public void Update() { int deltaMS = Math_F.FloatToInt1000(Time.deltaTime); fsmLoad.Tick(deltaMS); gameModules.Tick(deltaMS); }
//public void Start() //{ // Init(); //} public void Update() { int deltaMS = Math_F.FloatToInt1000(Time.deltaTime); MessageManager.GetInstance().Tick(); fsmLoad.Tick(deltaMS); gameModules.Tick(deltaMS); }