public void RemoveObjectsFromLayer(List <GameObject> gameObjects, int objectLayer) { if (objectLayer == LayerExtensions.GetDefaultLayer()) { return; } List <GameObject> gameObjectsInLayer = gameObjects.FindAll(item => item.layer == objectLayer); GameObjectExtensions.AssignGameObjectsToLayer(gameObjectsInLayer, LayerExtensions.GetDefaultLayer(), true); }
public void AssignObjectsToLayer(List <GameObject> gameObjects, int objectLayer) { GameObjectExtensions.AssignGameObjectsToLayer(gameObjects, objectLayer, true); }