protected override void OnWrite()
 {
     ModuleNetworkData.WriteWeaponReferenceToPacket(this.Weapon);
     GameNetworkMessage.WriteMatrixFrameToPacket(this.Frame);
     GameNetworkMessage.WriteIntToPacket((int)this.WeaponSpawnFlags, CompressionMission.SpawnedItemWeaponSpawnFlagCompressionInfo);
     GameNetworkMessage.WriteIntToPacket(this.ForcedIndex, CompressionBasic.MissionObjectIDCompressionInfo);
     GameNetworkMessage.WriteMissionObjectReferenceToPacket(this.ParentMissionObject);
     GameNetworkMessage.WriteBoolToPacket(this.IsVisible);
     GameNetworkMessage.WriteBoolToPacket(this.HasLifeTime);
 }
 protected override void OnWrite()
 {
     GameNetworkMessage.WriteMissionObjectIdToPacket(this.ObjectId);
     GameNetworkMessage.WriteStringToPacket(this.Prefab);
     GameNetworkMessage.WriteMatrixFrameToPacket(this.Frame);
     GameNetworkMessage.WriteIntToPacket(this.ChildObjectIds.Count, CompressionBasic.EntityChildCountCompressionInfo);
     foreach (MissionObjectId childObjectId in this.ChildObjectIds)
     {
         GameNetworkMessage.WriteMissionObjectIdToPacket(childObjectId);
     }
 }
 public virtual void WriteToNetwork()
 {
     GameNetworkMessage.WriteBoolToPacket(this.GameEntity.GetVisibilityExcludeParents());
     GameNetworkMessage.WriteBoolToPacket(this._initialSynchFlags.HasAnyFlag <SynchedMissionObject.SynchFlags>(SynchedMissionObject.SynchFlags.SynchTransform));
     if (this._initialSynchFlags.HasAnyFlag <SynchedMissionObject.SynchFlags>(SynchedMissionObject.SynchFlags.SynchTransform))
     {
         GameNetworkMessage.WriteMatrixFrameToPacket(this.GameEntity.GetFrame());
         GameNetworkMessage.WriteBoolToPacket(this._synchState == SynchedMissionObject.SynchState.SynchronizeFrameOverTime);
         if (this._synchState == SynchedMissionObject.SynchState.SynchronizeFrameOverTime)
         {
             GameNetworkMessage.WriteMatrixFrameToPacket(this._lastSynchedFrame);
             GameNetworkMessage.WriteFloatToPacket(this._duration - this._timer, CompressionMission.FlagCapturePointDurationCompressionInfo);
         }
     }
     if ((NativeObject)this.GameEntity.Skeleton != (NativeObject)null)
     {
         string animationAtChannel = this.GameEntity.Skeleton.GetAnimationAtChannel(0);
         int    num = !string.IsNullOrEmpty(animationAtChannel) ? 1 : 0;
         GameNetworkMessage.WriteBoolToPacket(num != 0 && this._initialSynchFlags.HasAnyFlag <SynchedMissionObject.SynchFlags>(SynchedMissionObject.SynchFlags.SynchAnimation));
         if (num != 0 && this._initialSynchFlags.HasAnyFlag <SynchedMissionObject.SynchFlags>(SynchedMissionObject.SynchFlags.SynchAnimation))
         {
             int    animationIndexWithName  = MBAnimation.GetAnimationIndexWithName(animationAtChannel);
             double animationSpeedAtChannel = (double)this.GameEntity.Skeleton.GetAnimationSpeedAtChannel(0);
             GameNetworkMessage.WriteIntToPacket(animationIndexWithName, CompressionBasic.AnimationIndexCompressionInfo);
             CompressionInfo.Float speedCompressionInfo = CompressionBasic.AnimationSpeedCompressionInfo;
             GameNetworkMessage.WriteFloatToPacket((float)animationSpeedAtChannel, speedCompressionInfo);
             GameNetworkMessage.WriteFloatToPacket(this.GameEntity.Skeleton.GetAnimationParameterAtChannel(0), CompressionBasic.UnitVectorCompressionInfo);
             GameNetworkMessage.WriteBoolToPacket(this.GameEntity.IsSkeletonAnimationPaused());
         }
     }
     GameNetworkMessage.WriteBoolToPacket(this._initialSynchFlags.HasAnyFlag <SynchedMissionObject.SynchFlags>(SynchedMissionObject.SynchFlags.SyncColors));
     if (this._initialSynchFlags.HasAnyFlag <SynchedMissionObject.SynchFlags>(SynchedMissionObject.SynchFlags.SyncColors))
     {
         GameNetworkMessage.WriteUintToPacket(this.Color, CompressionGeneric.ColorCompressionInfo);
         GameNetworkMessage.WriteUintToPacket(this.Color2, CompressionGeneric.ColorCompressionInfo);
     }
     GameNetworkMessage.WriteBoolToPacket(this.IsDisabled);
 }
Esempio n. 4
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 protected override void OnWrite()
 {
     GameNetworkMessage.WriteMissionObjectReferenceToPacket(this.MissionObject);
     GameNetworkMessage.WriteMatrixFrameToPacket(this.Frame);
 }
 protected override void OnWrite()
 {
     GameNetworkMessage.WriteMissionObjectReferenceToPacket(this.MissionObject);
     GameNetworkMessage.WriteMatrixFrameToPacket(this.Frame);
     GameNetworkMessage.WriteFloatToPacket(this.Duration, CompressionMission.FlagCapturePointDurationCompressionInfo);
 }