Esempio n. 1
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    static void PaintCaseB()
    {
        // 赤色
        string[] reds = new string[]
        {
            "Cubes/キューブ1x2",
            "Cubes/キューブ1x3",
            "Cubes/キューブ2x3",
        };
        // 青色
        string[] blues = new string[]
        {
            "Cubes/キューブ2x1",
            "Cubes/キューブ3x1",
            "Cubes/キューブ3x2",
        };

        Material redMtl  = ResourceManager.GetMaterial(ResourceManager.nd_red_name);
        Material blueMtl = ResourceManager.GetMaterial(ResourceManager.nd_blue_name);

        foreach (string cubeName in reds)
        {
            GameObjectCreator.PaintGameObject(cubeName, redMtl);
        }

        foreach (string cubeName in blues)
        {
            GameObjectCreator.PaintGameObject(cubeName, blueMtl);
        }
    }
Esempio n. 2
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    static void PaintRightBottomWingBlue()
    {
        Material mtl = ResourceManager.GetMaterial(ResourceManager.nd_blue_name);

        string[] names = GetCubeNames("right_bottom_wing");
        foreach (string name in names)
        {
            GameObjectCreator.PaintGameObject(name, mtl);
        }
    }
Esempio n. 3
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    static void PaintLeftTopWingRed()
    {
        Material mtl = ResourceManager.GetMaterial(ResourceManager.nd_red_name);

        string[] names = GetCubeNames("left_top_wing");
        foreach (string name in names)
        {
            GameObjectCreator.PaintGameObject(name, mtl);
        }
    }
Esempio n. 4
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    static void PaintAllWhite()
    {
        Material mtl = ResourceManager.GetMaterial(ResourceManager.nd_white_name);

        string[] names = GetCubeNames("all");
        foreach (string name in names)
        {
            GameObjectCreator.PaintGameObject(name, mtl);
        }
    }
Esempio n. 5
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    static void PaintDiagonal()
    {
        Material mtl = ResourceManager.GetMaterial(ResourceManager.nd_red_name);

        string[] names = GetCubeNames("square");
        foreach (string name in names)
        {
            GameObjectCreator.PaintGameObject(name, mtl);
        }
    }
Esempio n. 6
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    static void PaintCaseA()
    {
        /*
         * // 例
         * string[] names = new string[]
         * {
         *  "Cubes/キューブ2x6",
         *  "Cubes/キューブ2x7",
         *  "Cubes/キューブ2x8",
         *  "Cubes/キューブ2x9",
         *  "Cubes/キューブ3x7",
         *  "Cubes/キューブ5x5",
         *  "Cubes/キューブ7x4",
         *  "Cubes/キューブ8x4",
         *  "Cubes/キューブ9x4",
         *  "Cubes/キューブ10x4",
         * };
         */
        //*
        // 例 平方数
        string[] names = new string[]
        {
            "Cubes/キューブ1x1",
            "Cubes/キューブ2x2",
            "Cubes/キューブ3x3",
            "Cubes/キューブ4x4",
            "Cubes/キューブ5x5",
            "Cubes/キューブ6x6",
            "Cubes/キューブ7x7",
            "Cubes/キューブ8x8",
            "Cubes/キューブ9x9",
            "Cubes/キューブ10x10",
        };
        // */

        /*
         * // 例 上の方の平方数の近く
         * string[] names = new string[]
         * {
         *  "Cubes/キューブ6x5",
         *  "Cubes/キューブ6x6",
         *  "Cubes/キューブ7x6",
         *  "Cubes/キューブ7x7",
         *  "Cubes/キューブ8x7",
         *  "Cubes/キューブ8x8",
         *  "Cubes/キューブ9x8",
         *  "Cubes/キューブ9x9",
         *  "Cubes/キューブ10x9",
         *  "Cubes/キューブ10x10",
         * };
         */
        /*
         * // 例 素数
         * string[] names = new string[]
         * {
         *  "Cubes/キューブ1x2",
         *  "Cubes/キューブ1x3",
         *  "Cubes/キューブ1x5",
         *  "Cubes/キューブ1x7",
         *  "Cubes/キューブ2x1",
         *  "Cubes/キューブ3x1",
         *  "Cubes/キューブ5x1",
         *  "Cubes/キューブ7x1",
         * };
         */

        string   namePath = string.Format("{0}/{1}", ResourceManager.nd_materials, ResourceManager.nd_red_name);
        Material mtl      = Resources.Load <Material>(namePath);

        Debug.Assert(null != mtl, string.Format("path={0} Redマテリアル作ってないだろ☆(^~^)", namePath));

        foreach (string name in names)
        {
            GameObjectCreator.PaintGameObject(name, mtl);
        }
    }