public TextProtocolBuilderFake(GameNoteBuilder gameNoteBuilder)
        {
            Guard.CheckNull(gameNoteBuilder, nameof(gameNoteBuilder));
            this.gameNoteBuilder = gameNoteBuilder;

            IGameFormatManager gameFormatManager = MainCfg.ServiceProvider.GetService <IGameFormatManager>();;

            protocolModelUtils = new ProtocolModelUtils(gameFormatManager);
        }
Esempio n. 2
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        public IEnumerable <PersonStatistics> Post(int id, [FromBody] ProtocolGameViewModel protocolView)
        {
            if (!ModelState.IsValid)
            {
                Response.StatusCode = (int)HttpStatusCode.BadRequest;
                return(null);
            }

            gameBll.FillRounds = true;
            Game game = gameBll.GetGame(id);

            if (game == null)
            {
                Response.StatusCode = (int)HttpStatusCode.NotFound;
                return(null);
            }

            ProtocolGameViewModel oldProtocolView = GetDefaultProtocol(game);

            var records = protocolView.ToRecordsList();

            int count = protocolBll.SaveProtocol(id, records);

            var gameNoteBuilder = new GameNoteBuilder(game);

            gameNoteBuilder.FakeProtocol = protocolView.fake;

            gameBll.SaveGame(gameNoteBuilder.Game);

            IEnumerable <int> personIds = GetAllPersonIdsFromBothProtocols(oldProtocolView, new ProtocolGameViewModel());

            personBll.FillPersonCareer = true;
            IEnumerable <Person> persons = personBll.GetPersons(personIds);

            IEnumerable <PersonStatistics> personStatistics = personStatisticsBll.CalculateTourneyStatistics(game.round.tourneyId, persons);

            personStatisticsBll.SavePersonStatistics(game.round.tourneyId, personStatistics);

            return(personStatistics);
        }
Esempio n. 3
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 public static ITextProtocolBuilder Create(GameNoteBuilder gameNoteBuilder)
 {
     return(new TextProtocolBuilderFake(gameNoteBuilder));
 }