().OrderBy(a => a.Health).FirstOrDefault(a => a.IsEnemy &&
                                                                                               a.Type == type
                                                                                               &&
                                                                                               a.Distance(Vladimir) <=
                                                                                               Program.E.Range &&
                                                                                               !a.IsDead &&
                                                                                               !a.IsInvulnerable
                                                                                               &&
                                                                                               a.IsValidTarget(
                                                                                                   Program.E.Range)
                                                                                               &&
                                                                                               a.Health <=
                                                                                               Misc.Edmg(a)));
            }

            if (spell == AttackSpell.Q)
            {
                return(ObjectManager.Get <Obj_AI_Base>().OrderBy(a => a.Health).FirstOrDefault(a => a.IsEnemy &&
                                                                                               a.Type == type
                                                                                               &&
                                                                                               a.Distance(Vladimir) <=
                                                                                               Program.Q.Range &&
                                                                                               !a.IsDead &&
                                                                                               !a.IsInvulnerable
                                                                                               &&
                                                                                               a.IsValidTarget(
                                                                                                   Program.Q.Range)
                                                                                               &&
                                                                                               a.Health <=
                                                                                               Misc.Qdmg(a)));
            }
            var target = TargetSelector.GetTarget(1500, DamageType.True);

            if (target == null || !target.IsValid())
            {
                if (Program.Ignite.IsInRange(target) &&
                    target.Health < 50 + 20 * Program._Player.Level - (target.HPRegenRate / 5 * 3) &&
                    Program.ComboMenu["useignite"].Cast <CheckBox>().CurrentValue)
                {
                    Program.Ignite.Cast(target);
                }
            }
            {
                Chat.Print("igniteused");
            }
            return(null);
        }
Esempio n. 27
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    public void RemoveObjectConfig()
    {
        GameObjectType currenType = Application.application.SelectedGameObjectType;

        if (currenType != GameObjectType.Default)
        {
            MapConfig.mapConfig.RemoveConfig(currenType);
            currectObjectType = GameObjectType.Default;
        }
        else
        {
            Debug.Log("Game object type is not specified.");
        }
    }
Esempio n. 28
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        private void ShowTypeProperties(GameObjectType gameObjectType)
        {
            if (gameObjectType == null)
            {
                return;
            }

            using (TypeSettings typeSettings = new TypeSettings())
            {
                typeSettings.Type = gameObjectType;
                typeSettings.ShowDialog();
                Refresh();
            }
        }
 public PlayerProjectile(Vector2 p, GameObjectType obj_id, int unq_id, int isClient, bool updatable, Vector2 frameSize, ColliderOffset coloffset) :
     base(p, obj_id, unq_id, isClient, updatable, frameSize, coloffset)
 {
     if (m_CollisionObjects.Count == 0)
     {
         foreach (GameObject go in GameSimulation.instance.GetObjects())
         {
             if (WantToCollideWith(go.TypeId()))
             {
                 m_CollisionObjects.Add(go);
             }
         }
     }
 }
Esempio n. 30
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        public static Label From(GameObjectType type)
        {
            var label = new Label();

            label.TextAlign = ContentAlignment.MiddleRight;
            label.Font      = new Font(Label.DefaultFont, FontStyle.Bold);

            if (typeNames.ContainsKey(type))
            {
                label.Text = typeNames[type];
            }

            return(label);
        }
Esempio n. 31
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    public void RemoveConfig(GameObjectType type)
    {
        var objectOfThatType = placeableObjectConfigs.FirstOrDefault(config => config.type.Equals(type));

        if (objectOfThatType != null)
        {
            placeableObjectConfigs.Remove(objectOfThatType);
            Debug.Log("GameObjecType " + type.ToString() + " was removed from the config list.");
        }
        else
        {
            Debug.Log("GameObjecType " + type.ToString() + " is not accessible in the config list");
        }
    }
Esempio n. 32
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        public bool Remove(int objectId)
        {
            GameObjectType objectType = GetObjectById(objectId);

            lock (_lock)
            {
                if (objectType == GameObjectType.Player)
                {
                    return(_players.Remove(objectId));
                }
            }

