public void Login(GameObject emailTextField) { string email = emailTextField.GetComponent <Text>().text; if (email == "") { AlertPage.SetActive(true); AlertPage.transform.GetChild(0).GetComponent <Text>().text = "Invalid Email Address"; } else { try { bool outcome = GlobalState.LoadProfileWithEmail(email); if (outcome == false) { Debug.LogWarning("login failed"); } else { GameObjectFinder.FindProfileHandler().LoggedIn(email); GoToMainMenu(); } } catch (ProfileMessagingException e) { DisplayError(e); } } }
// for load button public void LoadGame() { ProfileHandler ph = GameObjectFinder.FindProfileHandler(); ph.LoadedFromFile = true; StateController.SwitchToMatching(); }
// Save the game public void SaveButtonOnClick() { _currentCoolDown = _saveCoolDown; GameSaver gs = GameObjectFinder.FindGameSaver(); gs.Save(); }
/// <summary> /// 阿罵 脫離Joint控制。 /// </summary> public void SetJointNull() { IsNotCollision = true; GetComponent <FixedJoint>().connectedBody = null; GameObjectFinder.GetObj("NPC_GrandMother").GetComponent <Rigidbody>().useGravity = false; GameObjectFinder.GetObj("Audio").GetComponent <AudioSource>().Play(); }
private void OnLevelWasLoaded(int level) { if (level == GAMEPLAY_SCENE_NUMBER) { if (!LoadedFromFile) { // Initialise game normally InitialiseGamePlay(); } else { // Master client loads from the save file and allocate instantiated // characters to other clients according to user name if (PhotonNetwork.isMasterClient) { GameLoader gl = GameObjectFinder.FindGameLoader(); GameSave save = gl.ReadFile(); gl.Load(save); } } } if (level == MAINMENU_SCENE_NUMBER) { Destroy(this.gameObject); } if (level == RESULT_SCENE_NUMBER) { PhotonNetwork.Disconnect(); } }
// for multiPlayer button public void GoToQuickMatch() { ProfileHandler ph = GameObjectFinder.FindProfileHandler(); ph.LoadedFromFile = false; StateController.SwitchToMatching(); }
// Handle different conditions when the player joined quick match public override void OnJoinedRoom() { PhotonNetwork.playerName = GameObjectFinder.FindProfileHandler().UserName; if (PhotonNetwork.playerList.Length == 1) { if (LoadedFromFile && LoadFileExists()) { _status = "Save loaded, Waiting For other players to join in."; } else if (LoadedFromFile && !LoadFileExists()) { _status = "Save file not found, Please return to main menu."; PhotonNetwork.Disconnect(); } else { _status = "Waiting For other players to join in."; } StartCoroutine("CheckForPlayers"); } else { _countdownStarted = true; _status = "Other players found, game will start in: "; this.photonView.RPC("ResetCountDown", PhotonTargets.All); } }
// Use this for initialization void Start() { if (HintAudio) { GameObjectFinder.GetObj("Audio").GetComponent <AudioSource>().PlayOneShot(HintAudio); } }
private void Start() { _mainPlayer = GameObjectFinder.FindMainPlayer(); if (_mainPlayer != null) { _speakerIcon = _mainPlayer.transform.GetChild(2).GetChild(1).gameObject; } }
// Update the profile in profile handler public void UpdateProfile(bool win) { if (photonView.isMine) { ProfileHandler ph = GameObjectFinder.FindProfileHandler(); ph.UpdateProfile(this.NumKilled, this.NumDeath, win); } }
private void sendStationPassengers() { Station[] stations = GameObjectFinder.All <Station>(); foreach (Station station in stations) { rpcCallSender.StationPassengers(station); } }
public AbstractScene(SceneManager manager, GameObjectFactory<string> resourceFactory, GameObjectFinder finder, AbstractInput input) { sceneManager = manager; this.resourceFactory = resourceFactory; this.gameObjectFinder = finder; this.input = input; completed = false; permitUnloadResources = true; camera = Camera.main; }
public AbstractScene(SceneManager manager, GameObjectFactory <string> resourceFactory, GameObjectFinder finder, AbstractInput input) { sceneManager = manager; this.resourceFactory = resourceFactory; this.gameObjectFinder = finder; this.input = input; completed = false; permitUnloadResources = true; camera = Camera.main; }
