//退出万人场 public override void exitRoom2CallBack(bool callBackParam) { if (callBackParam == true) { UIWanRenChang uIWanRenChang = MessageManager.GetInstance.GetUIDict <UIWanRenChang>(); GameMove gameMove = MessageManager.GetInstance.GetUIDict <GameMove>(); CardManager cardManager = MessageManager.GetInstance.GetUIDict <CardManager>(); uIWanRenChang.BackGameboj(); gameMove.BackGameboj(); cardManager.BackGameboj(); UIManager.Instance.Clear(); PlayerCache.roomPlayersInfoDic.Clear(); SceneManager.LoadScene((int)SceneType.Hall); } }