public void Initialize(World world, GameModeSystemServer gameModeSystemServer) { m_world = world; m_GameModeSystemServer = gameModeSystemServer; Console.Write("DeathRespawn game mode initialized"); }
public void Initialize(GameWorld world, GameModeSystemServer gameModeSystemServer) { m_world = world; m_GameModeSystemServer = gameModeSystemServer; // Create teams m_GameModeSystemServer.CreateTeam("Team 1"); m_GameModeSystemServer.CreateTeam("Team 2"); Console.Write("Deathmatch game mode initialized"); }
public void Initialize(GameWorld world, GameModeSystemServer gameModeSystemServer) { m_World = world; m_GameModeSystemServer = gameModeSystemServer; m_PlayersGroup = m_GameModeSystemServer.GetComponentGroup(typeof(PlayerState)); m_CapturePointGroup = m_GameModeSystemServer.GetComponentGroup(typeof(CapturePoint)); // Create teams m_GameModeSystemServer.CreateTeam("Attackers"); m_GameModeSystemServer.CreateTeam("Defenders"); Console.Write("Assault game mode initialized"); }
public void Initialize(GameWorld world, GameModeSystemServer gameModeSystemServer) { }