// Use this for initialization void Start() { NPC_GrandMother = GameObjectFinder.GetObjTransform("NPC_GrandMother"); NPC_Spawn_Postion = GameObjectFinder.GetObjTransform("NPC_Spawn_Postion"); NPC_MAN_Parent = GameObjectFinder.GetObjTransform("NPC_MAN_Parent"); Moto_Spawn_Parent = GameObjectFinder.GetObjTransform("Moto_Spawn_Parent"); ccMessage.f_AddListener(GameMessage.TaxiCollision, TaxiCollision); ccMessage.f_AddListener(GameMessage.ResetGame, ResetGame); Invoke("SpawnNPC", NPC_Spawn_Time); }
private void Start() { this._healthBarUI = this.GetComponent <HealthBarUI>(); CharId = photonView.viewID; // Find the user name from profile handler class if (photonView.isMine) { UserName = GameObjectFinder.FindProfileHandler().UserName; } }
// Switch to game play after countdown finished public void CountdownFinished() { GameController gc = GameObjectFinder.FindGameController(); gc.LoadedFromFile = LoadedFromFile; if (PhotonNetwork.isMasterClient) { PhotonNetwork.LoadLevel("scenes/gameplay"); } }
private GameObject find(string gameObjectName) { GameObject gameObject = GameObjectFinder.WithName(gameObjectName); if (gameObject == null) { throw new GameObjectNotFoundException(gameObjectName); } return(gameObject); }
void SpawnMoto() { GameObject MotoCyclePrefab = GameObjectFinder.GetObj("MotorCycle"); Vector3 MotoGenPos = /*Vector3.right * 4.22f + Vector3.back * 10 + Vector3.down * 4*/ Moto_Spawn_Parent.position; //Debug.LogError( MotoGenPos ); MotoCycleInstance = Instantiate(MotoCyclePrefab, MotoGenPos, Quaternion.identity); MotoCycleInstance.transform.parent = Moto_Spawn_Parent.transform; }
// Update number of kills and handle game state if game ends public void Killed() { NumKilled++; GameController gc = GameObjectFinder.FindGameController(); if (GameController.CheckIfGameEnds()) { UpdateProfile(true); gc.DisplayGameOverMessage(); } }
// Find another character and focus camera on the character private void FocusCameraOnOtherPlayer() { GameObject anotherPlayer = GameObjectFinder.FindAnotherPlayerAlive(); transform.FindChild("CameraRig").gameObject.SetActive(false); GameObject cameraRig = anotherPlayer.transform.FindChild("CameraRig").gameObject; cameraRig.GetComponent <CameraControl>().enabled = true; cameraRig.GetComponentInChildren <Camera>().enabled = true; cameraRig.GetComponentInChildren <AudioListener>().enabled = true; }
/// <summary> /// Show 結束動畫 /// </summary> void ShowCutScene() { foreach (var item in FindObjectsOfType <Camera>()) { if (item.transform.parent.name.Contains("CutScene") == false) { item.gameObject.SetActive(false); } } GameObjectFinder.GetObj("CutScene").SetActive(true); }
// Use this for initialization private void Start() { LoadedFromFile = false; IsLogedIn = false; AlreadyUpdated = true; DontDestroyOnLoad(this.gameObject); if (GameObjectFinder.FindAllProfileHandler().Length == 2) { Destroy(this.gameObject); } }
override public void Awake() { // Init UI lblStatus = GameObjectFinder.FindByName(this.gameObject, "lblStatus").gameObject.GetComponent <Text>(); lblBattery = GameObjectFinder.FindByName(this.gameObject, "lblBattery").gameObject.GetComponent <Text>(); lblEmission = GameObjectFinder.FindByName(this.gameObject, "lblEmission").gameObject.GetComponent <Text>(); lblDepth = GameObjectFinder.FindByName(this.gameObject, "lblDepth").gameObject.GetComponent <Text>(); // Set Depth SetEmittedRate(); lblDepth.text = $"{Mathf.RoundToInt(Mathf.Abs(this.gameObject.transform.position.y)).ToString()} m"; }
public static GameObject FindCharacterWithUserName(string userName) { GameObject[] characters = GameObjectFinder.FindAllCharacters(); foreach (GameObject character in characters) { if (character.GetComponent <Character>().UserName == userName) { return(character); } } return(null); }
