/// <summary> /// Raises the passed in <see cref="GameObjectGameEvent"/>, after confirming /// the name is valid. /// </summary> /// <param name="eventName">The name of the event.</param> /// <param name="value">The string value the event is passing in with.</param> public void RaiseGameObjectEvent(string eventName, GameObject value) { //Raise the Int event if not null, else print an error. GameObjectGameEvent gameObjectEvent = this.GetGameObjectEvent(eventName); if (!gameObjectEvent) { Debug.LogError("ERROR: Invalid String Event name: " + eventName + ". Double check Event Constants/your spelling."); } else { this.GetGameObjectEvent(eventName).Raise(value); } }
public override void OnInspectorGUI() { //base.OnInspectorGUI(); EditorGUILayout.HelpBox("This Game-Event passes along a GameObject", MessageType.Info, true); EditorGUILayout.HelpBox("The receiver of this event can potentially manipulate the GameObject that has been sent", MessageType.Warning, true); GameObjectGameEvent e = (GameObjectGameEvent)target; GUI.enabled = Application.isPlaying; e.debugGameObject = (GameObject)EditorGUILayout.ObjectField("Debug Object", e.debugGameObject, typeof(GameObject), true); if (GUILayout.Button("Raise")) { e.Raise(e.debugGameObject); e.DebugMessage(); } }