            return(false);
        }
Esempio n. 33
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        /// <summary>
        /// Handler for the add unit button.
        /// </summary>
        /// <param name="sender">Object that triggered the event.</param>
        /// <param name="args">Arguments for the AddButtonClicked Event.</param>
        private void AddHandler(object sender, EventArgs args)
        {
            Command        command;
            GameObjectType type = GameObjectFactory.The.getType("TestUnit");

            foreach (ActiveGameObject o in _selectedObjects)
            {
                command = new AddDecorator(o.ID, 0, type.ID, new TimeSpan(), new Command());
                if (NewCommandEvent != null)
                {
                    NewCommandEvent.Invoke(this, new NewCommandEventArgs(command));
                }
            }
        }
Esempio n. 34
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        public virtual void Start()
        {
            EasyTouch.SetEnableAutoSelect(true);

            realType = GameObjectType.Obj_3D;

            if (GetComponent <Collider>())
            {
                realType = GameObjectType.Obj_3D;
            }
            else if (GetComponent <Collider2D>())
            {
                realType = GameObjectType.Obj_2D;
            }
            else if (GetComponent <CanvasRenderer>())
            {
                realType = GameObjectType.UI;
            }


            switch (realType)
            {
            case GameObjectType.Obj_3D:
                LayerMask mask = EasyTouch.Get3DPickableLayer();
                mask = mask | 1 << gameObject.layer;
                EasyTouch.Set3DPickableLayer(mask);
                break;

            //2D
            case GameObjectType.Obj_2D:
                EasyTouch.SetEnable2DCollider(true);
                mask = EasyTouch.Get2DPickableLayer();
                mask = mask | 1 << gameObject.layer;
                EasyTouch.Set2DPickableLayer(mask);
                break;

            // UI
            case GameObjectType.UI:
                EasyTouch.instance.enableUIMode = true;
                EasyTouch.SetUICompatibily(false);
                break;
            }

            if (enablePickOverUI)
            {
                EasyTouch.instance.enableUIMode = true;
                EasyTouch.SetUICompatibily(false);
            }
        }
Esempio n. 35
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        public static Vector3 GetBestCircularCastPosition(GameObjectType type, Spell spell, int minHits, int spellRadius)
        {
            IEnumerable <Obj_AI_Base> entities = type.Equals(GameObjectType.AIHeroClient) ? Globals.GetEnemies.Where(x => x.IsValidTarget(spell.Range)) : MinionManager.GetMinions(spell.Range, MinionTypes.All, MinionTeam.Enemy, MinionOrderTypes.Health);

            if (!entities.Any())
            {
                return(Vector3.Zero);
            }

            List <Obj_AI_Base> bestEnemies = new List <Obj_AI_Base>();

            foreach (Obj_AI_Base entity in entities)
            {
                int hitCount = 0;
                foreach (Obj_AI_Base entity2 in entities)
                {
                    if (entity.Position.Distance(entity2.Position) <= 2 * spellRadius)
                    {
                        hitCount++;
                    }

                    if (hitCount >= minHits)
                    {
                        bestEnemies.Add(entity);
                    }
                }
            }

            if (bestEnemies.Count < minHits || !bestEnemies.Any())
            {
                return(Vector3.Zero);
            }

            float Xs = 0;
            float Zs = 0;

            foreach (Obj_AI_Base enemy in bestEnemies)
            {
                Xs += enemy.Position.X;
                Zs += enemy.Position.Z;
            }

            float avgX = Xs / bestEnemies.Count;
            float avgZ = Zs / bestEnemies.Count;

            Vector2 bestPosition = new Vector2(avgX, avgZ);

            return(bestPosition.Distance(ObjectManager.Me.Position.To2D()) <= spell.Range ? bestPosition.To3D() : Vector3.Zero);
        }
Esempio n. 36
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        public void AddObject(GameObjectType type, string group, LevelObject levelObject)
        {
            if (!ObjectTable.ContainsKey(type))
            {
                ObjectTable[type] = new Dictionary <string, List <LevelObject> >();
            }

            if (!ObjectTable[type].ContainsKey(group))
            {
                ObjectTable[type][group] = new List <LevelObject>();
            }

            ObjectTable[type][group].Add(levelObject);
            AllObjects.Add(levelObject);
        }
Esempio n. 37
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        private static GameObject CreateGameObject(GameObjectType gameObjectType)
        {
            if (true == gameObjectDictionary.ContainsKey(gameObjectType))
            {
                return(gameObjectDictionary[gameObjectType]);
            }

