Esempio n. 1
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    public void Initialize(World world, GameModeSystemServer gameModeSystemServer)
    {
        m_world = world;
        m_GameModeSystemServer = gameModeSystemServer;

        Console.Write("DeathRespawn game mode initialized");
    }
Esempio n. 2
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    public void Initialize(GameWorld world, GameModeSystemServer gameModeSystemServer)
    {
        m_world = world;
        m_GameModeSystemServer = gameModeSystemServer;

        // Create teams
        m_GameModeSystemServer.CreateTeam("Team 1");
        m_GameModeSystemServer.CreateTeam("Team 2");

        Console.Write("Deathmatch game mode initialized");
    }
Esempio n. 3
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    public void Initialize(GameWorld world, GameModeSystemServer gameModeSystemServer)
    {
        m_World = world;
        m_GameModeSystemServer = gameModeSystemServer;

        m_PlayersGroup      = m_GameModeSystemServer.GetComponentGroup(typeof(PlayerState));
        m_CapturePointGroup = m_GameModeSystemServer.GetComponentGroup(typeof(CapturePoint));

        // Create teams
        m_GameModeSystemServer.CreateTeam("Attackers");
        m_GameModeSystemServer.CreateTeam("Defenders");

        Console.Write("Assault game mode initialized");
    }
Esempio n. 4
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 public void Initialize(GameWorld world, GameModeSystemServer gameModeSystemServer)
 {
 }