private void Start() { GameObject[] players = GameObjectFinder.FindAllCharacters(); foreach (GameObject player in players) { Renderer miniMapDot = player.transform.GetChild(4).gameObject.GetComponent <Renderer>(); if (player.GetPhotonView().isMine) { miniMapDot.material = Resources.Load <Material>("Materials/Blue"); break; } } }
// Cause damage to character in lava and handle if death of player trigger termination of the game private IEnumerator Damage(Character player) { yield return(new WaitForSeconds(HealthDropSecondsInterval)); while (_characterList.Contains(player)) { player.TakeDamage(HealthDropPerTime); if (GameController.CheckIfGameEnds() && !GameObjectFinder.FindMainCharacter().IsDead) { GameObjectFinder.FindMainCharacter().UpdateProfile(true); } yield return(new WaitForSeconds(HealthDropSecondsInterval)); } }
// Start is called before the first frame update public void Start() { IsEnabled = false; engine = GameObjectFinder.FindByName(this.gameObject, "Engine"); anim = engine.GetComponent <Animation>(); anim.AddClip(Utils.Helper.Bundle.LoadAsset <AnimationClip>("Drilling"), "Drilling"); btnActivate = GameObjectFinder.FindByName(this.gameObject, "btnActivate").GetComponent <Button>(); btnActivate.onClick.AddListener(() => StartNStop()); StartNStop(); }
// Update is called once per frame private void Update() { if (!photonView.isMine) { return; } // Set controllable for current character if (!_controlling && PhotonNetwork.playerName == this.gameObject.GetComponent <Character>().UserName) { SetControllable(); _controlling = true; } // Detect user input of movement GameObject joyStick = GameObjectFinder.FindJoyStick(); if (joyStick == null) { return; } // Handle joystick input to move the character VirtualJoyStick vjs = joyStick.GetComponent <VirtualJoyStick>(); Vector3 joyStickMovement = vjs.GetStickPosition(); if (joyStickMovement != Vector3.zero) { _rb.AddForce(joyStickMovement * VELOCITY, ForceMode.Acceleration); } _rb.velocity = Vector3.ClampMagnitude(_rb.velocity, MAX_VELOCITY); // Handle joystick input to rotate the character towards // the same direction as the joystick if (!joyStickMovement.Equals(Vector3.zero)) { Vector3 targetDir = joyStickMovement; float step = 10; Vector3 newDir = Vector3.RotateTowards(transform.forward, targetDir, step, 0.0F); _lastRotation = Quaternion.LookRotation(newDir); transform.rotation = _lastRotation; photonView.RPC("PlayAnim", PhotonTargets.All, "Move|Move"); } else { transform.rotation = _lastRotation; photonView.RPC("PlayAnim", PhotonTargets.All, "Move|Idle"); } }
// Sets the state of the ground public void SetGround(float scale, float time) { GroundController gc = GameObjectFinder.FindGroundController(); if (PhotonNetwork.connected) { gc.SetTimePassedForAll(time); gc.SetScaleForAll(scale); } else { gc.TimePassed = time; gc.transform.localScale = new Vector3(scale, 1, scale); } }
/// <summary> /// 計程車碰撞到摩托車,產生特效,解開Joint /// </summary> /// <param name="collision"></param> public void OnCollisionEnter(Collision collision) { if (CanPerformCollision) { if (collision.collider.name.Equals(MotoName)) { CanPerformCollision = false; ccMessage.f_Broadcast(GameMessage.TaxiCollision); collision.collider.GetComponent <MotoPlayer>().SetJointNull(); Instantiate(GameObjectFinder.GetObj("FX_Hit_01"), collision.transform.position - Vector3.forward * 4 + Vector3.up * 4, Quaternion.identity); CancelInvoke("ResetGame"); } } }
// Check if game objects have been found private void Update() { if (_mainPlayer == null) { _mainPlayer = GameObjectFinder.FindMainPlayer(); if (_mainPlayer != null) { _speakerIcon = _mainPlayer.transform.GetChild(2).GetChild(1).gameObject; } else { return; } } }
public TouchSensor(AbstractInput input, GameObjectFinder gameObjectFinder) { this.input = input; this.gameObjectFinder = gameObjectFinder; }