Esempio n. 1
0
        public DebugOverlay(GameObjectManager game, GameObjectScreen screen, GameWindow window)
        {
            this.game   = game;
            this.window = window;
            var box = new Box(new(0, 0, 500, 200), new(255, 255, 255, 100));

            box.Layout = Layout.AnchorTop;
            updateText = new(new(0, 0, 10, 10), game.Fonts.Get("Assets/IBMPLEXSANS-MEDIUM.TTF", 15), "updates per second", Color.Gray)
            {
                Layout                  = Layout.Fill,
                TextWrapping            = TextWrapMode.WordWrap,
                HorizontalTextAlignment = HorizontalTextAlignment.Center,
                VerticalTextAlignment   = VerticalTextAlignment.Top
            };
            screen.AddChild(box);
            game.AddObject(updateText);
            box.AddChild(updateText);
        }
Esempio n. 2
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        public WaterGame()
        {
            _graphics = new GraphicsDeviceManager(this);
            _graphics.PreferredBackBufferWidth       = 1600;
            _graphics.PreferredBackBufferHeight      = 900;
            _graphics.SynchronizeWithVerticalRetrace = false;
            Window.AllowUserResizing = true;
            IsFixedTimeStep          = false;
            //TargetElapsedTime = TimeSpan.FromMilliseconds(8.33);
            _graphics.ApplyChanges();
            Screen = new();
            Screen.RelativePosition   = GraphicsDevice.Viewport.Bounds;
            Window.ClientSizeChanged += Window_ClientSizeChanged;

            gameObjectManager = new(GraphicsDevice);
            Screen.ChangeScreen(new DefaultScreen());
            gameObjectManager.AddObject(Screen);
            Screen.UpdateScreenSize(new(0, 0, Window.ClientBounds.Width, Window.ClientBounds.Height));
            Content.RootDirectory = "Content";
            IsMouseVisible        = true;
#if DEBUG
            Screen.AddScreen(new DebugOverlay(gameObjectManager, Screen, Window));
#endif
        }
Esempio n. 3
0
 // Simple wrapper to avoid extra coding when adding GameObjects
 public void AddGameObject(GameObject gameObject, string tag, bool load = false, bool linkWithGameObjectManager = true)
 {
     GameObjectManager.AddObject(gameObject, tag, load, linkWithGameObjectManager);
 }