void Spawn(GameObject myGameObject) { GameObjectSpawner spawnerCode = myGameObject.GetComponent <GameObjectSpawner>(); nextSpawn = Time.timeSinceLevelLoad + minSpawnDelay; SpawnPos = spawnerCode.GetSpawnPos(); GameObject newHelp = Instantiate(myGameObject, SpawnPos, Quaternion.identity) as GameObject; newHelp.transform.parent = this.transform; lastSpawn = spawnerCode.myType; spawnCount++; if (spawnCount % incrementRate == 0) { scrollSpeed += scrollIncrement; } }