void Spawn(GameObject myGameObject)
    {
        GameObjectSpawner spawnerCode = myGameObject.GetComponent <GameObjectSpawner>();

        nextSpawn = Time.timeSinceLevelLoad + minSpawnDelay;

        SpawnPos = spawnerCode.GetSpawnPos();
        GameObject newHelp = Instantiate(myGameObject, SpawnPos, Quaternion.identity) as GameObject;

        newHelp.transform.parent = this.transform;

        lastSpawn = spawnerCode.myType;
        spawnCount++;
        if (spawnCount % incrementRate == 0)
        {
            scrollSpeed += scrollIncrement;
        }
    }