            GameObject gameObject = new GameObject();

            gameObject.name = gameObjectType.ToString();
            GameObject.DontDestroyOnLoad(gameObject);
            gameObjectDictionary.Add(gameObjectType, gameObject);

            return(gameObject);
        }
        public GameObject CreateObjectAtPosition(
            Guid id,
            Position position,
            GameObjectType gameObjectType,
            int size)
        {
            var gameObject = new GameObject();

            gameObject.Id             = id;
            gameObject.Size           = size;
            gameObject.Position       = position;
            gameObject.GameObjectType = gameObjectType;

            return(gameObject);
        }
Esempio n. 39
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        public GameObject CreateGameObject(GameObjectType gameObjectType)
        {
            var gameObject = new GameObject(_publisher, gameObjectType);

            _world.AddGameObject(gameObject);

            var components = _componentsFactory.GetComponents(gameObjectType);

            foreach (var component in components)
            {
                gameObject.AddComponent(component);
            }

            return(gameObject);
        }
Esempio n. 40
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 public static Obj_AI_Base MinionLH(GameObjectType type, AttackSpell spell)
 {
     return(ObjectManager.Get <Obj_AI_Base>().OrderBy(a => a.Health).FirstOrDefault(a => a.IsEnemy &&
                                                                                    a.Type == type
                                                                                    &&
                                                                                    a.Distance(Vladimir) <=
                                                                                    Program.Q.Range &&
                                                                                    !a.IsDead &&
                                                                                    !a.IsInvulnerable
                                                                                    &&
                                                                                    a.IsValidTarget(
                                                                                        Program.Q.Range)
                                                                                    &&
                                                                                    a.Health <= Misc.Qdmg(a)));
 }
        public bool Remove(int objectId)
        {
            GameObjectType objectType = GetObjectTypeById(objectId);

            lock (_lock)
            {
                if (objectType == GameObjectType.Player)
                {
                    return(_players.Remove(objectId));
                }
            }

            // 플레이어 빼면 여기서는 다른 오브젝트들을 모른다. -> 못지움
            return(false);
        }
 public GameCardInZone(
     int instanceId,
     int ownerSeatId,
     OwnedZone zone,
     int grpId,
     GameObjectType gameObjectType,
     Visibility visibility,
     Card card) : base(instanceId, grpId)
 {
     OwnerSeatId    = ownerSeatId;
     Zone           = zone;
     GameObjectType = gameObjectType;
     Visibility     = visibility;
     Card           = card;
 }
Esempio n. 43
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        public static bool HierarchyHasObjectsOfType(this GameObject root, GameObjectType typeFlags)
        {
            var allObjects = root.GetAllChildrenAndSelf();

            foreach (var gameObj in allObjects)
            {
                GameObjectType objectType = gameObj.GetGameObjectType();
                if ((typeFlags & objectType) != 0)
                {
                    return(true);
                }
            }

            return(false);
        }
Esempio n. 44
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 public static Obj_AI_Base MinionLh(GameObjectType type, AttackSpell spell)
 {
     return(EntityManager.MinionsAndMonsters.EnemyMinions.OrderBy(a => a.Health).FirstOrDefault(a => a.IsEnemy &&
                                                                                                a.Type == type
                                                                                                &&
                                                                                                a.Distance(Kennen) <=
                                                                                                Program.Q.Range &&
                                                                                                !a.IsDead &&
                                                                                                !a.IsInvulnerable
                                                                                                &&
                                                                                                a.IsValidTarget(
                                                                                                    Program.Q.Range)
                                                                                                &&
                                                                                                a.Health <= Misc.Qcalc(a)));
 }
Esempio n. 45
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 private static Obj_AI_Base MinionLh(GameObjectType type, AttackSpell spell)
 {
     return(ObjectManager.Get <Obj_AI_Base>().OrderBy(a => a.Health).FirstOrDefault(a => a.IsEnemy &&
                                                                                    a.Type == type
                                                                                    &&
                                                                                    a.Distance(Annie) <=
                                                                                    Program.Q.Range &&
                                                                                    !a.IsDead &&
                                                                                    !a.IsInvulnerable
                                                                                    &&
                                                                                    a.IsValidTarget(
                                                                                        Program.Q.Range)
                                                                                    &&
                                                                                    a.Health <= Qcalc(a)));
 }
Esempio n. 46
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        public static Obj_AI_Base GetEnemy(GameObjectType type, AttackSpell spell)
        {
            if (spell == AttackSpell.E)
            {
                return ObjectManager.Get<Obj_AI_Base>().OrderBy(a => a.Health).FirstOrDefault(a => a.IsEnemy
                                                                                                   && a.Type == type
                                                                                                   &&
                                                                                                   a.Distance(Vladimir) <=
                                                                                                   Program.E.Range
                                                                                                   && !a.IsDead
                                                                                                   && !a.IsInvulnerable
                                                                                                   &&
                                                                                                   a.IsValidTarget(
                                                                                                       Program.E.Range)
                                                                                                   &&
                                                                                                   a.Health <=
                                                                                                   Misc.Edmg(a));
            }

