// Use this for initialization void Start() { // Read preferences SettingsParameters.InitializeSettings(); if (SettingsParameters.settingPlayMusic == true) { myMusicController.startTheMusic(); } else { myMusicController.stopTheMusic(); } }
// Use this for initialization void Start() { // Read preferences SettingsParameters.InitializeSettings(); // Start to play the TITLE music myMusicController.startTheMusic(GameMusicController.MUSIC_GAME); // Set the score SetTextValue(); }
// Use this for initialization void Start() { // Read preferences SettingsParameters.InitializeSettings(); // Reset score and levels myUniqueController.resetScore(); myUniqueController.setCurrenLevel(0); // Start to play the TITLE music myMusicController.startTheMusic(GameMusicController.MUSIC_TITLE); }