Esempio n. 1
0
        public void Systems_OnlySystemsFromListAndGameObjectConversionSystemAreAdded()
        {
            using (var world = new World("test world"))
            {
                var settings = new GameObjectConversionSettings
                {
                    DestinationWorld    = world,
                    SceneGUID           = new Hash128(1, 2, 3, 4),
                    DebugConversionName = "test name",
                    ConversionFlags     = GameObjectConversionUtility.ConversionFlags.AddEntityGUID,
#if UNITY_EDITOR
                    BuildConfiguration = BuildConfiguration.CreateInstance(),
#endif
                    Systems = new List <Type> {
                        typeof(TestConversionSystem)
                    },
                    NamespaceID               = 123,
                    ConversionWorldCreated    = _ => {},
                    ConversionWorldPreDispose = _ => {},
                };
                using (var conversionWorld = settings.CreateConversionWorld())
                {
                    foreach (var system in conversionWorld.Systems)
                    {
                        if (system is ComponentSystemGroup || system == null)
                        {
                            continue;
                        }
                        Assert.That(system is TestConversionSystem || system is GameObjectConversionMappingSystem, $"System is of unexpected type {system.GetType()}");
                    }
                }
            }
        }