            if (spell == AttackSpell.Q)
            {
                return ObjectManager.Get<Obj_AI_Base>().OrderBy(a => a.Health).FirstOrDefault(a => a.IsEnemy
                                                                                                   && a.Type == type
                                                                                                   &&
                                                                                                   a.Distance(Vladimir) <=
                                                                                                   Program.Q.Range
                                                                                                   && !a.IsDead
                                                                                                   && !a.IsInvulnerable
                                                                                                   &&
                                                                                                   a.IsValidTarget(
                                                                                                       Program.Q.Range)
                                                                                                   &&
                                                                                                   a.Health <=
                                                                                                   Misc.Qdmg(a));
            }
            var target = TargetSelector.GetTarget(1500, DamageType.True);
            if (target == null || !target.IsValid())
                if (Program.Ignite.IsInRange(target) &&
                    target.Health < 50 + 20*Program._Player.Level - (target.HPRegenRate/5*3) &&
                    Program.ComboMenu["useignite"].Cast<CheckBox>().CurrentValue)
                {
                    Program.Ignite.Cast(target);
                }
            {
                Chat.Print("igniteused");
            }
            return null;
        }
Esempio n. 47
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 public CarAgent(Model model, float modelRotate, float width, float height, bool opposite, GameObjectType type, IGameStateProvider gameStateProvider, IControlStrategy drivingStrategy)
     : base(model, true)
 {
     _gameStateProvider = gameStateProvider;
     Width             = width;
     HardCodedHeight   = height;
     ModelRotate       = modelRotate;
     OppositeDirection = opposite;
     if (drivingStrategy != null)
     {
         _strategy            = drivingStrategy;
         _strategy.GameObject = this;
     }
     Type = type;
     Id   = Guid.NewGuid().ToString();
 }
Esempio n. 48
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    public void AddConfig(GameObjectType type, float removalCosts, float placementCosts)
    {
        var objectOfThatType = placeableObjectConfigs.FirstOrDefault(config => config.type.Equals(type));

        if (objectOfThatType != null)
        {
            objectOfThatType.removalCosts   = removalCosts;
            objectOfThatType.placementCosts = placementCosts;
            Debug.Log("Changed in user map: " + type.ToString() + ", Placement costs changed: " + placementCosts + ", Removal costs changed: " + removalCosts);
        }
        else
        {
            placeableObjectConfigs.Add(new ObjectConfig(type, removalCosts, placementCosts));
            Debug.Log("Added to user map: " + type.ToString() + ", Placement costs: " + placementCosts + ", Removal costs: " + removalCosts);
        }
    }
Esempio n. 49
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        protected override void GameObjectUpdatedDelegate(GameObjectType type)
        {
            if (type != GameObjectType.Animation)
            {
                return;
            }

            InitEditor();
            if (mEditorItem == null || AnimationBase.Lookup.Values.Contains(mEditorItem))
            {
                return;
            }

            mEditorItem = null;
            UpdateEditor();
        }
Esempio n. 50
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        public GameObject(Game1 game, GameObjectType type, String name, float size, Vector2 pos, float vel, bool draggable, int layer)
        {
            this.game = game;
            this.name = name;
            this.type = type;
            this.img = game.Content.Load<Texture2D>("Graphics\\" + name);
            this.size = size;
            this.pos = pos;
            this.vel = vel;
            this.draggable = draggable;
            this.layer = layer;

            touched = false;

