private static void AddToGameObjectPool()
    {
        var config        = DreamerUtil.GetScriptableObject <GameObjectPoolPrefabs>();
        var selectObjects = Selection.objects;
        List <GameObject> gameObjectList = new List <GameObject>();

        foreach (var selectedobject in selectObjects)
        {
            if (selectedobject is GameObject)
            {
                gameObjectList.Add(selectedobject as GameObject);
            }
            else
            {
                Debug.Log(selectedobject.name + "不是预制体");
            }
        }

        GameObjectPoolManager.AddGameObjectPoolPrefabType(gameObjectList);
    }