private void btn_startGame_Click(object sender, EventArgs e) { var player1 = txt_player1.Text; var player2 = txt_player2.Text; IPlayer playerOne = new Player(player1, Enums.Symbol.X); IPlayer playerTwo = new Player(player2, Enums.Symbol.O); IPlayerManager playerManager = new PlayerManager(playerOne, playerTwo); IGameBoard board = new GameBoard(Size); var conditions = new List <IGameEndCondition>() { new DiagonalWinCondition(), new HorizontalWinCondition(), new NoMovesLeftCondition(), new VerticalWinCondition() }; IGameMoveValidator gameMoveValidator = new GameMoveValidator(); _gameManager = new GameManager(this, playerManager, board, gameMoveValidator, conditions); gamePanel.Enabled = true; playerPanel.Enabled = false; }
private GameState() { _gameMoveValidator = new GameMoveValidator(); }