            game.Add(this);
        }
        public void CollisionResponse(GameObjectType object1, GameObjectType object2, CollisionEngine.CollisionSide side)
        {
            Tuple <GameObjectType, GameObjectType, CollisionEngine.CollisionSide> key = Tuple.Create(object1, object2, side);

            if (crLookupTable.ContainsKey(key))
            {
                crLookupTable[key].Execute();
            }
            else
            {
                key = Tuple.Create(object2, object1, side);
                if (crLookupTable.ContainsKey(key))
                {
                    crLookupTable[key].Execute();
                }
            }
        }
        public static Obj_AI_Base GetEnemy(Abilities ability, GameObjectType type)
        {
            float range = 0;
            if (ability == Abilities.Q)
                range = Program.QRange;
            else if (ability == Abilities.W)
                range = Program.WRange;
            else if (ability == Abilities.Slice || ability == Abilities.Dice)
                range = Program.E.Range;

            return ObjectManager.Get<Obj_AI_Base>().OrderBy(a => a.Health).Where(a => a.IsEnemy
            && a.Type == type
            && a.Distance(Renekton) <= range
            && !a.IsDead
            && !a.IsInvulnerable
            && a.IsValidTarget(range)).FirstOrDefault();
        }
Esempio n. 53
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    void Start()
    {
        Debug.Log("BUTTON LIST CONTROL");
        foreach (var VARIABLE in imageResolverList.imageResolverItems)
        {
            Debug.Log(VARIABLE.Type);
        }

        buttons = new List <GameObject>();

        if (buttons.Count > 0)
        {
            foreach (GameObject button in buttons)
            {
                Destroy(button.gameObject);
            }
            buttons.Clear();
        }

        for (int i = 0; i < GetObjectsCount() - 1; i++)
        {
            GameObject     button = Instantiate(buttonTemplate);
            GameObjectType type   = GetEnumValue(i);
            button.SetActive(true);
            button.GetComponent <ButtonListButton>().SetText("Available");
            button.GetComponent <ButtonListButton>().ObjectType = type;
            button.GetComponent <ButtonListButton>().SetImage(GetSpriteFromResolver(type));
            button.GetComponent <ButtonListButton>().Id = i.ToString();
            buttons.Add(button);

            int  placementCosts = 0;
            int  removalCosts   = 0;
            bool Available      = false;

            if (!Application.application.SelectedGameObjectType.Equals(GameObjectType.Default))
            {
                placementCosts = (int)MapConfig.mapConfig.GetPlacementCosts(Application.application.SelectedGameObjectType);
                removalCosts   = (int)MapConfig.mapConfig.GetRemovalCosts(Application.application.SelectedGameObjectType);
                Available      = MapConfig.mapConfig.IsContained(Application.application.SelectedGameObjectType);
            }

            button.GetComponent <ButtonListButton>().Available = Available;
            button.GetComponent <ButtonListButton>().SetValues(placementCosts, removalCosts);
            button.transform.SetParent(buttonTemplate.transform.parent, false);
        }
    }
Esempio n. 54
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        // 딕셔너리에서 찾기
        public GameObject Find(int objectId)
        {
            GameObjectType objectType = GetObjectTypeById(objectId);

            lock (_lock)
            {
                if (objectType == GameObjectType.Player)
                {
                    GameObject obj = null;
                    if (_objects.TryGetValue(objectId, out obj))
                    {
                        return(obj);
                    }
                }
            }
            return(null);
        }
Esempio n. 55
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    public byte[] MakeAddAgent(Vector3 pos, GameObjectType gameObjectType = GameObjectType.Monster)
    {
        var builder = new FlatBufferBuilder(1024);

        AddAgent.StartAddAgent(builder);
        //AddAgent.AddPos(builder, Vec3.CreateVec3(builder, -1.4f, 0.69f, 2.68f));
        AddAgent.AddPos(builder, Vec3.CreateVec3(builder, pos.x, pos.y, pos.z));
        AddAgent.AddGameObjectType(builder, gameObjectType);
        var offset = AddAgent.EndAddAgent(builder);

        var msg = GameMessage.CreateGameMessage(builder, GameMessages.AddAgent, offset.Value);
        builder.Finish(msg.Value);

        byte[] body = builder.SizedByteArray();

        return body;
    }
 private void SyncTargets()
 {
     if (GradiusOption.instance.includeModelInsideOrb && NetworkServer.active && NetworkUser.AllParticipatingNetworkUsersReady() && targetIds.Count > 0)
     {
         Tuple <GameObjectType, NetworkInstanceId, short, NetworkInstanceId>[] listCopy = new Tuple <GameObjectType, NetworkInstanceId, short, NetworkInstanceId> [targetIds.Count];
         targetIds.CopyTo(listCopy);
         targetIds.Clear();
         for (int i = 0; i < listCopy.Length; i++)
         {
             GameObjectType    gameObjectType = listCopy[i].Item1;
             NetworkInstanceId netId          = listCopy[i].Item2;
             short             numbering      = listCopy[i].Item3;
             NetworkInstanceId targetId       = listCopy[i].Item4;
             new SyncOptionTarget(gameObjectType, netId, numbering, targetId).Send(NetworkDestination.Clients);
         }
     }
 }
Esempio n. 57
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 public Player(GameManager gameManager)
 {
     _gameManager = gameManager;
     var initialPosition = new Vector2(300, 350);
     _playerImage = new ImageFile
     {
         ImagePath = @"Images\Player",
         Position = initialPosition,
     };
     _animationEffect = new SpriteSheetEffect(new Vector2(4, 2), 100);
     _rotateImageEffect = new RotateImageEffect(180, 100) { IsActive = false };
     _playerImage.ActivateEffect(_animationEffect);
     _playerImage.ActivateEffect(_rotateImageEffect);
     _playerDieSound = new SoundFile(gameManager.SoundManager, @"Effects\Crash");
     _changePlayerSound = new SoundFile(gameManager.SoundManager, @"Effects\Change");
     _wingFlappingSound = new SoundFile(gameManager.SoundManager, @"Effects\WingFlapping");
     _currentType = gameManager.PlayerStats.CurrentPlayerType;
 }
Esempio n. 58
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        public static Obj_AI_Base GetEnemy(GameObjectType type, AttackSpell spell)
        {
            if (spell == AttackSpell.Q)
            {
                return ObjectManager.Get<Obj_AI_Base>().OrderBy(a => a.Health).FirstOrDefault(a => a.IsEnemy
                                                                                                   && a.Type == type
                                                                                                   &&
                                                                                                   a.Distance(Kennen) <=
                                                                                                   Program.Q.Range
                                                                                                   && !a.IsDead
                                                                                                   && !a.IsInvulnerable
                                                                                                   &&
                                                                                                   a.IsValidTarget(
                                                                                                       Program.Q.Range)
                                                                                                   &&
                                                                                                   a.Health <=
                                                                                                   Misc.Qcalc(a));
            }

            return null;
        }
Esempio n. 59
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        // Constructor for the player as the shooter
        public Projectile(ProjectGame game, string model_name, Vector3 pos, float velocity, Enemy target, GameObjectType targetType)
        {
            this.game = game;
            this.pos = pos;
            this.velocity = velocity;
            this.target = target;
            this.targetType = targetType;
            hitRadius = 5;
            squareHitRadius = hitRadius * hitRadius;
            collisionRadius = squareHitRadius;
            scaling = 1.5f;

            model = game.Content.Load<Model>(model_name);
            basicEffect = new BasicEffect(game.GraphicsDevice)
            {
                World = Matrix.Identity,
                View = game.camera.View,
                Projection = game.camera.Projection
            };
            BasicEffect.EnableDefaultLighting(model, true);
        }
Esempio n. 60
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        // Constructor with the enemy as the shooter
        public Projectile(ProjectGame game, Enemy shooter, Vector3 pos, float velocity, Vector3 targetPos, GameObjectType targetType)
        {
            this.game = game;
            this.shooter = shooter;
            this.pos = pos;
            this.velocity = velocity;
            this.targetPos = targetPos;
            this.targetType = targetType;
            squareHitRadius = hitRadius * hitRadius;
            collisionRadius = squareHitRadius;
            isTargetPlayer = true;
            scaling = 8;

            model = game.Content.Load<Model>("Sphere");
            basicEffect = new BasicEffect(game.GraphicsDevice)
            {
                World = Matrix.Identity,
                View = game.camera.View,
                Projection = game.camera.Projection
            };
            BasicEffect.EnableDefaultLighting(model, true);
        }